Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
BrooklynBirdy
Nox
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,410 Elo+
Party 1
Susano
Susano
PandaZareGr8t
Susano
Level 64
God Stats
11W - 6L
1,585 SR
Queue Stats
247W - 200L
1,573 Elo+
Party 3
Atlas
Atlas
Probmatickk
Atlas
Level 28
God Stats
2W - 0L
1,688 SR
Queue Stats
73W - 48L
1,586 Elo+
Party 3
Achilles
Achilles
TinyA678
Achilles
Level 69
God Stats
5W - 5L
1,484 SR
Queue Stats
385W - 298L
1,591 Elo+
Party 3
Team Averages
Level 76
1,551 SR
1,532 Elo+

VS

Team Averages
Level 58
1,516 SR
1,466 Elo+
Maui
Maui
 
Maui
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
CheekinSneakin
Ishtar
Level 105
God Stats
5W - 10L
1,470 SR
Queue Stats
90W - 111L
1,429 Elo+
Solo
Nemesis
Nemesis
Jaysif69
Nemesis
Level 18
God Stats
3W - 5L
1,404 SR
Queue Stats
10W - 18L
1,472 Elo+
Party 2
Discordia
Discordia
Neomira
Discordia
Level 36
God Stats
0W - 4L
1,495 SR
Queue Stats
15W - 25L
1,446 Elo+
Party 2
Vulcan
Vulcan
TheBeefPanties
Vulcan
Level 40
God Stats
1W - 1L
1,710 SR
Queue Stats
22W - 26L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
13
0 / 0 / 4
7,713
1,102
4,601
4,517
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 0 / 6
8,207
1,172
4,364
4,317
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 6
8,270
1,181
7,158
5,625
2,608
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 3 / 7
8,436
1,205
4,952
11,166
11,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
TinyA678
Achilles
13
5 / 0 / 2
8,768
1,253
12,075
7,913
9,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Team 1 Tickets

325

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
2 / 2 / 3
9,013
1,288
4,607
11,005
12,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 0 / 0
6,715
959
350
507
208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Jaysif69
Nemesis
12
1 / 3 / 3
7,688
1,098
3,157
7,053
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
Neomira
Discordia
13
2 / 2 / 3
7,958
1,137
6,723
7,614
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
0 / 1 / 4
7,662
1,095
14,007
8,850
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
8
Kills
5
5
Deaths
8
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
0
0
4
2
L
Maui
 
Maui
2
2
3
1.75
W
1
0
6
4
L
0
0
0
0
L
Nemesis
Jaysif69
Nemesis
1
3
3
0.83
L
Discordia
Neomira
Discordia
2
2
3
1.75
W
2
2
6
2.5
W
0
3
7
1.17
L
0
1
4
2
W
Achilles
TinyA678
Achilles
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,150
Damage
28,844
33,538
Taken
35,029
27,693
Mitigated
22,241
3,031
Healing
4,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
4,601
778
0
0
4,517
2,168
0
3,718
799
27,889
0
L
Maui
 
Maui
4,607
1,135
43
1,998
11,005
12,691
0
5,743
5,119
15,504
0
W
4,364
356
0
0
4,317
2,090
0
3,619
698
22,676
0
L
350
281
0
76
507
208
0
246
261
0
1,406
L
Nemesis
Jaysif69
Nemesis
3,157
1,191
0
595
7,053
2,788
0
2,127
4,724
0
11,267
L
Discordia
Neomira
Discordia
6,723
711
86
478
7,614
2,805
0
1,900
5,501
24,187
0
W
7,158
1,146
0
0
5,625
2,608
0
4,063
1,562
0
12,079
W
4,952
1,740
0
1,039
11,166
11,448
0
9,277
1,889
15,853
0
L
14,007
7,568
0
1,280
8,850
3,749
0
3,901
4,731
39,211
0
W
Achilles
TinyA678
Achilles
12,075
1,388
0
1,992
7,913
9,379
0
4,660
3,253
0
20,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,394
Gold Earned
39,036
156
Minions Killed
149
8
Camps Cleared
4
799,637
Distance Traveled
640,275
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,713
1,102
58
8
3
154,937
1
L
Maui
9,013
1,288
25
4
0
127,292
1
W
Nox
8,207
1,172
57
8
2
154,192
0
L
Ishtar
6,715
959
3
0
0
17,300
0
L
Nemesis
7,688
1,098
24
3
2
156,906
2
L
Discordia
7,958
1,137
34
5
0
157,223
0
W
Susano
8,270
1,181
7
1
1
174,715
0
W
Atlas
8,436
1,205
19
3
0
141,257
0
L
Vulcan
7,662
1,095
63
9
2
181,554
0
W
Achilles
8,768
1,253
15
2
2
174,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role