Player Matchup

Hercules
Hercules
livingston77
Hercules
Level 124
God Stats
2W - 0L
1,504 SR
Queue Stats
24W - 17L
1,421 Elo+
Party 1
Jormungandr
Jormungandr
wickedlucciano89
Jormungandr
Level 79
God Stats
26W - 22L
1,507 SR
Queue Stats
45W - 38L
1,471 Elo+
Party 1
Baron Samedi
Baron Samedi
zahpz
Baron Samedi
Level 145
God Stats
2W - 3L
1,512 SR
Queue Stats
84W - 70L
1,515 Elo+
Party 1
Team Averages
Level 116
1,507 SR
1,469 Elo+

VS

Team Averages
Level 136
1,509 SR
1,381 Elo+
Ymir
Ymir
PlyingSiren4563
Ymir
Level 120
God Stats
3W - 2L
1,487 SR
Queue Stats
56W - 85L
1,366 Elo+
Party 2
Neith
Neith
RaunchyDRUMstix
Neith
Level 128
God Stats
2W - 2L
1,537 SR
Queue Stats
175W - 242L
1,414 Elo+
Party 2
Loki
Loki
Scrim504
Loki
Level 159
God Stats
65W - 69L
1,503 SR
Queue Stats
522W - 720L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
livingston77
Hercules
17
2 / 0 / 3
11,237
624
12,080
14,087
17,398
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jormungandr
wickedlucciano89
Jormungandr
16
0 / 1 / 5
11,666
648
6,064
17,825
25,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
zahpz
Baron Samedi
18
3 / 1 / 2
12,189
677
13,944
9,250
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 1
11,415
634
8,464
16,417
23,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
1 / 3 / 1
10,064
559
15,682
17,946
10,865
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Loki
16
0 / 0 / 2
10,402
578
705
4,145
2,605
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
5
Kills
2
2
Deaths
5
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
1
3
1
0.5
L
Loki
0
0
2
1
W
Hercules
livingston77
Hercules
2
0
3
3.5
W
Jormungandr
wickedlucciano89
Jormungandr
0
1
5
2.5
W
Baron Samedi
zahpz
Baron Samedi
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,088
Damage
24,851
41,162
Taken
38,508
47,850
Mitigated
37,191
15,941
Healing
7,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,464
1,734
0
3,757
16,417
23,721
56
7,632
8,785
29,508
0
L
15,682
4,039
0
3,031
17,946
10,865
1,064
9,749
8,197
0
49,266
L
Loki
705
0
0
323
4,145
2,605
0
2,860
1,285
0
29,336
W
Hercules
livingston77
Hercules
12,080
3,590
56
4,779
14,087
17,398
1,194
4,536
9,551
146
37,274
W
Jormungandr
wickedlucciano89
Jormungandr
6,064
1,930
253
4,406
17,825
25,236
813
3,871
13,954
41,882
0
W
Baron Samedi
zahpz
Baron Samedi
13,944
825
2,082
4,365
9,250
5,216
1,467
855
8,395
68,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,092
Gold Earned
31,881
193
Minions Killed
159
0
Camps Cleared
0
937,963
Distance Traveled
817,041
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,415
634
37
2
0
316,301
4
L
Neith
10,064
559
78
4
0
308,761
5
L
Loki
10,402
578
44
2
0
191,979
0
W
Hercules
11,237
624
46
3
0
338,232
3
W
Jormungandr
11,666
648
49
3
0
284,315
0
W
Baron Samedi
12,189
677
98
5
0
315,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role