Player Matchup

Artio
Artio
DocJohnson420
Artio
Level 27
God Stats
2W - 9L
1,284 SR
Queue Stats
48W - 66L
1,346 Elo+
Party 1
Horus
Horus
HennyNoShot
Horus
Level 101
God Stats
2W - 1L
1,272 SR
Queue Stats
3W - 5L
1,166 Elo+
Party 3
Atlas
Atlas
Kpict
Atlas
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
ShinobiKen420
Danzaburou
Level 112
God Stats
0W - 1L
1,443 SR
Queue Stats
5W - 7L
1,359 Elo+
Party 1
Awilix
Awilix
Striker953
Awilix
Level 66
God Stats
8W - 17L
1,405 SR
Queue Stats
224W - 224L
1,390 Elo+
Party 1
Team Averages
Level 62
1,381 SR
1,352 Elo+

VS

Team Averages
Level 36
1,463 SR
1,402 Elo+
Thanatos
Thanatos
Calculated2021
Thanatos
Level 17
God Stats
7W - 7L
1,377 SR
Queue Stats
10W - 9L
1,390 Elo+
Party 2
Anubis
Anubis
GoblinOnSusano
Anubis
Level 18
God Stats
2W - 1L
1,468 SR
Queue Stats
11W - 12L
1,377 Elo+
Party 2
Aphrodite
Aphrodite
HinaKon
Aphrodite
Level 98
God Stats
2W - 1L
1,560 SR
Queue Stats
12W - 18L
1,395 Elo+
Solo
Hercules
Hercules
SmiteGoober
Hercules
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,417 Elo+
Party 2
Izanami
Izanami
aidanokay
Izanami
Level 22
God Stats
5W - 4L
1,411 SR
Queue Stats
14W - 13L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 5
9,724
695
3,382
23,893
27,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 7 / 4
9,400
671
16,185
21,487
17,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Atlas
Kpict
Atlas
16
2 / 7 / 2
9,964
712
10,728
23,295
17,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
ShinobiKen420
Danzaburou
15
0 / 8 / 6
9,010
644
14,045
21,599
9,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Striker953
Awilix
18
5 / 6 / 2
10,522
752
12,746
19,803
8,618
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
6 / 3 / 16
11,166
798
13,234
12,306
6,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
11 / 1 / 15
11,807
843
24,405
17,042
9,113
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
HinaKon
Aphrodite
18
3 / 2 / 17
10,573
755
17,118
14,473
8,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
SmiteGoober
Hercules
18
7 / 1 / 18
10,855
775
17,394
19,811
22,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
aidanokay
Izanami
18
3 / 2 / 15
10,650
761
19,120
15,270
6,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
111
9
Kills
30
30
Deaths
9
19
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Thanatos
6
3
16
4.67
L
0
2
5
1.25
W
11
1
15
18.5
L
2
7
4
0.57
W
Aphrodite
HinaKon
Aphrodite
3
2
17
5.75
L
Atlas
Kpict
Atlas
2
7
2
0.43
L
Danzaburou
ShinobiKen420
Danzaburou
0
8
6
0.38
W
Hercules
SmiteGoober
Hercules
7
1
18
16
L
Awilix
Striker953
Awilix
5
6
2
1
W
Izanami
aidanokay
Izanami
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,086
Damage
91,271
110,077
Taken
78,902
80,438
Mitigated
53,110
12,883
Healing
40,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
13,234
2,111
0
8,405
12,306
6,938
638
1,538
10,768
0
35,318
L
3,382
278
1,213
2,698
23,893
27,331
232
9,250
14,229
14,113
0
W
24,405
3,295
0
8,302
17,042
9,113
731
2,567
12,843
51,514
0
L
16,185
7,702
1,500
3,726
21,487
17,592
80
7,797
13,197
0
35,579
W
Aphrodite
HinaKon
Aphrodite
17,118
2,176
6,256
9,577
14,473
8,109
379
3,966
10,507
36,771
0
L
Atlas
Kpict
Atlas
10,728
4,014
0
0
23,295
17,433
0
8,853
14,160
25,667
279
L
Danzaburou
ShinobiKen420
Danzaburou
14,045
6,542
0
3,556
21,599
9,464
87
7,607
13,710
0
34,316
W
Hercules
SmiteGoober
Hercules
17,394
3,410
0
4,565
19,811
22,635
500
3,340
14,994
0
26,284
L
Awilix
Striker953
Awilix
12,746
2,958
0
190
19,803
8,618
0
8,016
11,528
0
40,420
W
Izanami
aidanokay
Izanami
19,120
11,443
0
3,829
15,270
6,315
4,293
2,500
11,290
0
48,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,620
Gold Earned
55,051
206
Minions Killed
244
0
Camps Cleared
0
1,303,942
Distance Traveled
1,463,935
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,166
798
36
3
0
319,675
0
L
Artio
9,724
695
25
2
0
286,864
0
W
Anubis
11,807
843
47
3
0
258,150
1
L
Horus
9,400
671
42
3
0
267,835
3
W
Aphrodite
10,573
755
59
4
0
298,080
0
L
Atlas
9,964
712
32
2
0
235,602
2
L
Danzaburou
9,010
644
50
4
0
218,258
0
W
Hercules
10,855
775
27
2
0
324,183
2
L
Awilix
10,522
752
57
4
0
295,383
0
W
Izanami
10,650
761
75
5
0
263,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role