Player Matchup

Ao Kuang
Ao Kuang
Diamond V
 
Ao Kuang
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
NoobicusMaximos
Agni
Gold II
Level 160
God Stats
7W - 4L
1,730 SR
Queue Stats
20W - 18L
1,782 MMR
Solo
Odin
Odin
Gold I
cesargames
Odin
Gold I
Level 124
God Stats
11W - 10L
1,577 SR
Queue Stats
33W - 49L
1,668 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,602 SR
1,650 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 84
1,546 SR
1,905 MMR
Terra
Terra
Silver II
CodyRMX
Terra
Silver II
Level 47
God Stats
2W - 1L
1,542 SR
Queue Stats
4W - 3L
1,521 MMR
Party 1
Set
Set
Diamond IV
KoolieOh
Set
Diamond IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 48L
2,596 MMR
Solo
Merlin
Merlin
Gold IV
PeppermintD
Merlin
Gold IV
Level 44
God Stats
8W - 6L
1,597 SR
Queue Stats
10W - 13L
1,599 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
6 / 0 / 2
8,653
865
9,926
12,456
12,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 0 / 7
7,287
729
10,224
4,386
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 0 / 8
8,050
805
7,092
11,307
11,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesAtlasMauiNe ZhaNox

VS

Bans
ThothAresCabrakanGaneshaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
CodyRMX
Terra
11
0 / 3 / 0
6,788
679
5,985
12,673
8,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 2 / 0
7,073
707
7,598
11,999
9,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
11
0 / 4 / 0
6,205
621
5,784
7,143
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
0
2
7
L
Terra
CodyRMX
Terra
0
3
0
0
L
0
2
0
0
W
2
0
7
5.5
L
Merlin
0
4
0
0
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,242
Damage
19,367
28,149
Taken
31,815
25,925
Mitigated
20,123
11,873
Healing
8,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
9,926
2,305
1,690
5,703
12,456
12,839
846
5,354
7,102
24,478
0
L
Terra
CodyRMX
Terra
5,985
841
2,894
2,218
12,673
8,061
0
8,254
4,419
13,229
0
L
7,598
3,462
1,203
1,943
11,999
9,037
0
7,255
4,744
0
29,304
W
10,224
1,003
0
570
4,386
1,955
245
2,148
2,238
28,751
0
L
Merlin
5,784
226
0
360
7,143
3,025
0
4,663
2,480
24,672
0
W
7,092
1,731
0
3,910
11,307
11,131
235
4,307
7,000
0
21,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,990
Gold Earned
20,066
109
Minions Killed
111
0
Camps Cleared
0
619,089
Distance Traveled
558,236
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,653
865
38
4
0
194,289
3
L
Terra
6,788
679
15
2
0
206,613
3
L
Set
7,073
707
43
4
0
179,657
1
W
Agni
7,287
729
47
5
0
211,735
3
L
Merlin
6,205
621
53
5
0
171,966
3
W
Odin
8,050
805
24
2
0
213,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role