Player Matchup

Thanatos
Thanatos
Finnikck
Thanatos
Level 117
God Stats
7W - 4L
1,634 SR
Queue Stats
26W - 20L
1,603 Elo+
Solo
Ares
Ares
LUIX001
Ares
Level 125
God Stats
8W - 10L
1,527 SR
Queue Stats
181W - 186L
1,511 Elo+
Party 1
Danzaburou
Danzaburou
Stzphaniie
Danzaburou
Level 103
God Stats
3W - 1L
1,768 SR
Queue Stats
132W - 121L
1,424 Elo+
Party 1
Nu Wa
Nu Wa
SumT1ngWong
Nu Wa
Level 145
God Stats
84W - 73L
1,508 SR
Queue Stats
525W - 526L
1,404 Elo+
Solo
Chaac
Chaac
TThough11
Chaac
Level 73
God Stats
3W - 2L
1,722 SR
Queue Stats
11W - 16L
1,401 Elo+
Solo
Team Averages
Level 113
1,632 SR
1,469 Elo+

VS

Team Averages
Level 91
1,535 SR
1,360 Elo+
Hercules
Hercules
Bwar259
Hercules
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,235 Elo+
Party 2
Hachiman
Hachiman
DarkZeraf
Hachiman
Level 104
God Stats
6W - 4L
1,672 SR
Queue Stats
48W - 37L
1,605 Elo+
Solo
Lancelot
Lancelot
GabeizSweg
Lancelot
Level 112
God Stats
3W - 3L
1,388 SR
Queue Stats
7W - 8L
1,280 Elo+
Party 2
Geb
Geb
JashKev
Geb
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,235 Elo+
Party 2
Ra
Ra
MasterOogway20
Ra
Level 66
God Stats
6W - 4L
1,614 SR
Queue Stats
120W - 126L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Finnikck
Thanatos
19
13 / 5 / 6
13,581
566
27,930
23,135
13,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
LUIX001
Ares
15
2 / 4 / 8
11,270
470
8,265
20,295
27,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Stzphaniie
Danzaburou
19
3 / 0 / 5
12,952
540
8,805
14,039
8,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 4 / 8
12,779
532
22,427
13,070
5,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
TThough11
Chaac
17
0 / 4 / 10
11,700
488
15,720
19,522
19,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bwar259
Hercules
18
6 / 4 / 5
12,068
503
21,153
30,178
32,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
DarkZeraf
Hachiman
5
0 / 0 / 0
6,671
278
1,581
4,205
932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
GabeizSweg
Lancelot
18
4 / 6 / 7
11,540
481
13,648
27,086
12,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
12
1 / 5 / 3
9,000
375
5,430
25,928
28,330
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
6 / 6 / 3
12,379
516
14,316
21,612
7,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
35
21
Kills
17
17
Deaths
21
37
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bwar259
Hercules
6
4
5
2.13
L
Hachiman
DarkZeraf
Hachiman
0
0
0
0
W
Thanatos
Finnikck
Thanatos
13
5
6
3.2
L
Lancelot
GabeizSweg
Lancelot
4
6
7
1.25
L
Geb
1
5
3
0.5
W
Ares
LUIX001
Ares
2
4
8
1.5
L
6
6
3
1.25
W
Danzaburou
Stzphaniie
Danzaburou
3
0
5
5.5
W
3
4
8
1.75
W
Chaac
TThough11
Chaac
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,147
Damage
56,128
90,061
Taken
109,009
75,620
Mitigated
82,233
37,644
Healing
22,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bwar259
Hercules
21,153
7,370
0
7,850
30,178
32,643
672
5,806
24,154
51
83,999
L
Hachiman
DarkZeraf
Hachiman
1,581
585
0
1,493
4,205
932
0
2,444
1,643
0
10,882
W
Thanatos
Finnikck
Thanatos
27,930
10,459
0
21,200
23,135
13,872
912
3,769
18,874
0
97,951
L
Lancelot
GabeizSweg
Lancelot
13,648
2,928
0
3,024
27,086
12,347
0
3,706
23,256
0
104,164
L
Geb
5,430
632
1,369
1,789
25,928
28,330
0
7,300
18,298
29,370
0
W
Ares
LUIX001
Ares
8,265
588
168
2,490
20,295
27,259
162
5,375
14,722
29,028
2,520
L
14,316
1,339
1,630
5,033
21,612
7,981
1,832
9,971
11,221
123,237
0
W
Danzaburou
Stzphaniie
Danzaburou
8,805
4,556
0
8,092
14,039
8,917
4,475
1,354
12,576
0
99,698
W
22,427
6,065
0
500
13,070
5,837
6,508
6,478
6,486
111,727
0
W
Chaac
TThough11
Chaac
15,720
2,124
0
5,194
19,522
19,735
1,785
2,973
15,760
0
87,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,282
Gold Earned
51,658
564
Minions Killed
537
0
Camps Cleared
0
2,320,078
Distance Traveled
1,926,686
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,068
503
157
7
0
472,128
3
L
Hachiman
6,671
278
23
1
0
67,998
0
W
Thanatos
13,581
566
89
4
0
502,555
2
L
Lancelot
11,540
481
129
5
0
546,447
0
L
Geb
9,000
375
37
2
0
420,331
0
W
Ares
11,270
470
26
1
0
449,184
3
L
Ra
12,379
516
191
8
0
419,782
1
W
Danzaburou
12,952
540
171
7
0
423,199
10
W
Nu Wa
12,779
532
165
7
0
437,919
1
W
Chaac
11,700
488
113
5
0
507,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role