Player Matchup

Mulan
Mulan
DeiamosFiera
Mulan
Level 19
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 13L
1,390 Elo+
Party 4
Jormungandr
Jormungandr
LILTimmmothy
Jormungandr
Level 35
God Stats
2W - 1L
1,553 SR
Queue Stats
59W - 85L
1,406 Elo+
Party 2
Odin
Odin
MegaMalaka
Odin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,643 Elo+
Party 4
Danzaburou
Danzaburou
Ninja_Taters
Danzaburou
Level 126
God Stats
4W - 3L
1,445 SR
Queue Stats
193W - 229L
1,433 Elo+
Party 2
Thoth
Thoth
z Ephesus z
Thoth
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,701 Elo+
Solo
Team Averages
Level 83
1,500 SR
1,514 Elo+

VS

Team Averages
Level 69
1,523 SR
1,417 Elo+
Cernunnos
Cernunnos
FearsomeFrenchie
Cernunnos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,234 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ferdyzidane
Ah Muzen Cab
Level 29
God Stats
0W - 2L
1,570 SR
Queue Stats
55W - 80L
1,422 Elo+
Solo
Medusa
Medusa
GucciManesGooch
Medusa
Level 102
God Stats
0W - 1L
1,678 SR
Queue Stats
11W - 11L
1,409 Elo+
Party 3
Sobek
Sobek
Knightship3
Sobek
Level 89
God Stats
1W - 2L
1,450 SR
Queue Stats
38W - 42L
1,476 Elo+
Party 1
King Arthur
King Arthur
scivilization
King Arthur
Level 109
God Stats
0W - 2L
1,416 SR
Queue Stats
30W - 33L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 21
11,334
708
15,267
20,358
21,511
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jormungandr
LILTimmmothy
Jormungandr
20
12 / 4 / 14
13,292
831
20,573
25,258
49,051
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
1 / 4 / 22
11,242
703
13,885
31,922
29,681
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Ninja_Taters
Danzaburou
20
11 / 5 / 13
13,341
834
22,696
18,339
10,561
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
6 / 6 / 18
12,169
761
19,236
16,882
7,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
16
2 / 7 / 7
10,548
659
14,042
15,713
7,910
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
Ferdyzidane
Ah Muzen Cab
19
5 / 5 / 7
11,261
704
16,668
17,194
9,154
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 5 / 12
10,716
670
17,095
16,829
8,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 8 / 12
12,133
758
16,523
32,275
55,554
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
scivilization
King Arthur
17
9 / 9 / 5
11,552
722
23,415
25,496
40,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
65
34
Kills
22
23
Deaths
34
88
Assists
43
Player
Kills
Deaths
Assists
KDA
W
4
4
21
3.63
L
Cernunnos
2
7
7
0.79
L
Ah Muzen Cab
Ferdyzidane
Ah Muzen Cab
5
5
7
1.7
L
2
5
12
1.6
L
4
8
12
1.25
W
Jormungandr
LILTimmmothy
Jormungandr
12
4
14
4.75
W
1
4
22
3
W
Danzaburou
Ninja_Taters
Danzaburou
11
5
13
3.5
L
King Arthur
scivilization
King Arthur
9
9
5
1.28
W
6
6
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,657
Damage
87,743
112,759
Taken
107,507
118,466
Mitigated
122,390
40,547
Healing
29,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,267
2,560
4,064
5,329
20,358
21,511
1,701
4,530
15,389
0
19,281
L
Cernunnos
14,042
4,917
238
1,660
15,713
7,910
1,674
7,837
7,876
0
22,972
L
Ah Muzen Cab
Ferdyzidane
Ah Muzen Cab
16,668
9,188
2,308
6,382
17,194
9,154
1,674
6,096
11,098
0
34,509
L
17,095
7,005
1,999
4,147
16,829
8,861
2,629
6,445
10,384
0
34,301
L
16,523
2,109
1,696
6,165
32,275
55,554
464
10,793
21,482
27,073
0
W
Jormungandr
LILTimmmothy
Jormungandr
20,573
5,071
1,179
5,023
25,258
49,051
967
3,202
21,816
43,658
0
W
13,885
3,755
0
11,393
31,922
29,681
514
3,643
27,760
0
21,058
W
Danzaburou
Ninja_Taters
Danzaburou
22,696
9,224
2,691
5,727
18,339
10,561
4,121
2,165
15,880
0
49,131
L
King Arthur
scivilization
King Arthur
23,415
1,696
1,678
3,232
25,496
40,911
285
8,638
16,858
0
35,434
W
19,236
1,828
2,646
2,495
16,882
7,662
1,205
2,983
13,677
35,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,378
Gold Earned
56,210
174
Minions Killed
160
0
Camps Cleared
0
1,413,358
Distance Traveled
1,201,781
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,334
708
8
1
0
308,077
0
L
Cernunnos
10,548
659
20
1
0
218,349
1
L
Ah Muzen Cab
11,261
704
45
3
0
230,766
1
L
Medusa
10,716
670
46
3
0
269,542
0
L
Sobek
12,133
758
25
2
0
234,037
1
W
Jormungandr
13,292
831
43
3
0
238,707
0
W
Odin
11,242
703
16
1
0
328,437
0
W
Danzaburou
13,341
834
65
4
0
266,719
0
L
King Arthur
11,552
722
24
2
0
249,087
1
W
Thoth
12,169
761
42
3
0
271,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role