Player Matchup

Xing Tian
Xing Tian
AnitaHardCawk
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 3L
2,051 Elo+
Party 2
Hun Batz
Hun Batz
Emersumbigens
Hun Batz
Level 160
God Stats
11W - 4L
1,636 SR
Queue Stats
980W - 894L
1,606 Elo+
Party 2
Apollo
Apollo
ImHoudini
Apollo
Level 160
God Stats
35W - 34L
1,500 SR
Queue Stats
2,360W - 1,629L
1,640 Elo+
Party 2
Tyr
Tyr
TargetLock0n
Tyr
Level 53
God Stats
2W - 1L
1,461 SR
Queue Stats
295W - 88L
1,717 Elo+
Party 2
Atlas
Atlas
gh0stp3wp3w
Atlas
Level 140
God Stats
51W - 28L
1,680 SR
Queue Stats
1,497W - 991L
1,675 Elo+
Party 2
Team Averages
Level 108
1,556 SR
1,738 Elo+

VS

Team Averages
Level 114
1,515 SR
1,540 Elo+
Baba Yaga
Baba Yaga
Blaknitmare
Baba Yaga
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,604 Elo+
Party 1
Janus
Janus
ButcheredTitan
Janus
Level 149
God Stats
1W - 2L
1,507 SR
Queue Stats
249W - 282L
1,523 Elo+
Party 3
Thanatos
Thanatos
HeavenDecayed
Thanatos
Level 140
God Stats
5W - 9L
1,487 SR
Queue Stats
234W - 261L
1,530 Elo+
Party 3
Sol
Sol
KaosYeti96
Sol
Level 106
God Stats
4W - 4L
1,582 SR
Queue Stats
146W - 156L
1,545 Elo+
Party 3
Poseidon
Poseidon
PurpleReaper97
Poseidon
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AnitaHardCawk
Xing Tian
17
3 / 3 / 20
11,062
737
7,650
17,194
18,489
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Emersumbigens
Hun Batz
20
10 / 0 / 27
12,157
810
16,594
9,051
5,203
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
ImHoudini
Apollo
20
13 / 1 / 22
12,684
846
21,890
10,708
6,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
6 / 3 / 20
10,753
717
6,627
15,211
16,294
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 1 / 21
11,084
739
11,245
13,850
15,260
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Blaknitmare
Baba Yaga
17
2 / 8 / 4
9,626
642
9,657
15,520
7,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 7 / 3
9,069
605
3,833
13,189
6,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Thanatos
HeavenDecayed
Thanatos
15
2 / 6 / 3
9,235
616
5,057
11,239
5,701
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 6 / 4
8,078
539
9,325
10,990
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
14
1 / 12 / 2
8,575
572
3,472
15,507
6,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
21
39
Kills
5
8
Deaths
39
110
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AnitaHardCawk
Xing Tian
3
3
20
4.33
L
Baba Yaga
Blaknitmare
Baba Yaga
2
8
4
0.5
L
0
7
3
0.21
W
Hun Batz
Emersumbigens
Hun Batz
10
0
27
23.5
L
Thanatos
HeavenDecayed
Thanatos
2
6
3
0.58
W
Apollo
ImHoudini
Apollo
13
1
22
24
L
0
6
4
0.33
L
Poseidon
1
12
2
0.17
W
6
3
20
5.33
W
7
1
21
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,006
Damage
31,344
66,014
Taken
66,445
61,772
Mitigated
30,262
30,372
Healing
8,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AnitaHardCawk
Xing Tian
7,650
412
2,851
5,981
17,194
18,489
247
6,511
9,578
17,706
0
L
Baba Yaga
Blaknitmare
Baba Yaga
9,657
81
0
2,487
15,520
7,495
0
4,101
11,045
25,542
0
L
3,833
56
294
852
13,189
6,157
0
4,527
8,136
23,625
0
W
Hun Batz
Emersumbigens
Hun Batz
16,594
1,613
818
1,044
9,051
5,203
2,415
4,329
4,722
0
37,513
L
Thanatos
HeavenDecayed
Thanatos
5,057
946
0
3,208
11,239
5,701
0
2,379
8,628
0
9,600
W
Apollo
ImHoudini
Apollo
21,890
9,323
3,760
5,079
10,708
6,526
4,241
5,198
5,510
0
59,347
L
9,325
927
104
1,192
10,990
4,698
0
3,421
7,192
16,287
0
L
Poseidon
3,472
528
42
74
15,507
6,211
0
3,246
11,720
12,600
0
W
6,627
428
1,091
3,567
15,211
16,294
128
4,941
10,270
0
9,303
W
11,245
2,805
2,434
3,747
13,850
15,260
539
5,308
8,542
20,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,740
Gold Earned
44,583
165
Minions Killed
135
0
Camps Cleared
0
1,438,295
Distance Traveled
1,054,758
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,062
737
14
1
0
293,469
2
L
Baba Yaga
9,626
642
40
3
0
225,348
1
L
Janus
9,069
605
43
3
0
212,784
0
W
Hun Batz
12,157
810
30
2
0
307,219
1
L
Thanatos
9,235
616
13
1
0
213,712
2
W
Apollo
12,684
846
95
6
0
287,398
1
L
Sol
8,078
539
19
1
0
220,358
0
L
Poseidon
8,575
572
20
1
0
182,556
2
W
Tyr
10,753
717
7
0
0
277,923
2
W
Atlas
11,084
739
19
1
0
272,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role