Player Matchup

Hercules
Hercules
Forky2
Hercules
Level 146
God Stats
0W - 3L
1,211 SR
Queue Stats
138W - 112L
1,641 Elo+
Party 2
Neith
Neith
SaltyButthole69
Neith
Level 8
God Stats
2W - 2L
1,712 SR
Queue Stats
5W - 7L
1,533 Elo+
Party 3
Hel
Hel
ShyDood5353
Hel
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,725 Elo+
Party 2
Geb
Geb
XA290
Geb
Level 160
God Stats
13W - 11L
1,654 SR
Queue Stats
661W - 592L
1,685 Elo+
Party 3
Fenrir
Fenrir
jvolti2
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 46L
1,681 Elo+
Party 2
Team Averages
Level 75
1,515 SR
1,653 Elo+

VS

Team Averages
Level 47
1,691 SR
1,846 Elo+
Ymir
Ymir
NoTouchysJuicer
Ymir
Level 21
God Stats
4W - 2L
1,534 SR
Queue Stats
43W - 3L
1,934 Elo+
Party 1
Aphrodite
Aphrodite
NoTouchyz
Aphrodite
Level 22
God Stats
38W - 3L
1,959 SR
Queue Stats
48W - 3L
1,965 Elo+
Party 1
Cliodhna
Cliodhna
OakBarrelStout
Cliodhna
Level 150
God Stats
8W - 0L
1,500 SR
Queue Stats
38W - 3L
1,915 Elo+
Party 1
Cernunnos
Cernunnos
SaltLVLCritical
Cernunnos
Level 14
God Stats
7W - 0L
1,979 SR
Queue Stats
15W - 1L
1,931 Elo+
Party 1
Anubis
Anubis
sharky 1587
Anubis
Level 29
God Stats
3W - 1L
1,483 SR
Queue Stats
27W - 26L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Forky2
Hercules
15
2 / 4 / 7
8,952
639
12,435
24,672
31,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
1 / 7 / 4
8,515
608
5,779
15,721
7,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 5 / 3
9,237
660
5,818
11,908
5,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
XA290
Geb
15
0 / 3 / 4
9,246
660
10,824
19,962
23,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
jvolti2
Fenrir
17
6 / 7 / 1
9,769
698
15,695
17,098
9,739
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 20
10,113
722
11,657
19,682
26,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
NoTouchyz
Aphrodite
19
6 / 2 / 15
11,237
803
16,596
13,915
9,299
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
20
15 / 0 / 10
12,065
862
28,107
14,048
8,355
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
SaltLVLCritical
Cernunnos
16
1 / 5 / 12
9,577
684
7,460
15,085
8,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
18
4 / 3 / 8
10,793
771
10,698
8,879
5,556
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
91
10
Kills
26
26
Deaths
10
19
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hercules
Forky2
Hercules
2
4
7
1.38
W
0
0
20
10
W
Aphrodite
NoTouchyz
Aphrodite
6
2
15
6.75
W
Cliodhna
15
0
10
20
W
Cernunnos
SaltLVLCritical
Cernunnos
1
5
12
1.4
L
1
7
4
0.43
L
1
5
3
0.5
L
Geb
XA290
Geb
0
3
4
0.67
L
Fenrir
jvolti2
Fenrir
6
7
1
0.93
W
Anubis
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,551
Damage
74,518
89,361
Taken
71,609
77,252
Mitigated
58,156
17,139
Healing
21,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Forky2
Hercules
12,435
3,591
0
7,324
24,672
31,107
0
11,914
12,758
0
19,496
W
11,657
2,616
0
1,462
19,682
26,730
415
5,094
14,230
28,336
0
W
Aphrodite
NoTouchyz
Aphrodite
16,596
2,080
7,765
8,235
13,915
9,299
1,818
3,979
9,845
47,534
0
W
Cliodhna
28,107
6,029
0
284
14,048
8,355
2,976
3,982
9,825
0
45,261
W
Cernunnos
SaltLVLCritical
Cernunnos
7,460
2,893
0
384
15,085
8,216
2,032
1,258
13,514
0
18,455
L
5,779
2,527
0
951
15,721
7,028
64
7,028
8,693
0
13,275
L
5,818
1,028
3,521
2,111
11,908
5,739
181
3,780
8,128
36,925
0
L
Geb
XA290
Geb
10,824
957
0
2,504
19,962
23,639
0
9,809
10,153
26,850
0
L
Fenrir
jvolti2
Fenrir
15,695
2,768
0
728
17,098
9,739
0
6,420
10,678
0
32,573
W
Anubis
10,698
98
633
3,088
8,879
5,556
857
2,329
6,468
52,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,719
Gold Earned
53,785
172
Minions Killed
253
0
Camps Cleared
0
1,288,114
Distance Traveled
1,474,418
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,952
639
28
2
0
278,425
1
W
Ymir
10,113
722
35
3
0
303,431
0
W
Aphrodite
11,237
803
69
5
0
299,364
4
W
Cliodhna
12,065
862
33
2
0
340,798
3
W
Cernunnos
9,577
684
28
2
0
276,918
0
L
Neith
8,515
608
19
1
0
227,268
1
L
Hel
9,237
660
72
5
0
225,136
2
L
Geb
9,246
660
18
1
0
277,818
0
L
Fenrir
9,769
698
35
3
0
279,467
3
W
Anubis
10,793
771
88
6
0
253,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role