Player Matchup

Discordia
Discordia
Djbeejay99
Discordia
Level 111
God Stats
7W - 0L
1,812 SR
Queue Stats
67W - 41L
1,691 Elo+
Party 1
Ravana
Ravana
SleekMeek
Ravana
Level 149
God Stats
3W - 3L
1,548 SR
Queue Stats
69W - 46L
1,681 Elo+
Party 1
Chaac
Chaac
Steeziing
Chaac
Level 142
God Stats
2W - 0L
1,465 SR
Queue Stats
38W - 23L
1,691 Elo+
Party 1
Team Averages
Level 134
1,609 SR
1,687 Elo+

VS

Team Averages
Level 116
1,592 SR
1,556 Elo+
Maui
Maui
 
Maui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ula247
Morgan Le Fay
Level 149
God Stats
7W - 5L
1,545 SR
Queue Stats
205W - 112L
1,751 Elo+
Party 2
Hun Batz
Hun Batz
wolfwar26
Hun Batz
Level 69
God Stats
1W - 1L
1,731 SR
Queue Stats
43W - 57L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Djbeejay99
Discordia
13
4 / 1 / 6
7,991
799
9,536
4,880
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
SleekMeek
Ravana
13
5 / 2 / 4
8,238
824
10,168
6,602
4,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
Steeziing
Chaac
11
1 / 2 / 6
7,680
768
6,081
10,493
8,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
5 / 1 / 0
8,636
864
3,085
13,479
13,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Ula247
Morgan Le Fay
11
0 / 4 / 3
6,799
680
4,120
8,213
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
wolfwar26
Hun Batz
8
0 / 5 / 1
5,722
572
2,220
7,905
3,250
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
5
5
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
5
1
0
5
W
Discordia
Djbeejay99
Discordia
4
1
6
7
W
Ravana
SleekMeek
Ravana
5
2
4
3.5
W
Chaac
Steeziing
Chaac
1
2
6
2
L
Morgan Le Fay
Ula247
Morgan Le Fay
0
4
3
0.38
L
Hun Batz
wolfwar26
Hun Batz
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,785
Damage
9,425
21,975
Taken
29,597
14,867
Mitigated
21,438
8,734
Healing
5,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,085
955
223
4,289
13,479
13,984
0
4,041
9,124
11,116
0
W
Discordia
Djbeejay99
Discordia
9,536
178
0
1,232
4,880
1,906
870
1,372
3,508
31,905
0
W
Ravana
SleekMeek
Ravana
10,168
2,186
0
2,314
6,602
4,261
129
1,860
4,742
0
38,290
W
Chaac
Steeziing
Chaac
6,081
1,006
0
5,188
10,493
8,700
970
3,991
6,502
0
28,127
L
Morgan Le Fay
Ula247
Morgan Le Fay
4,120
170
0
955
8,213
4,204
0
2,397
5,565
22,058
0
L
Hun Batz
wolfwar26
Hun Batz
2,220
414
0
0
7,905
3,250
0
3,138
4,513
0
10,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,909
Gold Earned
21,157
148
Minions Killed
81
0
Camps Cleared
0
569,179
Distance Traveled
499,362
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,636
864
15
2
0
194,471
2
W
Discordia
7,991
799
66
7
0
192,369
0
W
Ravana
8,238
824
48
5
0
191,650
1
W
Chaac
7,680
768
34
3
0
185,160
3
L
Morgan Le Fay
6,799
680
55
6
0
168,818
1
L
Hun Batz
5,722
572
11
1
0
136,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role