Player Matchup

Gilgamesh
Gilgamesh
GunKnightRaz
Gilgamesh
Level 120
God Stats
2W - 2L
1,732 SR
Queue Stats
176W - 155L
1,541 Elo+
Party 1
Hades
Hades
Nicolas9801
Hades
Level 145
God Stats
6W - 1L
1,642 SR
Queue Stats
105W - 86L
1,580 Elo+
Party 1
Cernunnos
Cernunnos
SuperDolphin113
Cernunnos
Level 27
God Stats
2W - 1L
1,455 SR
Queue Stats
36W - 38L
1,428 Elo+
Party 1
Team Averages
Level 97
1,610 SR
1,516 Elo+

VS

Team Averages
Level 94
1,462 SR
1,525 Elo+
King Arthur
King Arthur
Blood16
King Arthur
Level 139
God Stats
3W - 7L
1,335 SR
Queue Stats
587W - 515L
1,539 Elo+
Party 2
Merlin
Merlin
FireBlazermon
Merlin
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 108L
1,554 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
VaIcun
Morgan Le Fay
Level 29
God Stats
3W - 3L
1,552 SR
Queue Stats
11W - 11L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GunKnightRaz
Gilgamesh
13
3 / 3 / 6
9,873
759
5,487
15,523
5,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
7 / 1 / 4
10,591
815
13,527
11,808
6,207
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
SuperDolphin113
Cernunnos
14
4 / 1 / 7
9,630
741
7,726
7,005
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blood16
King Arthur
13
1 / 4 / 3
8,940
688
4,791
11,254
12,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 5 / 1
9,553
735
11,641
9,244
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
VaIcun
Morgan Le Fay
13
1 / 5 / 3
8,511
655
7,978
11,163
5,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
14
Kills
5
5
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Blood16
King Arthur
1
4
3
0.63
L
3
5
1
0.7
W
Gilgamesh
GunKnightRaz
Gilgamesh
3
3
6
2
W
7
1
4
9
W
Cernunnos
SuperDolphin113
Cernunnos
4
1
7
7.5
L
Morgan Le Fay
VaIcun
Morgan Le Fay
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,740
Damage
24,410
34,336
Taken
31,661
14,807
Mitigated
21,689
12,892
Healing
1,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Blood16
King Arthur
4,791
430
0
0
11,254
12,206
0
3,744
7,510
0
15,463
L
11,641
577
0
598
9,244
4,393
0
3,915
5,329
47,699
0
W
Gilgamesh
GunKnightRaz
Gilgamesh
5,487
1,376
1,863
2,196
15,523
5,662
730
8,557
6,579
0
23,988
W
13,527
1,061
372
6,431
11,808
6,207
991
6,752
4,798
49,987
0
W
Cernunnos
SuperDolphin113
Cernunnos
7,726
3,180
0
2,030
7,005
2,938
1,679
3,843
3,030
0
26,799
L
Morgan Le Fay
VaIcun
Morgan Le Fay
7,978
785
0
738
11,163
5,090
0
5,906
5,257
20,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,094
Gold Earned
27,004
141
Minions Killed
134
0
Camps Cleared
0
688,629
Distance Traveled
656,430
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,940
688
25
2
0
242,681
4
L
Merlin
9,553
735
78
6
0
203,170
6
W
Gilgamesh
9,873
759
23
2
0
235,743
1
W
Hades
10,591
815
74
6
0
220,285
0
W
Cernunnos
9,630
741
44
3
0
232,601
1
L
Morgan Le Fay
8,511
655
31
2
0
210,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role