Player Matchup

Baron Samedi
Baron Samedi
KiiboUwU
Baron Samedi
Level 126
God Stats
5W - 6L
1,605 SR
Queue Stats
163W - 161L
1,493 Elo+
Party 1
Neith
Neith
Lobo744feliz
Neith
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,448 Elo+
Party 1
Serqet
Serqet
Meru_dmg
Serqet
Level 114
God Stats
6W - 3L
1,647 SR
Queue Stats
195W - 216L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
Springgamer89
Cthulhu
Level 107
God Stats
14W - 9L
1,696 SR
Queue Stats
257W - 299L
1,387 Elo+
Party 1
Achilles
Achilles
kikojor
Achilles
Level 62
God Stats
3W - 2L
1,514 SR
Queue Stats
64W - 105L
1,364 Elo+
Party 1
Team Averages
Level 84
1,592 SR
1,427 Elo+

VS

Team Averages
Level 25
1,407 SR
1,221 Elo+
Chaac
Chaac
Jadder2gay
Chaac
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,173 Elo+
Party 2
He Bo
He Bo
SubtleTsunami
He Bo
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,446 Elo+
Party 2
Sol
Sol
chocolatedropp12
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,223 Elo+
Solo
Bellona
Bellona
iT0uchB0ys
Bellona
Level 7
God Stats
7W - 9L
1,336 SR
Queue Stats
9W - 14L
1,173 Elo+
Party 2
Danzaburou
Danzaburou
lynuxxy
Danzaburou
Level 14
God Stats
0W - 5L
1,200 SR
Queue Stats
0W - 7L
1,090 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KiiboUwU
Baron Samedi
20
16 / 1 / 15
14,881
875
33,427
14,762
10,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
9 / 1 / 14
12,905
759
14,613
17,495
10,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
Meru_dmg
Serqet
19
5 / 4 / 15
12,099
712
12,132
21,198
13,541
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
20
2 / 2 / 23
12,904
759
19,439
26,481
34,077
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
kikojor
Achilles
20
16 / 2 / 19
14,004
824
24,172
24,906
41,268
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
1 / 8 / 2
11,142
655
10,734
23,935
22,609
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
2 / 8 / 6
11,638
685
18,814
18,396
8,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 9 / 5
11,266
663
15,942
27,861
12,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
iT0uchB0ys
Bellona
18
4 / 10 / 4
11,885
699
12,615
25,308
24,160
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
lynuxxy
Danzaburou
16
2 / 13 / 0
10,180
599
4,982
22,345
9,891
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
27
48
Kills
10
10
Deaths
48
86
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
8
2
0.25
W
Baron Samedi
KiiboUwU
Baron Samedi
16
1
15
23.5
W
9
1
14
16
W
Serqet
Meru_dmg
Serqet
5
4
15
3.13
W
Cthulhu
2
2
23
6.75
L
2
8
6
0.63
L
1
9
5
0.39
L
Bellona
iT0uchB0ys
Bellona
4
10
4
0.6
W
Achilles
kikojor
Achilles
16
2
19
12.75
L
Danzaburou
lynuxxy
Danzaburou
2
13
0
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,783
Damage
63,087
104,842
Taken
117,845
110,071
Mitigated
76,964
39,483
Healing
16,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
10,734
1,683
0
1,772
23,935
22,609
883
11,869
11,274
60
33,886
W
Baron Samedi
KiiboUwU
Baron Samedi
33,427
3,752
6,710
8,375
14,762
10,300
3,403
7,096
7,666
78,461
0
W
14,613
4,436
0
4,875
17,495
10,885
2,415
8,130
9,365
0
49,432
W
Serqet
Meru_dmg
Serqet
12,132
3,197
725
3,238
21,198
13,541
769
5,466
15,732
35
35,017
W
Cthulhu
19,439
1,011
3,209
7,098
26,481
34,077
816
5,618
20,863
68,182
0
L
18,814
1,100
115
1,063
18,396
8,093
0
8,818
9,424
44,066
0
L
15,942
3,632
889
8,518
27,861
12,211
0
13,476
13,415
38,675
2,212
L
Bellona
iT0uchB0ys
Bellona
12,615
5,691
0
3,432
25,308
24,160
660
9,406
14,695
0
36,437
W
Achilles
kikojor
Achilles
24,172
4,704
1,228
4,025
24,906
41,268
1,452
8,066
16,377
572
37,568
L
Danzaburou
lynuxxy
Danzaburou
4,982
2,093
0
858
22,345
9,891
0
9,036
13,049
0
16,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,793
Gold Earned
56,111
348
Minions Killed
241
0
Camps Cleared
0
1,688,080
Distance Traveled
1,358,314
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,142
655
66
4
0
253,996
0
W
Baron Samedi
14,881
875
108
6
0
309,024
2
W
Neith
12,905
759
64
4
0
304,690
0
W
Serqet
12,099
712
42
2
0
346,771
1
W
Cthulhu
12,904
759
107
6
0
366,790
0
L
He Bo
11,638
685
51
3
0
303,935
0
L
Sol
11,266
663
47
3
0
248,872
0
L
Bellona
11,885
699
47
3
0
310,800
5
W
Achilles
14,004
824
27
2
0
360,805
0
L
Danzaburou
10,180
599
30
2
0
240,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role