Player Matchup

Zhong Kui
Zhong Kui
DSM-SoulTaker
Zhong Kui
Level 13
God Stats
0W - 2L
1,204 SR
Queue Stats
0W - 4L
777 Elo+
Party 1
Tiamat
Tiamat
SirViper71
Tiamat
Level 37
God Stats
0W - 1L
1,228 SR
Queue Stats
0W - 4L
777 Elo+
Party 1
Cthulhu
Cthulhu
cordale117
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
777 Elo+
Party 1
Team Averages
Level 21
1,311 SR
777 Elo+

VS

Team Averages
Level 60
1,294 SR
1,288 Elo+
Zeus
Zeus
Schmidty562
Zeus
Level 44
God Stats
8W - 8L
1,396 SR
Queue Stats
24W - 49L
1,242 Elo+
Party 2
Achilles
Achilles
impyi
Achilles
Level 68
God Stats
1W - 1L
1,342 SR
Queue Stats
13W - 19L
1,345 Elo+
Solo
Hachiman
Hachiman
traffic cone94
Hachiman
Level 69
God Stats
1W - 1L
1,145 SR
Queue Stats
25W - 47L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DSM-SoulTaker
Zhong Kui
11
1 / 14 / 2
8,185
585
7,859
20,147
10,056
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
SirViper71
Tiamat
15
4 / 5 / 2
10,383
742
12,130
17,556
13,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
cordale117
Cthulhu
14
1 / 12 / 2
8,898
636
6,583
21,245
21,472
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 14
12,281
877
21,068
11,716
4,702
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
impyi
Achilles
17
13 / 0 / 7
12,128
866
13,936
15,236
18,483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
16
7 / 3 / 17
11,286
806
11,546
14,462
5,963
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
68
6
Kills
30
31
Deaths
6
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DSM-SoulTaker
Zhong Kui
1
14
2
0.14
W
10
3
14
5.67
L
Tiamat
SirViper71
Tiamat
4
5
2
1
L
Cthulhu
cordale117
Cthulhu
1
12
2
0.17
W
Achilles
impyi
Achilles
13
0
7
16.5
W
Hachiman
7
3
17
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,572
Damage
46,550
58,948
Taken
41,414
44,581
Mitigated
29,148
3,428
Healing
10,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DSM-SoulTaker
Zhong Kui
7,859
1,697
0
340
20,147
10,056
654
5,906
14,241
21,279
0
W
21,068
2,202
302
1,560
11,716
4,702
323
7,974
3,460
54,771
0
L
Tiamat
SirViper71
Tiamat
12,130
1,516
0
3,088
17,556
13,053
772
8,732
8,824
33,058
0
L
Cthulhu
cordale117
Cthulhu
6,583
1,059
0
0
21,245
21,472
144
6,725
14,520
19,285
0
W
Achilles
impyi
Achilles
13,936
4,414
0
3,169
15,236
18,483
1,289
7,357
7,332
295
43,211
W
Hachiman
11,546
8,434
108
5,427
14,462
5,963
1,540
10,205
4,027
0
36,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,466
Gold Earned
35,695
125
Minions Killed
156
0
Camps Cleared
0
638,294
Distance Traveled
697,426
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,185
585
32
2
0
190,698
0
W
Zeus
12,281
877
68
5
0
221,339
0
L
Tiamat
10,383
742
59
4
0
239,007
0
L
Cthulhu
8,898
636
34
2
0
208,589
0
W
Achilles
12,128
866
53
4
0
270,006
0
W
Hachiman
11,286
806
35
3
0
206,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role