Player Matchup

Erlang Shen
Erlang Shen
Gold II
DLeonAA
Erlang Shen
Gold II
Level 160
God Stats
1W - 6L
1,294 SR
Queue Stats
521W - 535L
1,555 MMR
Solo
Awilix
Awilix
Gold III
GramMasterKai
Awilix
Gold III
Level 89
God Stats
0W - 2L
1,456 SR
Queue Stats
26W - 24L
1,525 MMR
Party 2
Sobek
Sobek
Gold III
KillerRobbyy
Sobek
Gold III
Level 128
God Stats
3W - 1L
1,820 SR
Queue Stats
22W - 18L
1,664 MMR
Party 2
Vulcan
Vulcan
Gold III
grim_08
Vulcan
Gold III
Level 127
God Stats
1W - 1L
1,455 SR
Queue Stats
122W - 120L
1,568 MMR
Solo
Ishtar
Ishtar
Gold IV
molestonayyy
Ishtar
Gold IV
Level 127
God Stats
4W - 2L
1,687 SR
Queue Stats
26W - 22L
1,566 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,542 SR
1,575 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,541 SR
1,575 MMR
Guan Yu
Guan Yu
Gold II
BandeLord
Guan Yu
Gold II
Level 129
God Stats
18W - 13L
1,619 SR
Queue Stats
36W - 34L
1,590 MMR
Party 1
Khepri
Khepri
Silver II
hector305
Khepri
Silver II
Level 138
God Stats
2W - 2L
1,473 SR
Queue Stats
45W - 39L
1,476 MMR
Party 3
Poseidon
Poseidon
Gold II
maximusPRIME341
Poseidon
Gold II
Level 148
God Stats
2W - 1L
1,548 SR
Queue Stats
100W - 93L
1,601 MMR
Party 3
Cernunnos
Cernunnos
Gold I
megaed94
Cernunnos
Gold I
Level 149
God Stats
8W - 4L
1,616 SR
Queue Stats
295W - 294L
1,597 MMR
Party 1
Ne Zha
Ne Zha
Gold II
runaff
Ne Zha
Gold II
Level 158
God Stats
97W - 98L
1,448 SR
Queue Stats
440W - 443L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DLeonAA
Erlang Shen
18
0 / 2 / 1
11,885
440
12,706
25,197
19,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 4 / 0
11,852
439
8,971
22,293
10,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
0 / 4 / 1
11,188
414
8,863
29,791
40,070
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
grim_08
Vulcan
17
0 / 5 / 1
11,144
413
3,956
12,022
5,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
18
1 / 5 / 0
11,424
423
10,551
20,696
7,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TiamatAtlasGebHades

VS

Bans
Chang'eChronosSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BandeLord
Guan Yu
20
5 / 1 / 6
15,998
593
20,209
23,932
32,930
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
hector305
Khepri
19
3 / 0 / 10
14,207
526
7,769
12,590
16,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
20
3 / 3 / 5
13,933
516
8,995
10,982
4,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
megaed94
Cernunnos
20
8 / 0 / 4
17,532
649
25,069
23,493
12,986
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
runaff
Ne Zha
20
1 / 0 / 9
14,160
524
11,389
18,739
9,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
4
Kills
20
20
Deaths
4
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BandeLord
Guan Yu
5
1
6
8
L
Erlang Shen
DLeonAA
Erlang Shen
0
2
1
0.25
L
3
4
0
0.75
L
0
4
1
0.13
L
Vulcan
grim_08
Vulcan
0
5
1
0.1
W
Khepri
hector305
Khepri
3
0
10
8
W
Poseidon
3
3
5
1.83
W
Cernunnos
megaed94
Cernunnos
8
0
4
10
L
Ishtar
1
5
0
0.2
W
Ne Zha
runaff
Ne Zha
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,047
Damage
73,431
109,999
Taken
89,736
82,879
Mitigated
77,550
30,390
Healing
44,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BandeLord
Guan Yu
20,209
5,548
1,847
13,233
23,932
32,930
3,674
1,971
21,961
0
118,681
L
Erlang Shen
DLeonAA
Erlang Shen
12,706
5,751
0
15,239
25,197
19,817
200
226
23,348
0
105,938
L
8,971
4,154
0
860
22,293
10,465
0
3,892
18,263
0
125,316
L
8,863
941
0
6,638
29,791
40,070
0
5,723
24,068
62,273
2,388
L
Vulcan
grim_08
Vulcan
3,956
649
0
1,000
12,022
5,329
0
2,947
8,967
92,337
0
W
Khepri
hector305
Khepri
7,769
827
393
3,032
12,590
16,977
1,622
2,269
10,321
47,351
1,871
W
Poseidon
8,995
1,065
0
2,898
10,982
4,900
6,054
2,191
8,791
127,135
0
W
Cernunnos
megaed94
Cernunnos
25,069
14,080
0
17,250
23,493
12,986
7,550
5,015
18,478
0
224,741
L
Ishtar
10,551
4,974
0
6,653
20,696
7,198
1,446
3,669
17,027
0
109,171
W
Ne Zha
runaff
Ne Zha
11,389
2,390
0
5,374
18,739
9,757
1,894
2,625
16,114
0
129,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,493
Gold Earned
75,830
787
Minions Killed
872
0
Camps Cleared
0
2,289,928
Distance Traveled
2,585,846
16
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
15,998
593
209
8
0
524,730
4
L
Erlang Shen
11,885
440
177
7
0
372,244
3
L
Awilix
11,852
439
163
6
0
556,517
3
L
Sobek
11,188
414
91
3
0
492,056
4
L
Vulcan
11,144
413
168
6
0
424,905
4
W
Khepri
14,207
526
61
2
0
503,823
2
W
Poseidon
13,933
516
174
6
0
483,177
11
W
Cernunnos
17,532
649
273
10
0
512,796
17
L
Ishtar
11,424
423
188
7
0
444,206
2
W
Ne Zha
14,160
524
155
6
0
561,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role