Player Matchup

Mercury
Mercury
BLUEMEANY
Mercury
Level 67
God Stats
3W - 7L
1,341 SR
Queue Stats
117W - 128L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
BobRossler
Cthulhu
Level 18
God Stats
0W - 2L
1,507 SR
Queue Stats
3W - 6L
1,268 Elo+
Party 1
Ares
Ares
NikXela
Ares
Level 68
God Stats
27W - 24L
1,604 SR
Queue Stats
133W - 129L
1,504 Elo+
Party 1
Poseidon
Poseidon
SvnPtsBruski
Poseidon
Level 98
God Stats
3W - 7L
1,371 SR
Queue Stats
13W - 25L
1,371 Elo+
Party 1
Neith
Neith
xVeteranXwolfx
Neith
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 68L
1,311 Elo+
Party 1
Team Averages
Level 58
1,465 SR
1,384 Elo+

VS

Team Averages
Level 85
1,553 SR
1,552 Elo+
Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Leviathan9595
Fenrir
Level 88
God Stats
3W - 3L
1,509 SR
Queue Stats
32W - 34L
1,476 Elo+
Party 2
Amaterasu
Amaterasu
TallOne112
Amaterasu
Level 44
God Stats
5W - 1L
1,754 SR
Queue Stats
41W - 33L
1,519 Elo+
Party 2
Zeus
Zeus
Ysoostund
Zeus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,738 Elo+
Solo
Ymir
Ymir
bossman265
Ymir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 43L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BLUEMEANY
Mercury
12
5 / 2 / 2
7,158
551
8,458
11,700
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
BobRossler
Cthulhu
11
4 / 1 / 3
6,691
515
7,045
12,821
10,454
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
NikXela
Ares
8
1 / 6 / 4
6,065
467
5,575
15,733
11,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
SvnPtsBruski
Poseidon
11
1 / 5 / 3
6,641
511
2,183
10,314
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
0 / 6 / 1
5,863
451
4,730
9,457
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
10 / 0 / 4
9,230
710
11,676
10,980
4,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
6 / 3 / 3
8,053
619
8,387
12,103
5,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
TallOne112
Amaterasu
12
0 / 3 / 0
7,110
547
2,085
8,946
5,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
13
3 / 3 / 4
7,802
600
12,581
6,200
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
1 / 2 / 8
7,270
559
7,535
13,772
11,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
11
Kills
20
20
Deaths
11
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
0
4
12
L
Mercury
BLUEMEANY
Mercury
5
2
2
3
L
Cthulhu
BobRossler
Cthulhu
4
1
3
5.5
W
6
3
3
2.5
L
Ares
NikXela
Ares
1
6
4
0.5
L
Poseidon
SvnPtsBruski
Poseidon
1
5
3
0.5
W
Amaterasu
TallOne112
Amaterasu
0
3
0
0
W
Zeus
3
3
4
1.67
W
1
2
8
2.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,991
Damage
42,264
60,025
Taken
52,001
34,930
Mitigated
30,239
10,477
Healing
18,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,676
6,123
0
7,043
10,980
4,837
235
2,477
8,503
0
70,393
L
Mercury
BLUEMEANY
Mercury
8,458
5,120
0
746
11,700
4,716
0
3,628
8,072
0
46,987
L
Cthulhu
BobRossler
Cthulhu
7,045
1,088
529
2,346
12,821
10,454
0
4,160
8,661
30,722
0
W
8,387
2,863
0
5,418
12,103
5,191
316
2,057
10,046
0
48,015
L
Ares
NikXela
Ares
5,575
296
0
1,986
15,733
11,784
0
5,643
10,090
18,110
86
L
Poseidon
SvnPtsBruski
Poseidon
2,183
84
80
2,888
10,314
4,118
0
4,544
5,770
43,368
0
W
Amaterasu
TallOne112
Amaterasu
2,085
776
0
3,187
8,946
5,958
810
2,626
6,320
0
39,544
W
Zeus
12,581
3,313
0
0
6,200
2,683
0
2,830
3,370
55,492
0
W
7,535
2,285
0
2,839
13,772
11,570
0
4,727
9,045
24,499
1,403
L
4,730
2,011
0
1,902
9,457
3,858
0
1,634
7,823
0
32,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,418
Gold Earned
39,465
284
Minions Killed
389
0
Camps Cleared
0
1,286,291
Distance Traveled
1,240,282
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,230
710
110
8
0
247,547
3
L
Mercury
7,158
551
80
6
0
313,909
1
L
Cthulhu
6,691
515
46
4
0
243,189
2
W
Fenrir
8,053
619
78
6
0
289,296
1
L
Ares
6,065
467
18
1
0
254,903
3
L
Poseidon
6,641
511
82
6
0
263,464
1
W
Amaterasu
7,110
547
73
6
0
218,534
2
W
Zeus
7,802
600
89
7
0
223,189
3
W
Ymir
7,270
559
39
3
0
261,716
3
L
Neith
5,863
451
58
4
0
210,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role