Player Matchup

Serqet
Serqet
Hanount
Serqet
Level 160
God Stats
7W - 2L
1,795 SR
Queue Stats
336W - 180L
1,767 Elo+
Party 1
Scylla
Scylla
K1ngDalay
Scylla
Level 44
God Stats
4W - 0L
1,880 SR
Queue Stats
18W - 4L
1,897 Elo+
Party 1
Guan Yu
Guan Yu
Tilt
Guan Yu
Level 155
God Stats
4W - 1L
1,689 SR
Queue Stats
129W - 47L
1,791 Elo+
Party 1
Anhur
Anhur
Timmmmmy
Anhur
Level 160
God Stats
14W - 8L
1,686 SR
Queue Stats
393W - 178L
1,767 Elo+
Party 1
Tsukuyomi
Tsukuyomi
XxHOTxSAUCExX
Tsukuyomi
Level 160
God Stats
4W - 0L
1,875 SR
Queue Stats
460W - 206L
1,781 Elo+
Party 1
Team Averages
Level 136
1,785 SR
1,801 Elo+

VS

Team Averages
Level 74
1,546 SR
1,509 Elo+
Charybdis
Charybdis
BrainDiff
Charybdis
Level 154
God Stats
0W - 1L
1,362 SR
Queue Stats
4W - 5L
1,565 Elo+
Party 3
Cthulhu
Cthulhu
Eavestrough
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Apollo
Apollo
IllEclipsed
Apollo
Level 16
God Stats
11W - 14L
1,493 SR
Queue Stats
24W - 30L
1,447 Elo+
Party 2
Mulan
Mulan
ThatLonelyWolf
Mulan
Level 62
God Stats
0W - 1L
1,831 SR
Queue Stats
4W - 5L
1,565 Elo+
Party 3
Nu Wa
Nu Wa
The Green Ghoul
Nu Wa
Level 132
God Stats
30W - 31L
1,546 SR
Queue Stats
179W - 193L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hanount
Serqet
18
6 / 1 / 22
11,014
1,101
18,872
14,684
8,690
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
K1ngDalay
Scylla
18
12 / 2 / 26
12,688
1,269
21,204
10,703
4,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Tilt
Guan Yu
18
7 / 1 / 25
12,302
1,230
14,324
19,399
21,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Timmmmmy
Anhur
17
14 / 4 / 22
12,477
1,248
28,314
15,781
6,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
XxHOTxSAUCExX
Tsukuyomi
18
10 / 1 / 34
13,885
1,389
26,812
17,049
18,327
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

286

VS

Team 2 Tickets

83

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BrainDiff
Charybdis
15
2 / 5 / 6
10,435
1,044
18,606
20,242
6,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Eavestrough
Cthulhu
15
1 / 11 / 7
9,586
959
10,753
26,940
30,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
15
1 / 15 / 7
9,872
987
9,092
25,623
9,213
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
2 / 9 / 5
10,643
1,064
12,220
20,163
16,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 9 / 6
11,047
1,105
19,392
20,518
6,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

178
Kill Participation
40
49
Kills
9
9
Deaths
49
129
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BrainDiff
Charybdis
2
5
6
1
L
Cthulhu
Eavestrough
Cthulhu
1
11
7
0.41
W
Serqet
Hanount
Serqet
6
1
22
17
L
Apollo
1
15
7
0.3
W
Scylla
K1ngDalay
Scylla
12
2
26
12.5
L
2
9
5
0.5
L
3
9
6
0.67
W
Guan Yu
Tilt
Guan Yu
7
1
25
19.5
W
Anhur
Timmmmmy
Anhur
14
4
22
6.25
W
Tsukuyomi
XxHOTxSAUCExX
Tsukuyomi
10
1
34
27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,526
Damage
70,063
77,616
Taken
113,486
59,901
Mitigated
68,364
24,604
Healing
9,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BrainDiff
Charybdis
18,606
11,091
0
3,380
20,242
6,318
0
4,226
15,539
0
41,341
L
Cthulhu
Eavestrough
Cthulhu
10,753
1,278
273
855
26,940
30,449
0
7,597
18,950
12,528
0
W
Serqet
Hanount
Serqet
18,872
5,102
0
0
14,684
8,690
0
6,263
7,803
0
24,220
L
Apollo
9,092
6,077
13
1,233
25,623
9,213
0
3,254
22,369
0
25,333
W
Scylla
K1ngDalay
Scylla
21,204
2,452
0
1,333
10,703
4,489
0
3,746
6,622
40,904
0
L
12,220
1,660
0
2,248
20,163
16,050
0
3,844
16,013
0
20,745
L
19,392
3,890
484
1,204
20,518
6,334
0
2,869
17,372
39,740
0
W
Guan Yu
Tilt
Guan Yu
14,324
3,235
5,934
4,886
19,399
21,997
0
5,729
12,661
361
20,825
W
Anhur
Timmmmmy
Anhur
28,314
17,043
0
351
15,781
6,398
0
5,265
9,848
0
42,212
W
Tsukuyomi
XxHOTxSAUCExX
Tsukuyomi
26,812
5,270
3,592
8,508
17,049
18,327
0
6,468
9,689
240
43,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,366
Gold Earned
51,583
134
Minions Killed
146
5
Camps Cleared
7
988,617
Distance Traveled
778,685
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,435
1,044
49
5
0
173,669
0
L
Cthulhu
9,586
959
12
1
1
160,193
1
W
Serqet
11,014
1,101
13
1
1
221,591
1
L
Apollo
9,872
987
25
3
0
143,588
0
W
Scylla
12,688
1,269
66
7
1
188,715
0
L
Mulan
10,643
1,064
16
2
5
140,959
0
L
Nu Wa
11,047
1,105
44
4
1
160,276
0
W
Guan Yu
12,302
1,230
13
1
0
209,521
1
W
Anhur
12,477
1,248
22
2
3
160,361
2
W
Tsukuyomi
13,885
1,389
20
2
0
208,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role