Player Matchup

Lancelot
Lancelot
FaDeImmortal228
Lancelot
Level 69
God Stats
3W - 4L
1,489 SR
Queue Stats
83W - 112L
1,416 Elo+
Solo
Chernobog
Chernobog
Fat girls2265
Chernobog
Level 79
God Stats
1W - 1L
1,705 SR
Queue Stats
9W - 11L
1,359 Elo+
Solo
Bacchus
Bacchus
Workbench29397
Bacchus
Level 69
God Stats
14W - 9L
1,698 SR
Queue Stats
72W - 91L
1,421 Elo+
Party 1
Ne Zha
Ne Zha
Workbenchh
Ne Zha
Level 69
God Stats
1W - 3L
1,391 SR
Queue Stats
56W - 76L
1,390 Elo+
Party 1
Anubis
Anubis
yonsam117
Anubis
Level 93
God Stats
2W - 2L
1,727 SR
Queue Stats
178W - 199L
1,503 Elo+
Party 1
Team Averages
Level 76
1,602 SR
1,418 Elo+

VS

Team Averages
Level 63
1,615 SR
1,543 Elo+
Rama
Rama
Atomhype
Rama
Level 28
God Stats
8W - 0L
1,948 SR
Queue Stats
50W - 22L
1,680 Elo+
Party 3
King Arthur
King Arthur
BRIAN0_09
King Arthur
Level 19
God Stats
1W - 0L
1,242 SR
Queue Stats
14W - 10L
1,528 Elo+
Party 2
Ne Zha
Ne Zha
BasedSosa
Ne Zha
Level 62
God Stats
5W - 2L
1,702 SR
Queue Stats
117W - 69L
1,625 Elo+
Party 3
Baba Yaga
Baba Yaga
HIPPIEGAYMER28
Baba Yaga
Level 119
God Stats
3W - 1L
1,652 SR
Queue Stats
42W - 39L
1,471 Elo+
Party 2
Atlas
Atlas
andreselizondo90
Atlas
Level 88
God Stats
2W - 4L
1,533 SR
Queue Stats
29W - 37L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
18
1 / 2 / 0
11,396
518
10,649
17,357
16,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chernobog
Fat girls2265
Chernobog
14
0 / 4 / 1
8,463
385
8,944
14,531
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 4 / 2
8,777
399
10,201
21,132
23,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Workbenchh
Ne Zha
14
1 / 4 / 0
8,960
407
5,012
18,533
7,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
yonsam117
Anubis
18
5 / 6 / 0
11,861
539
16,939
16,258
7,295
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
6 / 0 / 5
11,373
517
18,530
17,953
7,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
BRIAN0_09
King Arthur
18
3 / 1 / 2
11,329
515
12,699
20,550
21,743
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ne Zha
BasedSosa
Ne Zha
20
5 / 1 / 8
12,226
556
13,788
19,060
8,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
HIPPIEGAYMER28
Baba Yaga
18
5 / 4 / 5
11,564
526
11,301
12,683
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 1 / 9
9,582
436
2,393
16,852
18,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
7
Kills
20
20
Deaths
7
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Rama
6
0
5
8.5
W
King Arthur
BRIAN0_09
King Arthur
3
1
2
4
W
Ne Zha
BasedSosa
Ne Zha
5
1
8
9
L
Lancelot
1
2
0
0.5
L
Chernobog
Fat girls2265
Chernobog
0
4
1
0.13
W
Baba Yaga
HIPPIEGAYMER28
Baba Yaga
5
4
5
1.88
L
0
4
2
0.25
L
Ne Zha
Workbenchh
Ne Zha
1
4
0
0.25
W
1
1
9
5.5
L
Anubis
yonsam117
Anubis
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,745
Damage
58,711
87,811
Taken
87,098
59,685
Mitigated
60,727
29,111
Healing
24,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
18,530
15,009
0
11,057
17,953
7,337
2,039
5,602
12,351
0
120,504
W
King Arthur
BRIAN0_09
King Arthur
12,699
1,148
0
1,500
20,550
21,743
382
939
18,409
242
83,156
W
Ne Zha
BasedSosa
Ne Zha
13,788
5,288
0
3,961
19,060
8,341
0
5,883
13,133
0
126,445
L
Lancelot
10,649
1,952
0
6,172
17,357
16,471
452
691
16,666
0
80,588
L
Chernobog
Fat girls2265
Chernobog
8,944
5,262
89
4,080
14,531
5,263
928
967
13,564
0
61,698
W
Baba Yaga
HIPPIEGAYMER28
Baba Yaga
11,301
478
548
3,730
12,683
4,920
1,005
7,993
4,690
87,019
0
L
10,201
1,287
424
4,462
21,132
23,220
411
4,048
17,084
43,198
4,864
L
Ne Zha
Workbenchh
Ne Zha
5,012
1,383
0
8,193
18,533
7,436
0
1,352
17,181
0
66,837
W
2,393
713
0
3,444
16,852
18,386
127
7,968
8,884
27,175
0
L
Anubis
yonsam117
Anubis
16,939
483
0
5,691
16,258
7,295
705
7,008
9,250
94,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,457
Gold Earned
56,074
585
Minions Killed
635
0
Camps Cleared
0
2,010,760
Distance Traveled
2,110,190
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,373
517
162
7
0
417,863
4
W
King Arthur
11,329
515
140
6
0
429,035
1
W
Ne Zha
12,226
556
160
7
0
494,579
7
L
Lancelot
11,396
518
176
8
0
385,771
3
L
Chernobog
8,463
385
74
3
0
351,909
6
W
Baba Yaga
11,564
526
146
7
0
431,879
2
L
Bacchus
8,777
399
85
4
0
421,952
4
L
Ne Zha
8,960
407
94
4
0
482,047
7
W
Atlas
9,582
436
27
1
0
336,834
1
L
Anubis
11,861
539
156
7
0
369,081
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role