Player Matchup

Horus
Horus
Diamond III
GnomeWithNoHome
Horus
Diamond III
Level 159
God Stats
4W - 2L
1,717 SR
Queue Stats
66W - 31L
2,395 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond V
trabucon
Baron Samedi
Diamond V
Level 151
God Stats
8W - 5L
1,664 SR
Queue Stats
61W - 40L
2,283 MMR
Party 1
Xbalanque
Xbalanque
Diamond II
ЯΔШR
Xbalanque
Diamond II
Level 157
God Stats
12W - 5L
1,680 SR
Queue Stats
105W - 78L
2,430 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 156
1,687 SR
2,369 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,529 SR
1,509 MMR
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Bronze III
Creepershy
Ishtar
Bronze III
Level 130
God Stats
1W - 1L
1,588 SR
Queue Stats
2W - 4L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 4
9,652
742
9,214
11,919
9,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
trabucon
Baron Samedi
15
3 / 1 / 5
9,479
729
9,829
10,558
5,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
ЯΔШR
Xbalanque
16
1 / 2 / 6
9,898
761
14,675
10,157
4,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
AtlasPersephoneAchillesAo KuangThoth

VS

Bans
Guan YuCupidHerculesHou YiVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 2 / 1
9,206
708
5,886
15,199
17,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
 
Scylla
15
2 / 3 / 1
8,970
690
10,152
8,429
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
Creepershy
Ishtar
12
0 / 4 / 3
8,098
623
6,648
13,265
5,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
9
Kills
3
3
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
2
1
0.75
L
Scylla
 
Scylla
2
3
1
0.83
L
Ishtar
Creepershy
Ishtar
0
4
3
0.38
W
5
0
4
7
W
Baron Samedi
trabucon
Baron Samedi
3
1
5
5.5
W
Xbalanque
ЯΔШR
Xbalanque
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,718
Damage
22,686
32,634
Taken
36,893
19,733
Mitigated
26,805
16,721
Healing
6,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,886
481
0
2,911
15,199
17,985
0
3,364
11,415
15,684
0
L
Scylla
 
Scylla
10,152
350
0
1,095
8,429
3,404
0
2,011
6,239
54,274
0
L
Ishtar
Creepershy
Ishtar
6,648
3,174
0
2,234
13,265
5,416
0
4,703
8,259
0
25,777
W
9,214
3,288
669
6,389
11,919
9,743
328
5,450
6,469
1,143
11,060
W
Baron Samedi
trabucon
Baron Samedi
9,829
398
2,423
5,768
10,558
5,851
488
4,848
5,710
45,514
0
W
Xbalanque
ЯΔШR
Xbalanque
14,675
5,942
0
1,472
10,157
4,139
2,877
6,071
4,086
0
70,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,029
Gold Earned
26,274
173
Minions Killed
145
0
Camps Cleared
0
698,475
Distance Traveled
708,096
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,206
708
19
1
0
248,396
5
L
Scylla
8,970
690
86
7
0
233,505
2
L
Ishtar
8,098
623
40
3
0
226,195
0
W
Horus
9,652
742
9
1
0
242,816
2
W
Baron Samedi
9,479
729
54
4
0
242,817
4
W
Xbalanque
9,898
761
110
8
0
212,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role