Player Matchup

Atlas
Atlas
 
Atlas
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BRYCEYPOO1234
Thor
Level 156
God Stats
9W - 9L
1,474 SR
Queue Stats
111W - 129L
1,478 Elo+
Solo
Neith
Neith
Bluntgameking67
Neith
Level 108
God Stats
4W - 2L
1,536 SR
Queue Stats
55W - 54L
1,468 Elo+
Solo
Tyr
Tyr
MightyNumber6
Tyr
Level 123
God Stats
14W - 9L
1,544 SR
Queue Stats
317W - 282L
1,518 Elo+
Solo
Merlin
Merlin
SonaHat
Merlin
Level 113
God Stats
42W - 38L
1,526 SR
Queue Stats
417W - 433L
1,470 Elo+
Solo
Team Averages
Level 129
1,516 SR
1,487 Elo+

VS

Team Averages
Level 89
1,579 SR
1,481 Elo+
Cupid
Cupid
 
Cupid
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
NephroToxic
Mulan
Level 119
God Stats
2W - 1L
1,755 SR
Queue Stats
130W - 133L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
SpawnSlays
Baron Samedi
Level 109
God Stats
13W - 13L
1,560 SR
Queue Stats
484W - 474L
1,440 Elo+
Solo
Lancelot
Lancelot
bizkit_killer
Lancelot
Level 59
God Stats
13W - 11L
1,581 SR
Queue Stats
163W - 186L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
0 / 1 / 7
7,111
508
7,129
12,429
9,512
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 1 / 4
8,145
582
6,829
13,731
5,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
9 / 1 / 2
8,580
613
13,013
6,502
2,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 4
9,248
661
12,334
10,757
12,122
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
SonaHat
Merlin
14
3 / 2 / 1
8,363
597
6,433
7,705
3,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
1 / 4 / 1
6,580
470
5,397
11,059
3,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Geb
 
Geb
10
0 / 3 / 1
6,012
429
3,419
13,281
8,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 5 / 1
7,247
518
5,368
13,561
15,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
SpawnSlays
Baron Samedi
13
2 / 3 / 1
7,668
548
3,617
8,638
4,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
bizkit_killer
Lancelot
13
3 / 4 / 2
7,354
525
9,039
14,600
6,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
18
Kills
6
6
Deaths
19
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
1
7
3.5
L
Cupid
 
Cupid
1
4
1
0.38
L
Geb
 
Geb
0
3
1
0.17
W
2
1
4
4
W
9
1
2
10
W
4
1
4
6
L
0
5
1
0.1
W
Merlin
SonaHat
Merlin
3
2
1
1.75
L
Baron Samedi
SpawnSlays
Baron Samedi
2
3
1
0.83
L
Lancelot
bizkit_killer
Lancelot
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,738
Damage
26,840
51,124
Taken
61,139
32,766
Mitigated
38,574
12,397
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,129
2,986
375
1,452
12,429
9,512
262
1,480
10,949
31,229
1,958
L
Cupid
 
Cupid
5,397
2,472
182
2,982
11,059
3,244
38
3,202
7,857
0
43,714
L
Geb
 
Geb
3,419
418
421
1,744
13,281
8,167
0
3,392
9,889
21,223
2,143
W
6,829
2,015
0
1,980
13,731
5,180
540
871
12,860
0
66,837
W
13,013
6,462
0
2,577
6,502
2,856
853
1,392
5,110
0
57,957
W
12,334
1,347
0
2,583
10,757
12,122
0
253
10,504
420
63,710
L
5,368
656
0
5,189
13,561
15,875
0
1,158
12,403
0
53,338
W
Merlin
SonaHat
Merlin
6,433
227
0
3,430
7,705
3,096
549
2,800
4,905
72,942
0
L
Baron Samedi
SpawnSlays
Baron Samedi
3,617
58
0
1,679
8,638
4,546
0
4,639
3,999
50,332
0
L
Lancelot
bizkit_killer
Lancelot
9,039
2,217
0
4,566
14,600
6,742
0
1,245
13,355
0
47,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,447
Gold Earned
34,861
466
Minions Killed
391
0
Camps Cleared
0
1,397,672
Distance Traveled
1,352,718
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,111
508
36
3
0
282,244
4
L
Cupid
6,580
470
85
6
0
250,667
2
L
Geb
6,012
429
30
2
0
270,248
3
W
Thor
8,145
582
109
8
0
281,651
5
W
Neith
8,580
613
98
7
0
277,252
4
W
Tyr
9,248
661
111
8
0
315,323
4
L
Mulan
7,247
518
106
8
0
240,750
0
W
Merlin
8,363
597
112
8
0
241,202
2
L
Baron Samedi
7,668
548
94
7
0
278,160
5
L
Lancelot
7,354
525
76
5
0
312,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role