Player Matchup

Freya
Freya
Aleksandr_Finn_
Freya
Level 84
God Stats
0W - 2L
1,512 SR
Queue Stats
124W - 143L
1,416 Elo+
Solo
Ares
Ares
Amps XXX
Ares
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 44L
1,398 Elo+
Solo
Vulcan
Vulcan
Rnny84
Vulcan
Level 18
God Stats
10W - 16L
1,448 SR
Queue Stats
21W - 28L
1,380 Elo+
Solo
Hun Batz
Hun Batz
chocolatedropp12
Hun Batz
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,198 Elo+
Solo
Rama
Rama
xXK3gg3r27Xx
Rama
Level 14
God Stats
0W - 2L
1,208 SR
Queue Stats
2W - 7L
1,286 Elo+
Solo
Team Averages
Level 42
1,434 SR
1,336 Elo+

VS

Team Averages
Level 80
1,631 SR
1,457 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
AgrillaSMURF
Poseidon
Level 27
God Stats
2W - 0L
1,791 SR
Queue Stats
13W - 7L
1,617 Elo+
Party 1
Baron Samedi
Baron Samedi
GenesisFrost
Baron Samedi
Level 155
God Stats
2W - 1L
1,642 SR
Queue Stats
42W - 101L
1,327 Elo+
Party 2
King Arthur
King Arthur
S483R369
King Arthur
Level 60
God Stats
1W - 1L
1,695 SR
Queue Stats
8W - 8L
1,501 Elo+
Party 1
Izanami
Izanami
lb3h3mothl
Izanami
Level 29
God Stats
4W - 7L
1,528 SR
Queue Stats
12W - 22L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,459
646
4,438
7,242
4,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
12
0 / 3 / 2
6,852
685
3,709
12,799
12,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
Rnny84
Vulcan
14
1 / 1 / 2
6,965
697
9,853
4,640
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 1
6,759
676
5,416
11,783
5,285
Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 2
6,531
653
5,226
11,444
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 0 / 5
7,014
701
5,873
7,070
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Poseidon
AgrillaSMURF
Poseidon
15
6 / 0 / 1
8,407
841
12,066
3,908
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
GenesisFrost
Baron Samedi
14
2 / 1 / 6
7,582
758
9,781
6,522
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
S483R369
King Arthur
13
1 / 2 / 5
7,159
716
6,207
9,424
7,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
lb3h3mothl
Izanami
14
3 / 1 / 6
7,463
746
6,251
10,431
4,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
3
Kills
12
12
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
5
2.5
W
Poseidon
AgrillaSMURF
Poseidon
6
0
1
6.5
L
0
1
0
0
L
Ares
0
3
2
0.33
W
Baron Samedi
GenesisFrost
Baron Samedi
2
1
6
5
L
Vulcan
Rnny84
Vulcan
1
1
2
2
W
King Arthur
S483R369
King Arthur
1
2
5
1.75
L
1
3
1
0.5
W
Izanami
lb3h3mothl
Izanami
3
1
6
6
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,642
Damage
40,178
47,908
Taken
37,355
29,459
Mitigated
20,351
9,686
Healing
13,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,873
928
146
2,747
7,070
3,163
485
2,988
4,082
26,206
1,601
W
Poseidon
AgrillaSMURF
Poseidon
12,066
1,560
0
628
3,908
1,701
1,296
2,421
1,487
36,765
0
L
4,438
1,199
0
729
7,242
4,558
0
4,253
2,826
15,905
0
L
Ares
3,709
223
0
935
12,799
12,361
0
6,198
6,118
12,596
0
W
Baron Samedi
GenesisFrost
Baron Samedi
9,781
453
1,758
2,274
6,522
3,263
0
3,495
3,027
24,981
0
L
Vulcan
Rnny84
Vulcan
9,853
3,780
353
991
4,640
2,177
0
3,031
1,458
30,856
0
W
King Arthur
S483R369
King Arthur
6,207
139
0
1,561
9,424
7,844
46
3,767
5,657
0
14,717
L
5,416
234
573
3,101
11,783
5,285
113
6,896
4,516
0
18,094
W
Izanami
lb3h3mothl
Izanami
6,251
3,741
0
4,745
10,431
4,380
0
5,329
5,102
0
19,959
L
5,226
4,265
0
3,004
11,444
5,078
0
6,273
4,769
0
13,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,566
Gold Earned
37,625
161
Minions Killed
213
0
Camps Cleared
0
950,420
Distance Traveled
1,008,837
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,014
701
51
5
0
195,297
3
W
Poseidon
8,407
841
57
6
0
211,870
4
L
Freya
6,459
646
33
3
0
196,631
4
L
Ares
6,852
685
17
2
0
171,051
1
W
Baron Samedi
7,582
758
48
5
0
194,007
0
L
Vulcan
6,965
697
51
5
0
198,638
4
W
King Arthur
7,159
716
24
2
0
221,076
0
L
Hun Batz
6,759
676
32
3
0
208,564
0
W
Izanami
7,463
746
33
3
0
186,587
0
L
Rama
6,531
653
28
3
0
175,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role