Player Matchup

Tiamat
Tiamat
Bonejaka
Tiamat
Level 57
God Stats
1W - 1L
1,729 SR
Queue Stats
12W - 16L
1,423 Elo+
Party 1
Cabrakan
Cabrakan
Jedobi
Cabrakan
Level 29
God Stats
0W - 2L
1,764 SR
Queue Stats
4W - 5L
1,458 Elo+
Party 2
Sun Wukong
Sun Wukong
Kalan115
Sun Wukong
Level 37
God Stats
0W - 2L
1,421 SR
Queue Stats
31W - 31L
1,506 Elo+
Party 2
Rama
Rama
Kiwosa
Rama
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,521 Elo+
Party 2
Ra
Ra
Rarity5ive
Ra
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,321 Elo+
Party 1
Team Averages
Level 58
1,583 SR
1,446 Elo+

VS

Team Averages
Level 87
1,455 SR
1,570 Elo+
Maui
Maui
Cthulhuman254
Maui
Level 37
God Stats
9W - 5L
1,570 SR
Queue Stats
12W - 9L
1,539 Elo+
Party 3
Danzaburou
Danzaburou
FrozenFlame6844
Danzaburou
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 29L
1,482 Elo+
Solo
Susano
Susano
GluttonousFury
Susano
Level 158
God Stats
3W - 3L
1,507 SR
Queue Stats
86W - 37L
1,595 Elo+
Party 3
Agni
Agni
Votisius
Agni
Level 97
God Stats
1W - 0L
1,402 SR
Queue Stats
19W - 6L
1,756 Elo+
Party 3
Guan Yu
Guan Yu
Watnuki
Guan Yu
Level 107
God Stats
1W - 1L
1,294 SR
Queue Stats
41W - 50L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bonejaka
Tiamat
15
0 / 2 / 4
9,316
932
15,488
10,191
7,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Jedobi
Cabrakan
15
1 / 4 / 2
10,625
1,063
7,260
22,475
34,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Kalan115
Sun Wukong
15
1 / 5 / 3
9,585
959
10,808
19,254
14,912
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
Kiwosa
Rama
15
1 / 3 / 3
9,694
969
10,468
13,177
4,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 6 / 3
9,732
973
7,177
10,576
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

163

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 15
11,285
1,129
6,731
12,465
16,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
FrozenFlame6844
Danzaburou
16
4 / 0 / 11
10,855
1,086
14,851
8,124
4,064
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 2 / 9
10,826
1,083
12,537
10,378
4,893
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
17
4 / 1 / 11
10,935
1,094
26,264
9,039
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Watnuki
Guan Yu
16
5 / 0 / 11
10,917
1,092
12,138
16,049
17,531
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
77
4
Kills
20
20
Deaths
4
15
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bonejaka
Tiamat
0
2
4
1
W
1
1
15
8.5
W
Danzaburou
FrozenFlame6844
Danzaburou
4
0
11
9.5
W
6
2
9
5.25
L
Cabrakan
Jedobi
Cabrakan
1
4
2
0.5
L
Sun Wukong
Kalan115
Sun Wukong
1
5
3
0.5
L
Rama
Kiwosa
Rama
1
3
3
0.83
L
1
6
3
0.42
W
Agni
4
1
11
9.5
W
Guan Yu
Watnuki
Guan Yu
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,201
Damage
72,521
75,673
Taken
56,055
65,454
Mitigated
47,052
16,075
Healing
17,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bonejaka
Tiamat
15,488
1,904
0
2,056
10,191
7,294
0
3,761
6,430
30,464
0
W
6,731
1,705
586
3,637
12,465
16,451
0
7,097
5,368
13,504
0
W
Danzaburou
FrozenFlame6844
Danzaburou
14,851
6,974
0
2,403
8,124
4,064
0
4,467
3,657
50
33,445
W
12,537
1,448
0
126
10,378
4,893
0
5,750
4,628
28
29,247
L
Cabrakan
Jedobi
Cabrakan
7,260
896
329
4,365
22,475
34,260
0
7,660
14,815
16,625
0
L
Sun Wukong
Kalan115
Sun Wukong
10,808
1,538
0
1,239
19,254
14,912
0
8,156
11,098
0
24,168
L
Rama
Kiwosa
Rama
10,468
9,853
0
3,669
13,177
4,956
0
8,957
4,220
0
39,452
L
7,177
823
3,441
976
10,576
4,032
0
4,539
6,037
25,177
0
W
Agni
26,264
1,950
0
422
9,039
4,113
0
4,366
4,673
56,536
0
W
Guan Yu
Watnuki
Guan Yu
12,138
2,372
4,507
5,624
16,049
17,531
0
8,245
7,804
0
32,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,952
Gold Earned
54,818
216
Minions Killed
226
7
Camps Cleared
8
904,022
Distance Traveled
974,276
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,316
932
28
3
0
196,929
0
W
Maui
11,285
1,129
13
1
0
196,294
0
W
Danzaburou
10,855
1,086
57
6
1
172,515
0
W
Susano
10,826
1,083
35
4
3
188,950
0
L
Cabrakan
10,625
1,063
29
3
0
151,096
0
L
Sun Wukong
9,585
959
26
3
1
194,630
0
L
Rama
9,694
969
76
8
1
172,948
0
L
Ra
9,732
973
57
6
5
188,419
0
W
Agni
10,935
1,094
85
9
1
204,826
3
W
Guan Yu
10,917
1,092
36
4
3
211,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role