Player Matchup

Pele
Pele
Abduljabar_27
Pele
Level 121
God Stats
2W - 10L
1,254 SR
Queue Stats
167W - 191L
1,365 Elo+
Party 1
Danzaburou
Danzaburou
FacSoDADDY239
Danzaburou
Level 68
God Stats
2W - 1L
1,637 SR
Queue Stats
187W - 206L
1,390 Elo+
Party 1
Bellona
Bellona
Sip of Sunshine
Bellona
Level 39
God Stats
0W - 1L
1,308 SR
Queue Stats
17W - 8L
1,594 Elo+
Solo
Cthulhu
Cthulhu
StealinCookies
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,369 Elo+
Party 1
Freya
Freya
YT_SirCharliePT_
Freya
Level 63
God Stats
7W - 4L
1,531 SR
Queue Stats
149W - 179L
1,356 Elo+
Party 1
Team Averages
Level 61
1,446 SR
1,415 Elo+

VS

Team Averages
Level 87
1,408 SR
1,313 Elo+
Maui
Maui
BlackIceMule
Maui
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,179 Elo+
Party 2
Sol
Sol
DragonWillow
Sol
Level 102
God Stats
5W - 20L
1,206 SR
Queue Stats
255W - 325L
1,260 Elo+
Solo
Nemesis
Nemesis
GeekyRelic44
Nemesis
Level 78
God Stats
3W - 3L
1,389 SR
Queue Stats
257W - 318L
1,248 Elo+
Solo
Bellona
Bellona
Jawlez
Bellona
Level 108
God Stats
6W - 5L
1,689 SR
Queue Stats
23W - 27L
1,451 Elo+
Party 2
Hades
Hades
JoB4amaTTV
Hades
Level 120
God Stats
1W - 0L
1,258 SR
Queue Stats
64W - 77L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,390
435
11,087
16,692
6,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
FacSoDADDY239
Danzaburou
10
4 / 2 / 2
7,594
447
5,341
8,877
3,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 2 / 0
8,682
511
9,545
13,371
14,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
3 / 7 / 3
7,455
439
10,504
16,012
9,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

7
0 / 5 / 0
6,003
353
3,686
7,788
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 9
8,338
490
4,559
12,071
9,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 3 / 3
8,599
506
5,705
10,871
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
GeekyRelic44
Nemesis
14
5 / 1 / 9
8,792
517
11,619
14,208
5,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
Jawlez
Bellona
13
1 / 0 / 4
8,544
503
6,774
13,880
11,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
13
8 / 0 / 3
9,027
531
12,851
12,857
7,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
7
Kills
20
20
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
1
3
9
1.83
W
5
3
3
2.17
L
Danzaburou
FacSoDADDY239
Danzaburou
4
2
2
2.5
W
Nemesis
GeekyRelic44
Nemesis
5
1
9
9.5
W
Bellona
Jawlez
Bellona
1
0
4
3
W
Hades
8
0
3
9.5
L
0
2
0
0
L
3
7
3
0.64
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,163
Damage
41,508
62,740
Taken
63,887
36,592
Mitigated
38,530
14,196
Healing
22,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,087
2,950
0
2,800
16,692
6,484
0
6,914
9,485
0
63,589
W
4,559
1,044
0
1,088
12,071
9,716
347
2,887
8,643
18,944
0
W
5,705
1,785
131
3,798
10,871
4,147
4,529
1,900
8,559
44,683
5,573
L
Danzaburou
FacSoDADDY239
Danzaburou
5,341
2,335
0
3,546
8,877
3,229
476
3,254
5,571
0
32,393
W
Nemesis
GeekyRelic44
Nemesis
11,619
5,291
0
3,501
14,208
5,917
0
3,424
10,399
0
46,555
W
Bellona
Jawlez
Bellona
6,774
2,919
1,554
4,997
13,880
11,525
298
1,370
12,380
0
57,159
W
Hades
12,851
2,080
533
6,974
12,857
7,225
1,642
2,808
9,716
60,539
0
L
9,545
3,151
0
3,943
13,371
14,198
3,051
1,972
11,271
0
76,118
L
10,504
1,113
249
2,266
16,012
9,817
0
6,936
8,899
23,473
0
L
3,686
1,218
0
1,392
7,788
2,864
0
2,892
4,674
20,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,124
Gold Earned
43,300
332
Minions Killed
351
0
Camps Cleared
0
1,296,430
Distance Traveled
1,718,466
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,390
435
87
5
0
342,096
0
W
Maui
8,338
490
19
1
0
350,130
0
W
Sol
8,599
506
79
5
0
300,867
0
L
Danzaburou
7,594
447
53
3
0
196,963
0
W
Nemesis
8,792
517
63
4
0
385,596
5
W
Bellona
8,544
503
90
5
0
366,312
2
W
Hades
9,027
531
100
6
0
315,561
1
L
Bellona
8,682
511
127
7
0
309,287
1
L
Cthulhu
7,455
439
39
2
0
272,647
0
L
Freya
6,003
353
26
2
0
175,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role