Player Matchup

Pele
Pele
MisssGroovyy
Pele
Level 44
God Stats
1W - 2L
1,485 SR
Queue Stats
6W - 20L
1,122 Elo+
Party 3
Bellona
Bellona
Saoir
Bellona
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
bacon22222
Danzaburou
Level 58
God Stats
5W - 5L
1,382 SR
Queue Stats
60W - 69L
1,396 Elo+
Party 4
Sun Wukong
Sun Wukong
fortnitegod96
Sun Wukong
Level 26
God Stats
2W - 2L
1,801 SR
Queue Stats
26W - 31L
1,359 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
peepoGIad
Morgan Le Fay
Level 47
God Stats
8W - 7L
1,554 SR
Queue Stats
56W - 69L
1,407 Elo+
Party 4
Team Averages
Level 37
1,544 SR
1,357 Elo+

VS

Team Averages
Level 41
1,435 SR
1,305 Elo+
Fenrir
Fenrir
JolbyBoy
Fenrir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,415 Elo+
Party 1
Ra
Ra
VulcaPrime45
Ra
Level 88
God Stats
8W - 10L
1,455 SR
Queue Stats
82W - 105L
1,356 Elo+
Party 1
Sun Wukong
Sun Wukong
chonkasaurusTV
Sun Wukong
Level 8
God Stats
0W - 2L
1,218 SR
Queue Stats
1W - 5L
1,128 Elo+
Party 2
Neith
Neith
jawjr13
Neith
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,128 Elo+
Party 2
Jormungandr
Jormungandr
sleepypatcat
Jormungandr
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 2
8,430
527
2,156
7,839
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Saoir
Bellona
11
1 / 4 / 1
6,533
408
6,387
11,794
9,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
bacon22222
Danzaburou
13
4 / 2 / 1
8,233
515
7,231
10,940
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
fortnitegod96
Sun Wukong
14
5 / 1 / 1
8,935
558
11,013
16,061
11,070
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Morgan Le Fay
peepoGIad
Morgan Le Fay
15
4 / 1 / 0
8,796
550
7,362
8,402
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JolbyBoy
Fenrir
12
2 / 1 / 2
7,846
490
4,252
11,699
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 5 / 1
7,773
486
5,539
9,225
4,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
chonkasaurusTV
Sun Wukong
8
0 / 6 / 0
5,702
356
4,042
13,866
6,676
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Neith
jawjr13
Neith
11
3 / 3 / 2
6,978
436
6,513
8,251
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
sleepypatcat
Jormungandr
12
2 / 0 / 4
7,615
476
6,297
10,963
8,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
15
Kills
8
8
Deaths
15
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
JolbyBoy
Fenrir
2
1
2
3
W
1
0
2
2
W
Bellona
Saoir
Bellona
1
4
1
0.38
L
1
5
1
0.3
W
Danzaburou
bacon22222
Danzaburou
4
2
1
2.25
L
Sun Wukong
chonkasaurusTV
Sun Wukong
0
6
0
0
W
Sun Wukong
fortnitegod96
Sun Wukong
5
1
1
5.5
L
Neith
jawjr13
Neith
3
3
2
1.33
W
Morgan Le Fay
peepoGIad
Morgan Le Fay
4
1
0
4
L
Jormungandr
sleepypatcat
Jormungandr
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,149
Damage
26,643
55,036
Taken
54,004
31,173
Mitigated
27,917
21,292
Healing
13,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
JolbyBoy
Fenrir
4,252
1,127
0
5,696
11,699
4,781
58
646
11,007
0
42,209
W
2,156
529
0
2,020
7,839
3,169
0
905
6,860
0
69,048
W
Bellona
Saoir
Bellona
6,387
2,517
0
2,312
11,794
9,264
1,620
4,206
7,538
0
17,198
L
5,539
243
96
1,028
9,225
4,055
0
5,549
3,174
53,305
0
W
Danzaburou
bacon22222
Danzaburou
7,231
2,853
70
6,525
10,940
4,126
2,454
2,147
8,757
0
61,111
L
Sun Wukong
chonkasaurusTV
Sun Wukong
4,042
1,330
0
2,000
13,866
6,676
111
0
13,866
0
25,851
W
Sun Wukong
fortnitegod96
Sun Wukong
11,013
4,509
0
7,322
16,061
11,070
2,221
1,324
14,702
0
60,474
L
Neith
jawjr13
Neith
6,513
3,364
0
452
8,251
3,890
174
0
8,251
0
34,417
W
Morgan Le Fay
peepoGIad
Morgan Le Fay
7,362
789
20
3,023
8,402
3,544
717
2,577
5,343
63,838
0
L
Jormungandr
sleepypatcat
Jormungandr
6,297
1,881
0
4,217
10,963
8,515
0
561
10,344
39,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,927
Gold Earned
35,914
425
Minions Killed
330
0
Camps Cleared
0
1,450,621
Distance Traveled
1,432,364
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,846
490
76
5
0
310,695
0
W
Pele
8,430
527
111
7
0
343,365
0
W
Bellona
6,533
408
27
2
0
291,650
0
L
Ra
7,773
486
105
7
0
295,626
1
W
Danzaburou
8,233
515
94
6
0
258,909
0
L
Sun Wukong
5,702
356
29
2
0
272,379
6
W
Sun Wukong
8,935
558
78
5
0
265,600
1
L
Neith
6,978
436
58
4
0
255,679
0
W
Morgan Le Fay
8,796
550
115
7
0
291,097
5
L
Jormungandr
7,615
476
62
4
0
297,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role