Player Matchup

Janus
Janus
 
Janus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DonCoach
Cthulhu
Level 64
God Stats
22W - 22L
1,417 SR
Queue Stats
30W - 38L
1,318 Elo+
Party 2
Jormungandr
Jormungandr
JJmoney83
Jormungandr
Level 156
God Stats
1W - 1L
1,275 SR
Queue Stats
156W - 177L
1,327 Elo+
Solo
Loki
Loki
Puercostian
Loki
Level 19
God Stats
2W - 3L
1,247 SR
Queue Stats
28W - 32L
1,354 Elo+
Party 2
Hachiman
Hachiman
smamvz
Hachiman
Level 106
God Stats
13W - 10L
1,401 SR
Queue Stats
33W - 48L
1,272 Elo+
Party 2
Team Averages
Level 86
1,368 SR
1,354 Elo+

VS

Team Averages
Level 105
1,398 SR
1,350 Elo+
Hades
Hades
ButteryyPopcorn
Hades
Level 82
God Stats
17W - 21L
1,425 SR
Queue Stats
76W - 78L
1,363 Elo+
Solo
Ra
Ra
CaffeinatedBeast
Ra
Level 142
God Stats
22W - 29L
1,401 SR
Queue Stats
770W - 956L
1,293 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MyNameIzJIFF
Morgan Le Fay
Level 127
God Stats
26W - 39L
1,391 SR
Queue Stats
413W - 578L
1,290 Elo+
Party 1
Izanami
Izanami
SWAN-FullyLoaded
Izanami
Level 105
God Stats
0W - 2L
1,443 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
ToXiCiTy4196
Mercury
Level 67
God Stats
2W - 2L
1,328 SR
Queue Stats
28W - 38L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 2 / 3
6,789
424
3,278
6,733
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
DonCoach
Cthulhu
12
3 / 1 / 7
8,068
504
4,221
9,684
7,270
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
JJmoney83
Jormungandr
13
3 / 3 / 1
8,576
536
5,482
11,322
5,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
6 / 1 / 5
8,214
513
11,687
13,000
5,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
smamvz
Hachiman
13
1 / 1 / 5
7,167
448
2,994
8,642
3,519
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 0
9,000
563
11,107
12,430
9,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 2 / 1
8,293
518
5,204
7,172
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
MyNameIzJIFF
Morgan Le Fay
11
0 / 3 / 0
6,738
421
5,765
7,562
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 0
7,529
471
2,500
8,157
3,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
ToXiCiTy4196
Mercury
12
2 / 2 / 3
7,638
477
3,850
12,718
4,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
14
Kills
8
8
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
3
1.25
L
5
4
0
1.25
L
1
2
1
0.75
W
Cthulhu
DonCoach
Cthulhu
3
1
7
6.5
W
Jormungandr
JJmoney83
Jormungandr
3
3
1
1.17
L
Morgan Le Fay
MyNameIzJIFF
Morgan Le Fay
0
3
0
0
W
6
1
5
8.5
L
0
3
0
0
L
Mercury
ToXiCiTy4196
Mercury
2
2
3
1.75
W
Hachiman
smamvz
Hachiman
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,662
Damage
28,426
49,381
Taken
48,039
23,965
Mitigated
24,309
12,824
Healing
12,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,278
808
0
992
6,733
2,596
627
2,649
4,084
35,879
0
L
11,107
970
79
4,918
12,430
9,270
818
5,306
6,711
58,930
0
L
5,204
290
88
2,103
7,172
3,426
0
1,834
5,338
64,086
0
W
Cthulhu
DonCoach
Cthulhu
4,221
178
548
2,318
9,684
7,270
0
4,098
5,586
21,219
0
W
Jormungandr
JJmoney83
Jormungandr
5,482
1,750
0
944
11,322
5,580
1,522
6,623
4,699
58,991
0
L
Morgan Le Fay
MyNameIzJIFF
Morgan Le Fay
5,765
397
130
894
7,562
3,093
45
674
6,888
42,156
151
W
11,687
4,593
0
6,030
13,000
5,000
0
4,826
8,174
0
57,174
L
2,500
1,671
0
975
8,157
3,647
1,169
859
7,298
0
43,654
L
Mercury
ToXiCiTy4196
Mercury
3,850
2,323
0
2,986
12,718
4,873
53
3,801
8,823
0
41,902
W
Hachiman
smamvz
Hachiman
2,994
1,794
142
1,850
8,642
3,519
0
3,729
4,913
0
48,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,814
Gold Earned
39,198
371
Minions Killed
411
0
Camps Cleared
0
1,403,935
Distance Traveled
1,399,137
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,789
424
53
3
0
237,160
3
L
Hades
9,000
563
91
6
0
221,346
3
L
Ra
8,293
518
117
7
0
245,085
7
W
Cthulhu
8,068
504
35
2
0
302,226
1
W
Jormungandr
8,576
536
124
8
0
254,619
1
L
Morgan Le Fay
6,738
421
63
4
0
278,396
1
W
Loki
8,214
513
80
5
0
326,799
3
L
Izanami
7,529
471
70
4
0
295,606
2
L
Mercury
7,638
477
70
4
0
358,704
2
W
Hachiman
7,167
448
79
5
0
283,131
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role