Player Matchup

Izanami
Izanami
LEGOLARSON1
Izanami
Level 43
God Stats
6W - 3L
1,774 SR
Queue Stats
12W - 24L
1,291 Elo+
Party 1
Lancelot
Lancelot
RustLord813
Lancelot
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,278 Elo+
Party 1
Cthulhu
Cthulhu
jor4545
Cthulhu
Level 107
God Stats
1W - 3L
1,245 SR
Queue Stats
151W - 192L
1,327 Elo+
Party 1
Team Averages
Level 52
1,506 SR
1,299 Elo+

VS

Team Averages
Level 96
1,458 SR
1,306 Elo+
Izanami
Izanami
JohnBonanas04
Izanami
Level 84
God Stats
9W - 13L
1,467 SR
Queue Stats
13W - 27L
1,192 Elo+
Party 2
Zeus
Zeus
SkilledRemyJ
Zeus
Level 78
God Stats
14W - 21L
1,406 SR
Queue Stats
15W - 27L
1,238 Elo+
Party 2
Athena
Athena
ωElGhostFireω
Athena
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LEGOLARSON1
Izanami
16
0 / 3 / 9
10,630
664
10,272
12,897
5,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
RustLord813
Lancelot
17
10 / 7 / 3
12,602
788
18,045
17,723
7,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
jor4545
Cthulhu
16
3 / 3 / 7
11,759
735
13,842
21,953
28,371
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
5 / 6 / 6
12,149
759
12,579
16,141
7,907
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
6 / 4 / 6
12,786
799
18,693
13,229
4,681
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 3 / 11
11,128
696
5,933
18,995
26,826
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
35
13
Kills
12
13
Deaths
13
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
6
6
1.33
L
Izanami
LEGOLARSON1
Izanami
0
3
9
1.5
L
Lancelot
RustLord813
Lancelot
10
7
3
1.64
W
6
4
6
2.25
L
Cthulhu
jor4545
Cthulhu
3
3
7
2.17
W
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,159
Damage
37,205
52,573
Taken
48,365
41,922
Mitigated
39,414
10,255
Healing
5,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
12,579
10,756
0
200
16,141
7,907
1,884
4,530
11,611
0
58,746
L
Izanami
LEGOLARSON1
Izanami
10,272
6,252
1,003
1,387
12,897
5,661
2,607
6,095
6,802
0
48,064
L
Lancelot
RustLord813
Lancelot
18,045
3,089
0
518
17,723
7,890
689
9,326
8,397
0
50,326
W
18,693
1,962
954
2,489
13,229
4,681
1,262
3,596
9,633
58,146
0
L
Cthulhu
jor4545
Cthulhu
13,842
1,248
994
6,353
21,953
28,371
500
9,698
12,255
39,030
0
W
5,933
1,603
534
1,399
18,995
26,826
297
5,747
13,248
17,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,991
Gold Earned
36,063
174
Minions Killed
186
0
Camps Cleared
0
905,518
Distance Traveled
804,479
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,149
759
76
5
0
234,582
0
L
Izanami
10,630
664
88
6
0
280,433
3
L
Lancelot
12,602
788
53
3
0
315,498
0
W
Zeus
12,786
799
87
5
0
275,670
3
L
Cthulhu
11,759
735
33
2
0
309,587
1
W
Athena
11,128
696
23
1
0
294,227
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role