Player Matchup

Sun Wukong
Sun Wukong
ExplodingCakes
Sun Wukong
Level 146
God Stats
5W - 2L
1,759 SR
Queue Stats
68W - 54L
1,638 Elo+
Party 1
Zeus
Zeus
XAcromantulaX
Zeus
Level 157
God Stats
3W - 1L
1,609 SR
Queue Stats
94W - 79L
1,666 Elo+
Party 1
Cernunnos
Cernunnos
voidstorm17
Cernunnos
Level 90
God Stats
2W - 1L
1,651 SR
Queue Stats
39W - 34L
1,597 Elo+
Party 1
Team Averages
Level 131
1,673 SR
1,634 Elo+

VS

Team Averages
Level 69
1,405 SR
1,581 Elo+
Da Ji
Da Ji
FriedBoy
Da Ji
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,684 Elo+
Party 2
Kuzenbo
Kuzenbo
Jaymonay
Kuzenbo
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 36L
1,747 Elo+
Party 2
Ra
Ra
ReimingNinja
Ra
Level 42
God Stats
0W - 3L
1,214 SR
Queue Stats
24W - 50L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ExplodingCakes
Sun Wukong
20
8 / 3 / 8
13,899
818
21,264
24,031
32,286
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
4 / 5 / 6
12,781
752
19,162
11,822
4,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cernunnos
voidstorm17
Cernunnos
19
7 / 5 / 5
13,347
785
19,458
16,537
7,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FriedBoy
Da Ji
17
4 / 7 / 6
11,389
670
16,011
23,717
20,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
Jaymonay
Kuzenbo
19
7 / 2 / 5
13,997
823
16,366
25,130
42,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 10 / 7
12,154
715
6,933
19,956
9,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
19
Kills
13
13
Deaths
19
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ExplodingCakes
Sun Wukong
8
3
8
4
L
Da Ji
FriedBoy
Da Ji
4
7
6
1
L
Kuzenbo
Jaymonay
Kuzenbo
7
2
5
4.75
L
2
10
7
0.55
W
4
5
6
1.4
W
Cernunnos
voidstorm17
Cernunnos
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,884
Damage
39,310
52,390
Taken
68,803
44,942
Mitigated
72,909
19,848
Healing
6,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ExplodingCakes
Sun Wukong
21,264
5,149
0
12,753
24,031
32,286
793
11,328
12,101
0
55,386
L
Da Ji
FriedBoy
Da Ji
16,011
4,143
0
932
23,717
20,833
0
5,760
17,644
0
45,236
L
Kuzenbo
Jaymonay
Kuzenbo
16,366
3,700
0
3,419
25,130
42,618
60
9,144
15,483
57,828
0
L
6,933
1,530
944
1,555
19,956
9,458
0
3,254
16,404
40,844
0
W
19,162
3,129
0
3,057
11,822
4,837
720
5,075
6,646
84,939
0
W
Cernunnos
voidstorm17
Cernunnos
19,458
8,513
0
4,038
16,537
7,819
1,650
6,939
9,210
0
59,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,027
Gold Earned
37,540
266
Minions Killed
174
0
Camps Cleared
0
868,334
Distance Traveled
861,505
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,899
818
50
3
0
320,510
2
L
Da Ji
11,389
670
55
3
0
261,031
2
L
Kuzenbo
13,997
823
48
3
0
341,007
2
L
Ra
12,154
715
71
4
0
259,467
1
W
Zeus
12,781
752
119
7
0
276,164
4
W
Cernunnos
13,347
785
97
6
0
271,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role