Player Matchup

Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
AFriend7
Xing Tian
Level 108
God Stats
3W - 3L
1,483 SR
Queue Stats
109W - 121L
1,411 Elo+
Party 2
Cupid
Cupid
GreenBaySmurfs
Cupid
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 51L
1,464 Elo+
Party 2
Fenrir
Fenrir
RightoChaps
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,571 Elo+
Solo
Kukulkan
Kukulkan
Zacks
Kukulkan
Level 122
God Stats
3W - 2L
1,474 SR
Queue Stats
99W - 100L
1,463 Elo+
Solo
Team Averages
Level 117
1,491 SR
1,482 Elo+

VS

Team Averages
Level 127
1,441 SR
1,475 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Blestpack101
Cerberus
Level 109
God Stats
2W - 0L
1,513 SR
Queue Stats
76W - 79L
1,488 Elo+
Solo
Olorun
Olorun
Efac0
Olorun
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 24L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
Errorset_
Gilgamesh
Level 156
God Stats
1W - 0L
1,211 SR
Queue Stats
23W - 30L
1,463 Elo+
Party 1
Cernunnos
Cernunnos
SheiButta
Cernunnos
Level 154
God Stats
1W - 1L
1,481 SR
Queue Stats
20W - 30L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 5 / 6
9,990
666
25,764
12,752
6,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
AFriend7
Xing Tian
17
2 / 5 / 5
10,064
671
11,649
23,126
28,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
1 / 4 / 7
9,668
645
15,292
16,846
7,986
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
14
3 / 10 / 5
9,231
615
9,313
18,910
12,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Kukulkan
Zacks
Kukulkan
18
2 / 6 / 6
10,904
727
14,778
12,227
6,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
8 / 2 / 19
12,233
816
15,364
13,520
8,151
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
Blestpack101
Cerberus
17
3 / 3 / 23
11,526
768
12,372
25,960
38,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Olorun
Efac0
Olorun
19
10 / 3 / 17
11,855
790
15,980
19,316
13,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
Errorset_
Gilgamesh
17
2 / 3 / 20
10,372
691
12,952
22,080
24,585
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cernunnos
SheiButta
Cernunnos
18
7 / 2 / 16
11,522
768
21,125
15,801
9,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
125
10
Kills
30
30
Deaths
13
29
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
6
1
W
Danzaburou
 
Danzaburou
8
2
19
8.75
L
Xing Tian
AFriend7
Xing Tian
2
5
5
0.9
W
Cerberus
Blestpack101
Cerberus
3
3
23
4.83
W
Olorun
Efac0
Olorun
10
3
17
6.17
W
Gilgamesh
Errorset_
Gilgamesh
2
3
20
4
L
1
4
7
1.13
L
Fenrir
3
10
5
0.55
W
Cernunnos
SheiButta
Cernunnos
7
2
16
7.5
L
Kukulkan
Zacks
Kukulkan
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,796
Damage
77,793
83,861
Taken
96,677
62,376
Mitigated
94,760
25,492
Healing
41,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
25,764
1,253
1,707
2,897
12,752
6,056
420
4,091
8,661
45,575
0
W
Danzaburou
 
Danzaburou
15,364
4,977
730
3,550
13,520
8,151
3,302
7,820
5,700
0
35,548
L
Xing Tian
AFriend7
Xing Tian
11,649
1,159
659
2,703
23,126
28,959
0
7,334
15,792
16,955
0
W
Cerberus
Blestpack101
Cerberus
12,372
697
2,718
9,731
25,960
38,681
261
12,006
13,564
18,988
0
W
Olorun
Efac0
Olorun
15,980
8,658
2,202
7,017
19,316
13,437
3,521
9,724
9,554
41,040
2,458
W
Gilgamesh
Errorset_
Gilgamesh
12,952
2,736
3,814
2,817
22,080
24,585
145
12,529
9,332
0
19,896
L
15,292
6,648
4,117
6,798
16,846
7,986
1,453
5,822
11,024
0
28,996
L
Fenrir
9,313
3,359
1,545
2,575
18,910
12,854
0
6,650
12,260
0
10,725
W
Cernunnos
SheiButta
Cernunnos
21,125
8,051
3,532
4,996
15,801
9,906
1,673
10,112
5,600
0
41,492
L
Kukulkan
Zacks
Kukulkan
14,778
685
735
1,756
12,227
6,521
177
3,753
8,474
39,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,857
Gold Earned
57,508
149
Minions Killed
184
0
Camps Cleared
0
1,378,916
Distance Traveled
1,352,124
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,990
666
52
3
0
297,679
5
W
Danzaburou
12,233
816
44
3
0
279,426
2
L
Xing Tian
10,064
671
8
1
0
283,085
0
W
Cerberus
11,526
768
25
2
0
267,310
3
W
Olorun
11,855
790
50
3
0
238,374
0
W
Gilgamesh
10,372
691
10
1
0
298,992
0
L
Cupid
9,668
645
25
2
0
274,087
0
L
Fenrir
9,231
615
7
0
0
242,223
0
W
Cernunnos
11,522
768
55
4
0
268,022
1
L
Kukulkan
10,904
727
57
4
0
281,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role