Player Matchup

Fenrir
Fenrir
AshenAnri
Fenrir
Level 64
God Stats
3W - 0L
1,634 SR
Queue Stats
30W - 56L
1,253 Elo+
Party 2
Cthulhu
Cthulhu
BloodyReclaim
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,217 Elo+
Party 2
Artemis
Artemis
fabioelmacho23
Artemis
Level 106
God Stats
5W - 2L
1,620 SR
Queue Stats
12W - 17L
1,256 Elo+
Solo
Team Averages
Level 59
1,585 SR
1,242 Elo+

VS

Team Averages
Level 86
1,506 SR
1,340 Elo+
Bacchus
Bacchus
Fergo525
Bacchus
Level 83
God Stats
8W - 13L
1,403 SR
Queue Stats
137W - 223L
1,325 Elo+
Party 1
Hera
Hera
FreshCadaver
Hera
Level 146
God Stats
1W - 1L
1,614 SR
Queue Stats
46W - 38L
1,507 Elo+
Solo
Camazotz
Camazotz
L34hjoy
Camazotz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 136L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AshenAnri
Fenrir
14
5 / 2 / 6
9,121
702
13,065
11,903
9,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
14
4 / 1 / 8
9,937
764
8,861
15,075
17,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 9
9,394
723
11,022
7,329
3,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fergo525
Bacchus
13
2 / 5 / 2
9,409
724
5,792
17,322
21,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 0 / 2
8,813
678
12,524
6,650
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
L34hjoy
Camazotz
11
0 / 7 / 0
7,466
574
3,876
15,204
6,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
4
4
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AshenAnri
Fenrir
5
2
6
4
W
Cthulhu
4
1
8
8
L
Bacchus
Fergo525
Bacchus
2
5
2
0.6
L
2
0
2
3
L
Camazotz
L34hjoy
Camazotz
0
7
0
0
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,948
Damage
22,192
34,307
Taken
39,176
30,950
Mitigated
30,385
9,297
Healing
9,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AshenAnri
Fenrir
13,065
4,305
0
2,951
11,903
9,687
793
5,899
5,742
0
27,844
W
Cthulhu
8,861
1,493
865
5,111
15,075
17,549
146
8,024
6,623
24,200
0
L
Bacchus
Fergo525
Bacchus
5,792
1,017
560
4,233
17,322
21,338
192
3,303
13,432
18,387
0
L
12,524
3,501
0
250
6,650
2,459
93
2,585
3,976
46,813
0
L
Camazotz
L34hjoy
Camazotz
3,876
1,359
0
3,988
15,204
6,588
609
3,072
11,736
0
13,270
W
11,022
4,902
0
370
7,329
3,714
2,053
4,466
2,752
0
36,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,452
Gold Earned
25,688
117
Minions Killed
108
0
Camps Cleared
0
695,962
Distance Traveled
688,184
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,121
702
31
2
0
245,103
1
W
Cthulhu
9,937
764
31
2
0
248,274
1
L
Bacchus
9,409
724
20
2
0
240,250
0
L
Hera
8,813
678
62
5
0
230,292
5
L
Camazotz
7,466
574
26
2
0
217,642
0
W
Artemis
9,394
723
55
4
0
202,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role