Player Matchup

Arachne
Arachne
Nodnarb2001
Arachne
Level 91
God Stats
2W - 1L
1,288 SR
Queue Stats
111W - 98L
1,490 Elo+
Party 2
Neith
Neith
Sr_Rome7
Neith
Level 67
God Stats
10W - 10L
1,463 SR
Queue Stats
21W - 31L
1,320 Elo+
Solo
King Arthur
King Arthur
Wilton01
King Arthur
Level 28
God Stats
4W - 2L
1,340 SR
Queue Stats
49W - 44L
1,484 Elo+
Party 2
Ares
Ares
cratos8272
Ares
Level 72
God Stats
4W - 2L
1,584 SR
Queue Stats
186W - 190L
1,480 Elo+
Party 2
Hel
Hel
facundo6161
Hel
Level 148
God Stats
1W - 4L
1,326 SR
Queue Stats
472W - 456L
1,507 Elo+
Party 2
Team Averages
Level 81
1,400 SR
1,456 Elo+

VS

Team Averages
Level 64
1,499 SR
1,281 Elo+
Neith
Neith
AngelBlum_
Neith
Level 7
God Stats
0W - 2L
1,355 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Geb
Geb
BeltranRoys
Geb
Level 109
God Stats
2W - 2L
1,625 SR
Queue Stats
40W - 39L
1,467 Elo+
Party 1
Pele
Pele
HenriqueOsvaldo
Pele
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,023 Elo+
Party 3
Olorun
Olorun
Jxliuss
Olorun
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,058 Elo+
Party 3
Bellona
Bellona
pardon_relatif
Bellona
Level 122
God Stats
7W - 9L
1,516 SR
Queue Stats
233W - 256L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Nodnarb2001
Arachne
13
4 / 1 / 2
8,714
581
3,275
12,369
5,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
Sr_Rome7
Neith
13
5 / 2 / 2
9,223
615
6,085
8,335
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
Wilton01
King Arthur
12
2 / 2 / 3
8,085
539
8,276
16,915
16,814
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 1 / 8
7,742
516
3,926
11,249
11,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 1 / 5
10,012
667
12,710
7,330
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
3 / 5 / 1
7,899
527
5,522
9,376
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

10
0 / 2 / 3
6,678
445
7,105
13,820
9,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
2 / 0 / 1
7,675
512
5,344
10,963
4,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
Jxliuss
Olorun
8
0 / 4 / 0
5,427
362
1,281
6,612
2,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 4 / 2
6,907
460
7,301
15,394
13,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
15
Kills
5
7
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
3
5
1
0.7
L
0
2
3
0.75
L
2
0
1
2.5
L
Olorun
Jxliuss
Olorun
0
4
0
0
W
Arachne
Nodnarb2001
Arachne
4
1
2
5
W
Neith
Sr_Rome7
Neith
5
2
2
3
W
King Arthur
Wilton01
King Arthur
2
2
3
1.75
W
0
1
8
4
W
4
1
5
6.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,272
Damage
26,553
56,198
Taken
56,165
40,279
Mitigated
34,272
16,116
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
5,522
3,112
0
819
9,376
3,979
58
2,332
7,044
0
43,785
L
7,105
1,520
437
4,093
13,820
9,682
0
4,295
9,525
30,708
0
L
5,344
628
0
625
10,963
4,321
250
2,779
8,184
0
59,074
L
Olorun
Jxliuss
Olorun
1,281
126
0
568
6,612
2,640
0
3,488
3,124
23,700
0
W
Arachne
Nodnarb2001
Arachne
3,275
1,974
0
4,638
12,369
5,365
3,264
1,161
11,208
0
62,669
W
Neith
Sr_Rome7
Neith
6,085
2,948
380
2,236
8,335
3,760
2,212
1,384
6,951
0
57,244
W
King Arthur
Wilton01
King Arthur
8,276
2,591
0
1,500
16,915
16,814
788
2,209
14,706
0
43,237
W
3,926
319
0
1,669
11,249
11,006
466
2,138
9,111
13,930
4,431
W
12,710
1,418
2,688
3,005
7,330
3,334
1,644
2,155
5,175
99,786
0
L
7,301
3,387
36
5,463
15,394
13,650
374
3,448
11,946
0
47,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,776
Gold Earned
34,586
434
Minions Killed
328
0
Camps Cleared
0
1,531,808
Distance Traveled
1,322,671
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,899
527
89
6
0
261,868
2
L
Geb
6,678
445
36
2
0
310,119
1
L
Pele
7,675
512
107
7
0
309,704
0
L
Olorun
5,427
362
31
2
0
152,903
0
W
Arachne
8,714
581
101
7
0
358,562
2
W
Neith
9,223
615
96
6
0
238,969
3
W
King Arthur
8,085
539
54
4
0
311,722
0
W
Ares
7,742
516
29
2
0
297,247
0
W
Hel
10,012
667
154
10
0
325,308
0
L
Bellona
6,907
460
65
4
0
288,077
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role