Player Matchup

Scylla
Scylla
AngelObrien
Scylla
Level 106
God Stats
2W - 2L
1,545 SR
Queue Stats
44W - 31L
1,474 Elo+
Solo
Set
Set
DB Tha Realist
Set
Level 73
God Stats
0W - 2L
1,282 SR
Queue Stats
129W - 128L
1,360 Elo+
Solo
He Bo
He Bo
Shotgun9229
He Bo
Level 109
God Stats
0W - 2L
1,292 SR
Queue Stats
111W - 109L
1,417 Elo+
Solo
Ah Puch
Ah Puch
StormTroopin_
Ah Puch
Level 66
God Stats
0W - 1L
1,547 SR
Queue Stats
16W - 15L
1,460 Elo+
Party 1
Apollo
Apollo
copenhagenchamp1
Apollo
Level 129
God Stats
0W - 1L
1,533 SR
Queue Stats
86W - 56L
1,505 Elo+
Party 1
Team Averages
Level 97
1,440 SR
1,443 Elo+

VS

Team Averages
Level 105
1,557 SR
1,322 Elo+
Jing Wei
Jing Wei
DeadxpooI
Jing Wei
Level 129
God Stats
6W - 3L
1,531 SR
Queue Stats
193W - 222L
1,384 Elo+
Solo
Sun Wukong
Sun Wukong
DrPsych101
Sun Wukong
Level 156
God Stats
1W - 1L
1,260 SR
Queue Stats
321W - 327L
1,438 Elo+
Solo
Susano
Susano
FocussedCactus
Susano
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,027 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SpenserBreezy
Ah Muzen Cab
Level 144
God Stats
1W - 0L
1,751 SR
Queue Stats
41W - 49L
1,387 Elo+
Solo
Tiamat
Tiamat
Valcan20
Tiamat
Level 65
God Stats
8W - 2L
1,745 SR
Queue Stats
58W - 61L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
11 / 5 / 14
14,125
883
25,107
13,945
7,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

2
0 / 0 / 0
4,524
283
0
208
54
16
2 / 8 / 16
10,425
652
8,751
17,148
7,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Puch
17
3 / 7 / 15
11,564
723
12,324
15,345
7,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
12 / 6 / 12
12,789
799
25,102
17,988
10,472
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DeadxpooI
Jing Wei
20
7 / 6 / 14
12,719
795
14,793
16,596
8,770
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
DrPsych101
Sun Wukong
20
11 / 5 / 13
13,758
860
20,046
26,903
30,596
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 13 / 13
10,028
627
4,864
22,485
11,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
SpenserBreezy
Ah Muzen Cab
20
3 / 2 / 12
11,521
720
8,175
11,694
5,117
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Valcan20
Tiamat
20
5 / 6 / 11
12,234
765
12,952
13,570
12,711
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
89
28
Kills
26
26
Deaths
32
57
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Scylla
11
5
14
3.6
L
0
0
0
0
W
Jing Wei
DeadxpooI
Jing Wei
7
6
14
2.33
W
Sun Wukong
DrPsych101
Sun Wukong
11
5
13
3.5
W
0
13
13
0.5
L
2
8
16
1.25
W
Ah Muzen Cab
SpenserBreezy
Ah Muzen Cab
3
2
12
4.5
L
Ah Puch
3
7
15
1.5
W
Tiamat
Valcan20
Tiamat
5
6
11
1.75
L
12
6
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,284
Damage
60,830
64,634
Taken
91,248
31,991
Mitigated
68,556
18,033
Healing
28,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
25,107
1,258
1,543
4,496
13,945
7,297
624
3,102
10,843
50,552
0
L
0
0
0
0
208
54
0
0
208
0
0
W
Jing Wei
DeadxpooI
Jing Wei
14,793
9,096
1,528
2,850
16,596
8,770
2,281
7,644
8,888
0
29,492
W
Sun Wukong
DrPsych101
Sun Wukong
20,046
5,069
1,913
9,763
26,903
30,596
891
10,808
15,812
0
47,287
W
4,864
940
1,630
1,329
22,485
11,362
1,088
11,658
10,693
900
11,235
L
8,751
1,680
514
1,770
17,148
7,045
182
2,748
14,400
15,311
0
W
Ah Muzen Cab
SpenserBreezy
Ah Muzen Cab
8,175
1,146
1,773
4,915
11,694
5,117
3,161
8,640
2,950
0
25,643
L
Ah Puch
12,324
328
589
3,290
15,345
7,123
287
3,978
11,367
26,922
0
W
Tiamat
Valcan20
Tiamat
12,952
660
610
2,021
13,570
12,711
603
6,656
6,723
29,078
0
L
25,102
11,532
1,674
4,157
17,988
10,472
2,532
3,436
14,552
0
48,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,427
Gold Earned
60,260
186
Minions Killed
164
0
Camps Cleared
0
971,772
Distance Traveled
1,433,418
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
14,125
883
74
5
0
280,246
0
L
Set
4,524
283
0
0
0
0
0
W
Jing Wei
12,719
795
36
2
0
270,479
2
W
Sun Wukong
13,758
860
50
3
0
294,238
0
W
Susano
10,028
627
4
0
0
245,146
0
L
He Bo
10,425
652
15
1
0
246,048
1
W
Ah Muzen Cab
11,521
720
29
2
0
317,097
7
L
Ah Puch
11,564
723
40
3
0
202,478
0
W
Tiamat
12,234
765
45
3
0
306,458
0
L
Apollo
12,789
799
57
4
0
243,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role