Player Matchup

Aphrodite
Aphrodite
Envym3agod
Aphrodite
Level 128
God Stats
0W - 2L
1,711 SR
Queue Stats
23W - 31L
1,364 Elo+
Party 2
Rama
Rama
IrateShadow
Rama
Level 87
God Stats
0W - 2L
1,276 SR
Queue Stats
8W - 15L
1,308 Elo+
Solo
He Bo
He Bo
LilBrownBug
He Bo
Level 86
God Stats
0W - 2L
1,285 SR
Queue Stats
89W - 99L
1,420 Elo+
Solo
Zhong Kui
Zhong Kui
coachklein
Zhong Kui
Level 86
God Stats
5W - 9L
1,353 SR
Queue Stats
554W - 652L
1,431 Elo+
Solo
Cthulhu
Cthulhu
d3c3ptor
Cthulhu
Level 144
God Stats
1W - 2L
1,521 SR
Queue Stats
62W - 73L
1,375 Elo+
Party 2
Team Averages
Level 106
1,429 SR
1,379 Elo+

VS

Team Averages
Level 90
1,557 SR
1,424 Elo+
Bellona
Bellona
CrmsonCowboy
Bellona
Level 52
God Stats
5W - 1L
1,727 SR
Queue Stats
74W - 60L
1,424 Elo+
Party 3
Ishtar
Ishtar
FadedKing101
Ishtar
Level 125
God Stats
1W - 0L
1,599 SR
Queue Stats
11W - 9L
1,437 Elo+
Party 1
Yemoja
Yemoja
IRS DemonicBoar
Yemoja
Level 79
God Stats
3W - 0L
1,847 SR
Queue Stats
207W - 233L
1,406 Elo+
Party 3
Merlin
Merlin
Noxxic
Merlin
Level 128
God Stats
4W - 5L
1,369 SR
Queue Stats
281W - 299L
1,402 Elo+
Party 3
Ravana
Ravana
khoshekhing
Ravana
Level 66
God Stats
1W - 1L
1,244 SR
Queue Stats
54W - 49L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Envym3agod
Aphrodite
19
4 / 8 / 11
12,399
689
9,320
25,535
21,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 5 / 8
11,184
621
19,759
23,711
11,243
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
1 / 6 / 10
10,682
593
12,794
21,037
9,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
coachklein
Zhong Kui
20
4 / 5 / 12
11,842
658
19,633
25,329
18,442
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
d3c3ptor
Cthulhu
18
6 / 7 / 10
11,781
655
24,306
27,302
38,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CrmsonCowboy
Bellona
18
3 / 4 / 21
11,864
659
14,014
24,752
32,779
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
20
8 / 4 / 13
13,556
753
31,290
24,392
15,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
0 / 3 / 24
12,412
690
8,677
19,353
28,184
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
Noxxic
Merlin
20
11 / 4 / 10
12,946
719
40,668
13,432
8,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
20
9 / 3 / 14
13,034
724
17,639
23,879
28,555
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
113
18
Kills
31
31
Deaths
18
51
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Bellona
CrmsonCowboy
Bellona
3
4
21
3.38
L
Aphrodite
Envym3agod
Aphrodite
4
8
11
1.19
W
Ishtar
8
4
13
3.63
W
0
3
24
4
L
3
5
8
1.4
L
1
6
10
1
W
Merlin
Noxxic
Merlin
11
4
10
4
L
Zhong Kui
coachklein
Zhong Kui
4
5
12
2
L
Cthulhu
d3c3ptor
Cthulhu
6
7
10
1.57
W
Ravana
9
3
14
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,812
Damage
112,288
122,914
Taken
105,808
99,137
Mitigated
113,050
55,501
Healing
50,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CrmsonCowboy
Bellona
14,014
2,656
2,991
3,140
24,752
32,779
1,903
10,999
13,753
0
20,585
L
Aphrodite
Envym3agod
Aphrodite
9,320
2,230
9,709
8,121
25,535
21,965
0
12,367
13,168
24,210
0
W
Ishtar
31,290
16,437
1,556
5,061
24,392
15,393
2,962
19,469
4,923
0
68,491
W
8,677
2,472
15,112
4,353
19,353
28,184
1,052
11,489
7,864
20,504
0
L
19,759
12,739
1,708
8,842
23,711
11,243
1,145
9,893
13,818
0
32,243
L
12,794
1,502
1,980
5,189
21,037
9,256
415
11,612
9,425
19,448
0
W
Merlin
Noxxic
Merlin
40,668
995
3,606
1,954
13,432
8,139
313
9,135
4,297
60,945
0
L
Zhong Kui
coachklein
Zhong Kui
19,633
585
1,800
7,754
25,329
18,442
0
6,752
18,577
37,109
0
L
Cthulhu
d3c3ptor
Cthulhu
24,306
1,162
3,412
6,986
27,302
38,231
0
8,721
18,581
45,399
0
W
Ravana
17,639
4,016
3,336
9,556
23,879
28,555
2,028
14,961
8,918
0
32,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,888
Gold Earned
63,812
165
Minions Killed
174
0
Camps Cleared
0
1,392,336
Distance Traveled
1,587,007
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,864
659
16
1
0
316,570
0
L
Aphrodite
12,399
689
37
2
0
243,153
0
W
Ishtar
13,556
753
67
4
0
308,140
0
W
Yemoja
12,412
690
23
1
0
293,292
1
L
Rama
11,184
621
30
2
0
258,813
2
L
He Bo
10,682
593
20
1
0
309,364
0
W
Merlin
12,946
719
44
2
0
333,595
2
L
Zhong Kui
11,842
658
37
2
0
300,602
0
L
Cthulhu
11,781
655
41
2
0
280,404
1
W
Ravana
13,034
724
24
1
0
335,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role