Player Matchup

Danzaburou
Danzaburou
Backtag
Danzaburou
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,389 Elo+
Party 2
Horus
Horus
JJRexx
Horus
Level 153
God Stats
1W - 1L
1,787 SR
Queue Stats
166W - 155L
1,613 Elo+
Party 2
Yemoja
Yemoja
LC10United
Yemoja
Level 15
God Stats
3W - 1L
1,769 SR
Queue Stats
6W - 9L
1,366 Elo+
Party 2
Chang'e
Chang'e
YumYum08
Chang'e
Level 11
God Stats
0W - 2L
1,261 SR
Queue Stats
8W - 9L
1,420 Elo+
Party 2
King Arthur
King Arthur
xman0783
King Arthur
Level 38
God Stats
0W - 2L
1,334 SR
Queue Stats
19W - 21L
1,414 Elo+
Solo
Team Averages
Level 48
1,530 SR
1,440 Elo+

VS

Team Averages
Level 59
1,517 SR
1,381 Elo+
Scylla
Scylla
AzelDreadEye
Scylla
Level 55
God Stats
3W - 2L
1,467 SR
Queue Stats
52W - 50L
1,464 Elo+
Party 1
Achilles
Achilles
BF2TVR
Achilles
Level 110
God Stats
3W - 7L
1,307 SR
Queue Stats
11W - 18L
1,351 Elo+
Party 1
Guan Yu
Guan Yu
BahbahCyan
Guan Yu
Level 34
God Stats
1W - 0L
1,751 SR
Queue Stats
9W - 8L
1,349 Elo+
Solo
Ra
Ra
YikesDiff
Ra
Level 16
God Stats
2W - 1L
1,494 SR
Queue Stats
14W - 20L
1,328 Elo+
Party 1
Charybdis
Charybdis
xEresh
Charybdis
Level 81
God Stats
15W - 10L
1,564 SR
Queue Stats
83W - 84L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Backtag
Danzaburou
13
3 / 10 / 2
9,122
351
5,837
20,662
6,737
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
JJRexx
Horus
19
15 / 5 / 6
13,620
524
35,754
27,047
13,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
LC10United
Yemoja
15
1 / 6 / 10
11,063
426
6,054
27,526
23,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
YumYum08
Chang'e
13
0 / 9 / 8
9,101
350
5,085
22,029
8,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
xman0783
King Arthur
19
4 / 4 / 8
12,186
469
19,998
33,088
40,271
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
9 / 5 / 12
12,620
485
18,656
18,515
6,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
BF2TVR
Achilles
18
3 / 3 / 15
11,813
454
11,880
19,820
14,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
BahbahCyan
Guan Yu
17
5 / 5 / 9
12,332
474
19,650
26,515
24,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
9 / 7 / 18
13,300
512
25,920
17,454
7,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
xEresh
Charybdis
18
8 / 3 / 16
12,656
487
27,920
24,630
8,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
104
23
Kills
34
34
Deaths
23
34
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Scylla
9
5
12
3
W
Achilles
BF2TVR
Achilles
3
3
15
3.5
L
Danzaburou
Backtag
Danzaburou
3
10
2
0.4
W
Guan Yu
BahbahCyan
Guan Yu
5
5
9
1.9
L
Horus
JJRexx
Horus
15
5
6
3.6
L
Yemoja
LC10United
Yemoja
1
6
10
1
W
9
7
18
2.57
L
Chang'e
YumYum08
Chang'e
0
9
8
0.44
W
Charybdis
xEresh
Charybdis
8
3
16
5.33
L
King Arthur
xman0783
King Arthur
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,728
Damage
104,026
130,352
Taken
106,934
93,496
Mitigated
60,693
30,950
Healing
29,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
18,656
753
569
3,691
18,515
6,739
144
1,689
16,826
84,138
0
W
Achilles
BF2TVR
Achilles
11,880
3,402
0
373
19,820
14,009
0
3,113
16,707
0
106,901
L
Danzaburou
Backtag
Danzaburou
5,837
2,437
0
949
20,662
6,737
2,520
8,622
11,993
0
34,901
W
Guan Yu
BahbahCyan
Guan Yu
19,650
2,785
1,289
7,418
26,515
24,101
0
1,920
24,595
0
77,581
L
Horus
JJRexx
Horus
35,754
17,002
2,690
8,383
27,047
13,562
532
6,167
20,654
0
98,799
L
Yemoja
LC10United
Yemoja
6,054
1,416
8,007
3,223
27,526
23,936
442
11,776
15,591
29,527
0
W
25,920
2,402
3,643
5,055
17,454
7,113
742
2,907
14,547
70,799
0
L
Chang'e
YumYum08
Chang'e
5,085
948
1,639
2,724
22,029
8,990
268
8,820
12,949
39,530
0
W
Charybdis
xEresh
Charybdis
27,920
14,325
0
7,172
24,630
8,731
461
2,224
22,406
0
102,784
L
King Arthur
xman0783
King Arthur
19,998
1,880
0
3,335
33,088
40,271
340
9,423
22,572
88
94,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,092
Gold Earned
62,721
415
Minions Killed
534
0
Camps Cleared
0
2,190,902
Distance Traveled
2,458,833
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,620
485
102
4
0
478,254
0
W
Achilles
11,813
454
124
5
0
551,226
0
L
Danzaburou
9,122
351
42
2
0
335,060
0
W
Guan Yu
12,332
474
96
4
0
468,603
8
L
Horus
13,620
524
135
5
0
521,291
2
L
Yemoja
11,063
426
42
2
0
423,137
1
W
Ra
13,300
512
89
3
0
471,377
3
L
Chang'e
9,101
350
53
2
0
438,588
0
W
Charybdis
12,656
487
123
5
0
489,373
1
L
King Arthur
12,186
469
143
6
0
472,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role