Player Matchup

Raijin
Raijin
NipClamp
Raijin
Level 127
God Stats
0W - 3L
1,219 SR
Queue Stats
51W - 54L
1,500 Elo+
Party 2
Nox
Nox
Tret168
Nox
Level 84
God Stats
1W - 2L
1,530 SR
Queue Stats
26W - 35L
1,468 Elo+
Party 2
Tyr
Tyr
UltraJarJar
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,393 Elo+
Party 2
Ra
Ra
boybootybandit
Ra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,442 Elo+
Party 2
Ares
Ares
inthe269
Ares
Level 158
God Stats
5W - 3L
1,727 SR
Queue Stats
282W - 290L
1,483 Elo+
Solo
Team Averages
Level 82
1,495 SR
1,457 Elo+

VS

Team Averages
Level 105
1,538 SR
1,561 Elo+
Fenrir
Fenrir
Gwargaan
Fenrir
Level 140
God Stats
1W - 1L
1,239 SR
Queue Stats
55W - 53L
1,489 Elo+
Solo
Eset
Eset
SkyMeza
Eset
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 25L
1,601 Elo+
Party 1
Rama
Rama
chanckleta
Rama
Level 125
God Stats
3W - 1L
1,600 SR
Queue Stats
94W - 93L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
reportpapi
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,558 Elo+
Party 1
Guan Yu
Guan Yu
riskydreadlord
Guan Yu
Level 108
God Stats
4W - 0L
1,850 SR
Queue Stats
49W - 38L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
NipClamp
Raijin
20
5 / 3 / 4
13,106
655
37,034
19,972
13,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
18
2 / 6 / 5
11,148
557
14,482
17,534
8,894
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
1 / 3 / 5
11,184
559
4,863
21,952
25,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
2 / 4 / 6
11,924
596
18,665
19,510
15,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
17
0 / 8 / 9
11,337
567
12,894
33,182
42,455
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gwargaan
Fenrir
19
2 / 0 / 15
11,992
600
12,422
22,420
26,862
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Eset
SkyMeza
Eset
20
9 / 3 / 14
14,342
717
33,015
20,797
13,564
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
6 / 2 / 16
13,673
684
32,020
19,796
12,957
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
reportpapi
Cthulhu
19
4 / 3 / 12
13,406
670
17,992
26,131
39,338
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
3 / 3 / 16
12,459
623
13,396
32,599
45,858
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
97
10
Kills
24
24
Deaths
11
29
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Gwargaan
Fenrir
2
0
15
9.5
L
Raijin
NipClamp
Raijin
5
3
4
2.33
W
Eset
SkyMeza
Eset
9
3
14
5.33
L
Nox
2
6
5
0.75
L
1
3
5
1.17
L
2
4
6
1.25
W
6
2
16
7
L
Ares
0
8
9
0.56
W
Cthulhu
reportpapi
Cthulhu
4
3
12
3.33
W
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,938
Damage
108,845
112,150
Taken
121,743
105,938
Mitigated
138,579
46,235
Healing
73,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Gwargaan
Fenrir
12,422
1,023
6,105
7,004
22,420
26,862
514
15,601
6,492
0
17,974
L
Raijin
NipClamp
Raijin
37,034
1,558
3,709
4,530
19,972
13,801
0
7,844
11,871
66,407
0
W
Eset
SkyMeza
Eset
33,015
895
8,745
5,334
20,797
13,564
902
15,281
5,095
60,121
0
L
Nox
14,482
707
1,838
2,489
17,534
8,894
0
8,302
8,983
27,426
0
L
4,863
972
2,635
2,867
21,952
25,472
0
10,743
10,989
0
8,365
L
18,665
2,737
13,923
7,351
19,510
15,316
0
8,911
10,323
59,725
0
W
32,020
13,461
324
5,184
19,796
12,957
4,791
16,003
3,467
0
80,782
L
Ares
12,894
335
2,170
4,723
33,182
42,455
0
15,207
17,582
18,303
0
W
Cthulhu
reportpapi
Cthulhu
17,992
392
8,014
5,630
26,131
39,338
384
12,536
13,173
42,013
0
W
13,396
1,061
16,251
10,523
32,599
45,858
774
21,534
10,441
0
22,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,699
Gold Earned
65,872
205
Minions Killed
215
0
Camps Cleared
0
1,706,674
Distance Traveled
1,926,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,992
600
20
1
0
461,743
0
L
Raijin
13,106
655
95
5
0
352,421
0
W
Eset
14,342
717
61
3
0
374,186
0
L
Nox
11,148
557
31
2
0
339,212
0
L
Tyr
11,184
559
7
0
0
384,605
0
L
Ra
11,924
596
63
3
0
343,019
0
W
Rama
13,673
684
86
4
0
333,958
0
L
Ares
11,337
567
9
0
0
287,417
0
W
Cthulhu
13,406
670
42
2
0
361,986
0
W
Guan Yu
12,459
623
6
0
0
394,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role