Player Matchup

Fenrir
Fenrir
Deathwolf662
Fenrir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,522 Elo+
Solo
Danzaburou
Danzaburou
VIPLyfeStyle
Danzaburou
Level 103
God Stats
4W - 7L
1,517 SR
Queue Stats
25W - 32L
1,427 Elo+
Party 1
Vamana
Vamana
YungEtch
Vamana
Level 109
God Stats
0W - 1L
1,507 SR
Queue Stats
64W - 70L
1,496 Elo+
Party 1
Atlas
Atlas
focus451
Atlas
Level 108
God Stats
5W - 10L
1,513 SR
Queue Stats
53W - 63L
1,481 Elo+
Party 1
Ra
Ra
xFoxD
Ra
Level 54
God Stats
96W - 104L
1,384 SR
Queue Stats
125W - 137L
1,421 Elo+
Solo
Team Averages
Level 96
1,484 SR
1,469 Elo+

VS

Team Averages
Level 68
1,599 SR
1,631 Elo+
Shiva
Shiva
GeneralButtNaked
Shiva
Level 46
God Stats
2W - 0L
1,818 SR
Queue Stats
27W - 4L
1,868 Elo+
Party 2
Chang'e
Chang'e
LordeNihilus
Chang'e
Level 28
God Stats
1W - 5L
1,186 SR
Queue Stats
17W - 21L
1,397 Elo+
Solo
Skadi
Skadi
NephilimXD
Skadi
Level 79
God Stats
1W - 0L
1,748 SR
Queue Stats
103W - 47L
1,739 Elo+
Party 2
Thor
Thor
RarestWolf88987
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,428 Elo+
Solo
Terra
Terra
bucetinha76
Terra
Level 160
God Stats
9W - 5L
1,744 SR
Queue Stats
94W - 50L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 3 / 0
3,954
791
1,421
5,339
3,033
Danzaburou
VIPLyfeStyle
Danzaburou
8
0 / 2 / 0
3,961
792
1,796
4,046
1,346
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
YungEtch
Vamana
9
1 / 0 / 0
4,304
861
2,365
4,110
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
focus451
Atlas
8
0 / 2 / 1
4,133
827
2,189
5,299
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
8
0 / 1 / 0
3,853
771
356
1,497
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 2
5,432
1,086
6,141
5,255
4,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
LordeNihilus
Chang'e
10
1 / 0 / 5
4,671
934
2,631
2,699
1,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
9
0 / 0 / 4
4,307
861
2,588
1,914
670
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 3
4,152
830
1,757
2,959
1,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 0 / 3
5,234
1,047
2,981
3,296
1,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
8
8
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
3
0
0
W
4
0
2
5
W
Chang'e
LordeNihilus
Chang'e
1
0
5
3.5
W
Skadi
0
0
4
2
W
0
1
3
1.5
L
Danzaburou
VIPLyfeStyle
Danzaburou
0
2
0
0
L
Vamana
YungEtch
Vamana
1
0
0
1
W
3
0
3
4.5
L
Atlas
focus451
Atlas
0
2
1
0.25
L
Ra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,127
Damage
16,098
20,291
Taken
16,123
10,839
Mitigated
9,216
3,057
Healing
8,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,421
718
0
556
5,339
3,033
0
790
4,436
0
4,037
W
6,141
1,752
245
2,310
5,255
4,177
435
655
4,600
0
13,964
W
Chang'e
LordeNihilus
Chang'e
2,631
83
619
1,179
2,699
1,188
39
616
2,043
11,978
0
W
Skadi
2,588
1,339
0
87
1,914
670
414
150
1,760
0
11,059
W
1,757
505
0
686
2,959
1,458
352
362
2,597
0
7,305
L
Danzaburou
VIPLyfeStyle
Danzaburou
1,796
857
0
473
4,046
1,346
0
742
3,262
0
10,763
L
Vamana
YungEtch
Vamana
2,365
1,962
0
1,126
4,110
3,003
0
874
3,068
0
7,940
W
2,981
737
1,262
1,648
3,296
1,723
198
712
2,578
8,615
0
L
Atlas
focus451
Atlas
2,189
790
0
405
5,299
2,889
0
1,999
3,096
7,140
0
L
Ra
356
68
103
394
1,497
568
0
798
625
4,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,205
Gold Earned
23,796
63
Minions Killed
95
0
Camps Cleared
0
442,270
Distance Traveled
543,362
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,954
791
8
2
0
106,620
1
W
Shiva
5,432
1,086
17
3
0
124,106
2
W
Chang'e
4,671
934
22
4
0
93,202
0
W
Skadi
4,307
861
24
5
0
105,635
2
W
Thor
4,152
830
12
2
0
99,695
1
L
Danzaburou
3,961
792
14
3
0
96,844
1
L
Vamana
4,304
861
23
5
0
115,400
1
W
Terra
5,234
1,047
20
4
0
120,724
1
L
Atlas
4,133
827
12
2
0
82,437
0
L
Ra
3,853
771
6
1
0
40,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role