Player Matchup

Horus
Horus
Kingshadow890
Horus
Level 93
God Stats
7W - 6L
1,577 SR
Queue Stats
438W - 456L
1,474 Elo+
Party 3
The Morrigan
The Morrigan
KneeDropper
The Morrigan
Level 39
God Stats
10W - 12L
1,557 SR
Queue Stats
129W - 112L
1,605 Elo+
Party 3
Neith
Neith
Operator62990
Neith
Level 7
God Stats
2W - 3L
1,395 SR
Queue Stats
3W - 7L
1,322 Elo+
Party 1
Ne Zha
Ne Zha
TheCalooch
Ne Zha
Level 60
God Stats
3W - 2L
1,500 SR
Queue Stats
121W - 114L
1,520 Elo+
Party 1
Kumbhakarna
Kumbhakarna
scriptumrasa
Kumbhakarna
Level 105
God Stats
2W - 0L
1,700 SR
Queue Stats
245W - 233L
1,489 Elo+
Party 1
Team Averages
Level 61
1,546 SR
1,482 Elo+

VS

Team Averages
Level 71
1,449 SR
1,373 Elo+
Nike
Nike
Davioone
Nike
Level 109
God Stats
3W - 3L
1,577 SR
Queue Stats
46W - 52L
1,515 Elo+
Party 2
Ratatoskr
Ratatoskr
ImDroids
Ratatoskr
Level 66
God Stats
0W - 1L
1,221 SR
Queue Stats
6W - 19L
1,277 Elo+
Party 2
Merlin
Merlin
Unkindly
Merlin
Level 27
God Stats
0W - 2L
1,798 SR
Queue Stats
1W - 9L
1,392 Elo+
Party 2
Hou Yi
Hou Yi
camoclown217
Hou Yi
Level 114
God Stats
1W - 3L
1,367 SR
Queue Stats
70W - 60L
1,542 Elo+
Party 2
Hel
Hel
s1natraa
Hel
Level 39
God Stats
1W - 2L
1,281 SR
Queue Stats
9W - 12L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 12
10,775
539
8,004
14,386
15,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
KneeDropper
The Morrigan
18
16 / 1 / 11
11,895
595
17,749
12,412
6,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 0 / 12
10,804
540
11,780
9,410
4,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
TheCalooch
Ne Zha
16
7 / 4 / 18
10,713
536
16,486
21,126
11,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
scriptumrasa
Kumbhakarna
15
5 / 1 / 23
10,987
549
8,468
20,507
22,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
2 / 9 / 3
8,175
409
8,794
27,270
22,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ratatoskr
ImDroids
Ratatoskr
11
1 / 9 / 1
7,643
382
1,754
16,717
5,570
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Unkindly
Merlin
13
0 / 8 / 1
8,173
409
9,847
14,394
4,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
13
1 / 7 / 1
8,405
420
10,716
15,327
5,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 5 / 1
8,220
411
5,208
10,647
8,702
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
12
37
Kills
5
7
Deaths
38
76
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
2
9
3
0.39
L
Ratatoskr
ImDroids
Ratatoskr
1
9
1
0.17
W
5
1
12
11
W
The Morrigan
KneeDropper
The Morrigan
16
1
11
21.5
W
4
0
12
10
W
Ne Zha
TheCalooch
Ne Zha
7
4
18
4
L
Merlin
Unkindly
Merlin
0
8
1
0.06
L
Hou Yi
1
7
1
0.21
L
1
5
1
0.3
W
Kumbhakarna
scriptumrasa
Kumbhakarna
5
1
23
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,487
Damage
36,319
77,841
Taken
84,355
60,795
Mitigated
47,406
25,114
Healing
7,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
8,794
1,394
0
3,309
27,270
22,984
0
10,121
16,878
0
37,458
L
Ratatoskr
ImDroids
Ratatoskr
1,754
200
0
250
16,717
5,570
1,074
2,630
13,863
0
53,237
W
8,004
2,696
1,647
3,965
14,386
15,633
753
3,496
10,804
0
67,138
W
The Morrigan
KneeDropper
The Morrigan
17,749
4,006
0
3,746
12,412
6,911
825
3,482
8,874
112,079
1,549
W
11,780
6,717
0
2,597
9,410
4,828
3,437
563
8,847
0
82,327
W
Ne Zha
TheCalooch
Ne Zha
16,486
6,131
0
4,834
21,126
11,094
661
3,908
17,144
0
92,137
L
Merlin
Unkindly
Merlin
9,847
660
0
0
14,394
4,248
165
4,997
9,348
64,149
0
L
Hou Yi
10,716
3,360
461
2,152
15,327
5,902
0
4,612
10,511
0
62,141
L
5,208
1,334
144
1,235
10,647
8,702
0
3,051
7,524
38,533
0
W
Kumbhakarna
scriptumrasa
Kumbhakarna
8,468
1,572
4,058
4,267
20,507
22,329
435
3,565
16,270
22,420
1,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,174
Gold Earned
40,616
551
Minions Killed
382
0
Camps Cleared
0
1,976,842
Distance Traveled
1,622,805
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,175
409
40
2
0
338,431
2
L
Ratatoskr
7,643
382
75
4
0
382,865
0
W
Horus
10,775
539
107
5
0
410,397
4
W
The Morrigan
11,895
595
155
8
0
395,781
3
W
Neith
10,804
540
141
7
0
360,337
3
W
Ne Zha
10,713
536
120
6
0
396,675
3
L
Merlin
8,173
409
106
5
0
319,167
2
L
Hou Yi
8,405
420
99
5
0
307,549
4
L
Hel
8,220
411
62
3
0
274,793
3
W
Kumbhakarna
10,987
549
28
1
0
413,652
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role