Player Matchup

Eset
Eset
AlmightyFuse
Eset
Level 149
God Stats
2W - 1L
1,746 SR
Queue Stats
87W - 103L
1,471 Elo+
Solo
Guan Yu
Guan Yu
Danknips
Guan Yu
Level 149
God Stats
3W - 0L
1,600 SR
Queue Stats
255W - 235L
1,609 Elo+
Party 3
Hera
Hera
IlIlIlIlIl8877
Hera
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,275 Elo+
Party 2
Bacchus
Bacchus
TautChipmunk616
Bacchus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 70L
1,460 Elo+
Party 2
Chiron
Chiron
ªrthurÞendrªgon
Chiron
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,463 Elo+
Party 3
Team Averages
Level 98
1,569 SR
1,456 Elo+

VS

Team Averages
Level 87
1,500 SR
1,496 Elo+
Sylvanus
Sylvanus
HotWheelieBoi69
Sylvanus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hera
Hera
ShookEmUpLo
Hera
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,578 Elo+
Solo
Artio
Artio
Swimmys
Artio
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,320 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Terakovs
Ah Muzen Cab
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,763 Elo+
Party 1
Hercules
Hercules
tippletine
Hercules
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 10
9,535
867
13,884
8,658
3,416
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
Danknips
Guan Yu
17
8 / 2 / 9
9,886
899
14,150
23,120
20,134
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
4 / 2 / 17
9,787
890
11,781
9,627
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 18
8,912
810
6,630
15,569
19,366
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 1 / 10
9,545
868
12,767
12,231
5,828
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
0 / 5 / 5
7,549
686
5,367
12,830
15,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
4 / 6 / 3
8,699
791
11,373
9,516
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Swimmys
Artio
11
0 / 5 / 3
6,957
632
2,895
15,308
18,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Terakovs
Ah Muzen Cab
15
2 / 5 / 4
8,296
754
16,278
12,822
7,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
tippletine
Hercules
14
2 / 5 / 5
7,997
727
8,018
14,674
8,689
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
28
25
Kills
8
9
Deaths
26
64
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
W
Guan Yu
Danknips
Guan Yu
8
2
9
6.25
L
Sylvanus
0
5
5
0.5
W
4
2
17
6.25
L
4
6
3
0.92
L
Artio
Swimmys
Artio
0
5
3
0.3
W
2
2
18
5.5
L
Ah Muzen Cab
Terakovs
Ah Muzen Cab
2
5
4
0.8
L
Hercules
tippletine
Hercules
2
5
5
0.9
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,212
Damage
43,931
69,205
Taken
65,150
52,545
Mitigated
53,940
40,563
Healing
15,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,884
1,109
1,245
1,272
8,658
3,416
708
1,565
6,965
27,480
0
W
Guan Yu
Danknips
Guan Yu
14,150
1,356
12,263
10,957
23,120
20,134
1,392
7,869
14,845
0
21,622
L
Sylvanus
5,367
912
1,925
2,116
12,830
15,480
0
6,509
6,321
10,786
0
W
11,781
3,325
2,924
2,151
9,627
3,801
1,954
2,049
7,446
30,662
0
L
11,373
3,167
153
381
9,516
4,219
0
5,130
4,386
19,724
0
L
Artio
Swimmys
Artio
2,895
127
1,236
3,245
15,308
18,081
0
7,077
8,231
8,613
0
W
6,630
436
807
1,792
15,569
19,366
1,461
5,074
10,159
8,912
0
L
Ah Muzen Cab
Terakovs
Ah Muzen Cab
16,278
5,507
392
3,537
12,822
7,471
0
5,407
7,415
0
35,171
L
Hercules
tippletine
Hercules
8,018
1,158
436
1,695
14,674
8,689
0
8,172
6,502
0
14,192
W
12,767
4,239
2,973
4,179
12,231
5,828
1,812
3,078
8,744
0
25,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,665
Gold Earned
39,498
154
Minions Killed
86
0
Camps Cleared
0
1,077,653
Distance Traveled
830,338
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,535
867
34
3
0
200,142
0
W
Guan Yu
9,886
899
18
2
0
227,204
2
L
Sylvanus
7,549
686
8
1
0
146,718
1
W
Hera
9,787
890
49
4
0
239,213
1
L
Hera
8,699
791
17
2
0
164,958
0
L
Artio
6,957
632
9
1
0
184,773
0
W
Bacchus
8,912
810
18
2
0
214,774
1
L
Ah Muzen Cab
8,296
754
42
4
0
173,911
0
L
Hercules
7,997
727
10
1
0
159,978
0
W
Chiron
9,545
868
35
3
0
196,320
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role