Player Matchup

Cu Chulainn
Cu Chulainn
Gold IV
ATTKTSTR
Cu Chulainn
Gold IV
Level 148
God Stats
4W - 1L
1,729 SR
Queue Stats
13W - 4L
1,813 MMR
Party 1
Thoth
Thoth
Gold IV
CounterspeIl
Thoth
Gold IV
Level 158
God Stats
1W - 1L
1,543 SR
Queue Stats
13W - 5L
1,767 MMR
Party 1
Skadi
Skadi
Gold II
Sigma1740
Skadi
Gold II
Level 89
God Stats
4W - 0L
1,490 SR
Queue Stats
13W - 5L
1,789 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,588 SR
1,790 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,690 SR
1,700 MMR
Scylla
Scylla
Platinum V
 
Scylla
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Platinum V
Tekpipe
Arachne
Platinum V
Level 34
God Stats
5W - 1L
1,919 SR
Queue Stats
14W - 8L
1,959 MMR
Party 2
Hercules
Hercules
Gold I
Xi__WiCkeD__iX
Hercules
Gold I
Level 107
God Stats
7W - 7L
1,652 SR
Queue Stats
179W - 171L
1,640 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ATTKTSTR
Cu Chulainn
19
3 / 1 / 4
13,041
686
18,795
22,967
24,087
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
3 / 2 / 4
12,730
670
16,807
10,487
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Sigma1740
Skadi
17
1 / 0 / 6
11,962
630
13,115
10,600
4,315
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AresBaba YagaCerberusBaron SamediHades

VS

Bans
AtlasKhepriVulcanXing TianHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
19
2 / 2 / 0
13,042
686
15,258
12,672
4,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Tekpipe
Arachne
14
0 / 4 / 1
10,998
579
7,824
23,963
22,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
17
1 / 1 / 1
11,173
588
9,174
19,971
24,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
7
Kills
3
3
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
2
0
1
W
Cu Chulainn
ATTKTSTR
Cu Chulainn
3
1
4
5
W
3
2
4
2.5
W
Skadi
Sigma1740
Skadi
1
0
6
4
L
Arachne
Tekpipe
Arachne
0
4
1
0.13
L
Hercules
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,717
Damage
32,256
44,054
Taken
56,606
32,521
Mitigated
52,177
15,221
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
15,258
2,484
0
2,304
12,672
4,994
0
2,974
9,698
84,121
0
W
Cu Chulainn
ATTKTSTR
Cu Chulainn
18,795
3,549
0
10,484
22,967
24,087
2,035
8,075
14,482
0
85,586
W
16,807
198
0
1,375
10,487
4,119
547
3,009
7,050
66,860
0
W
Skadi
Sigma1740
Skadi
13,115
4,354
0
3,362
10,600
4,315
1,206
4,534
5,702
0
66,316
L
Arachne
Tekpipe
Arachne
7,824
4,725
1,485
5,336
23,963
22,999
0
6,345
17,618
0
33,418
L
Hercules
9,174
1,416
0
4,244
19,971
24,184
0
7,578
12,393
0
28,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,733
Gold Earned
35,213
305
Minions Killed
226
0
Camps Cleared
0
1,119,403
Distance Traveled
1,076,012
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
13,042
686
142
7
0
331,973
5
W
Cu Chulainn
13,041
686
126
7
0
387,209
2
W
Thoth
12,730
670
97
5
0
373,400
5
W
Skadi
11,962
630
82
4
0
358,794
3
L
Arachne
10,998
579
45
2
0
357,926
5
L
Hercules
11,173
588
39
2
0
386,113
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role