Player Matchup

Sol
Sol
Diamond III
 
Sol
Diamond III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Diamond V
DinoAnteater
Sylvanus
Diamond V
Level 158
God Stats
1W - 2L
1,456 SR
Queue Stats
141W - 136L
1,980 MMR
Solo
Arachne
Arachne
Masters
Spy7792
Arachne
Masters
Level 143
God Stats
47W - 30L
1,700 SR
Queue Stats
114W - 88L
2,808 MMR
Party 1
Izanami
Izanami
Diamond III
TRU3_B3AST10
Izanami
Diamond III
Level 142
God Stats
3W - 0L
1,901 SR
Queue Stats
225W - 201L
2,230 MMR
Party 2
Sun Wukong
Sun Wukong
Masters
XEien No RaionX
Sun Wukong
Masters
Level 157
God Stats
66W - 44L
1,654 SR
Queue Stats
99W - 79L
2,692 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,642 SR
2,242 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,770 SR
2,374 MMR
Guan Yu
Guan Yu
Diamond II
Alok
Guan Yu
Diamond II
Level 47
God Stats
7W - 6L
1,898 SR
Queue Stats
30W - 22L
2,456 MMR
Solo
Rama
Rama
Diamond I
BaldNSmurf
Rama
Diamond I
Level 87
God Stats
2W - 3L
1,585 SR
Queue Stats
69W - 53L
2,522 MMR
Solo
Ao Kuang
Ao Kuang
Diamond I
Roses are Red
Ao Kuang
Diamond I
Level 158
God Stats
17W - 8L
1,822 SR
Queue Stats
362W - 355L
2,554 MMR
Solo
Ra
Ra
Masters
Thy Eve
Ra
Masters
Level 157
God Stats
19W - 10L
1,706 SR
Queue Stats
678W - 650L
2,538 MMR
Solo
Hercules
Hercules
Platinum V
Westfsu
Hercules
Platinum V
Level 155
God Stats
3W - 2L
1,839 SR
Queue Stats
105W - 92L
1,800 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 1 / 6
8,382
599
5,217
9,562
4,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
DinoAnteater
Sylvanus
12
1 / 2 / 3
7,683
549
2,646
8,996
7,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Spy7792
Arachne
14
2 / 0 / 5
8,880
634
5,016
10,584
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
TRU3_B3AST10
Izanami
14
1 / 1 / 1
8,307
593
6,494
9,543
3,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
XEien No RaionX
Sun Wukong
14
6 / 0 / 5
8,985
642
8,418
10,263
7,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
MauiChang'eIshtar

VS

Bans
ChronosAtlasDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alok
Guan Yu
9
0 / 5 / 1
5,536
395
4,634
10,454
8,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 2
6,658
476
6,342
11,585
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Roses are Red
Ao Kuang
3
0 / 0 / 0
4,339
310
211
986
227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 4 / 1
7,239
517
9,110
9,127
4,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Westfsu
Hercules
7
1 / 1 / 0
5,506
393
2,806
6,407
3,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
12
Kills
4
4
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
6
5
L
Guan Yu
Alok
Guan Yu
0
5
1
0.1
L
0
2
2
0.5
W
Sylvanus
DinoAnteater
Sylvanus
1
2
3
1.25
L
Ao Kuang
Roses are Red
Ao Kuang
0
0
0
0
W
Arachne
Spy7792
Arachne
2
0
5
4.5
W
Izanami
TRU3_B3AST10
Izanami
1
1
1
1.5
L
3
4
1
0.88
L
Hercules
Westfsu
Hercules
1
1
0
1
W
Sun Wukong
XEien No RaionX
Sun Wukong
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,791
Damage
23,103
48,948
Taken
38,559
26,085
Mitigated
19,634
24,096
Healing
13,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,217
1,791
0
5,111
9,562
4,261
2,366
3,972
5,546
59,100
7,159
L
Guan Yu
Alok
Guan Yu
4,634
932
50
2,656
10,454
8,491
0
1,041
9,130
0
27,036
L
6,342
5,388
0
5,483
11,585
3,530
0
1,070
10,418
0
61,915
W
Sylvanus
DinoAnteater
Sylvanus
2,646
801
1,030
2,866
8,996
7,615
1,054
2,514
6,440
17,073
1,024
L
Ao Kuang
Roses are Red
Ao Kuang
211
76
0
154
986
227
0
0
986
3,923
0
W
Arachne
Spy7792
Arachne
5,016
3,229
0
2,789
10,584
3,889
1,735
582
9,845
0
70,143
W
Izanami
TRU3_B3AST10
Izanami
6,494
4,348
0
5,290
9,543
3,077
1,088
496
9,047
0
77,061
L
9,110
428
391
1,951
9,127
4,149
0
3,681
5,184
55,439
0
L
Hercules
Westfsu
Hercules
2,806
688
0
2,614
6,407
3,237
0
1,527
4,835
0
8,831
W
Sun Wukong
XEien No RaionX
Sun Wukong
8,418
2,122
0
7,010
10,263
7,243
1,753
1,757
8,270
0
52,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,237
Gold Earned
29,278
518
Minions Killed
275
0
Camps Cleared
0
1,267,991
Distance Traveled
923,953
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,382
599
111
8
0
232,246
3
L
Guan Yu
5,536
395
46
3
0
200,086
4
L
Rama
6,658
476
103
7
0
224,119
3
W
Sylvanus
7,683
549
43
3
0
235,259
6
L
Ao Kuang
4,339
310
13
1
0
96,910
1
W
Arachne
8,880
634
136
10
0
311,702
3
W
Izanami
8,307
593
137
10
0
237,741
3
L
Ra
7,239
517
101
7
0
246,810
4
L
Hercules
5,506
393
12
1
0
156,028
3
W
Sun Wukong
8,985
642
91
7
0
251,043
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role