Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Jorburgo
Sol
Level 159
God Stats
0W - 2L
1,542 SR
Queue Stats
24W - 20L
1,607 Elo+
Party 2
Danzaburou
Danzaburou
Mateom100301
Danzaburou
Level 153
God Stats
0W - 1L
1,200 SR
Queue Stats
27W - 26L
1,551 Elo+
Party 2
Amaterasu
Amaterasu
PhoenixSordauc
Amaterasu
Level 159
God Stats
1W - 1L
1,616 SR
Queue Stats
31W - 28L
1,603 Elo+
Party 3
Sobek
Sobek
Zekriontrox
Sobek
Level 157
God Stats
1W - 2L
1,521 SR
Queue Stats
112W - 110L
1,571 Elo+
Party 3
Team Averages
Level 156
1,476 SR
1,566 Elo+

VS

Team Averages
Level 131
1,593 SR
1,591 Elo+
Set
Set
 
Set
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
LordDonutofDoom
Hera
Level 89
God Stats
2W - 1L
1,557 SR
Queue Stats
8W - 3L
1,672 Elo+
Party 1
Bellona
Bellona
MaestroMaestro
Bellona
Level 160
God Stats
1W - 0L
1,730 SR
Queue Stats
18W - 16L
1,621 Elo+
Party 1
Baron Samedi
Baron Samedi
Perseo95
Baron Samedi
Level 156
God Stats
3W - 2L
1,542 SR
Queue Stats
153W - 159L
1,549 Elo+
Solo
Chiron
Chiron
keefbahuna
Chiron
Level 106
God Stats
36W - 20L
1,635 SR
Queue Stats
106W - 83L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
4 / 2 / 4
10,389
742
6,138
13,656
16,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
2 / 5 / 5
9,947
711
17,916
24,987
11,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Mateom100301
Danzaburou
15
1 / 6 / 5
9,404
672
7,037
21,303
9,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
PhoenixSordauc
Amaterasu
16
1 / 0 / 2
9,276
663
2,871
10,775
13,822
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 1 / 4
8,563
612
6,614
17,616
22,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
18
5 / 1 / 4
11,137
796
15,895
15,044
10,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
0 / 1 / 6
9,919
709
7,233
7,713
3,950
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 2 / 6
10,522
752
17,347
18,305
21,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Perseo95
Baron Samedi
18
5 / 4 / 4
11,179
799
19,846
16,040
9,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
keefbahuna
Chiron
17
1 / 0 / 10
10,469
748
15,664
8,541
4,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
8
Kills
14
14
Deaths
8
20
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
4
2
4
3
W
Set
 
Set
5
1
4
7
L
2
5
5
0.9
W
0
1
6
3
W
3
2
6
3
L
Danzaburou
Mateom100301
Danzaburou
1
6
5
0.58
W
Baron Samedi
Perseo95
Baron Samedi
5
4
4
1.75
L
Amaterasu
PhoenixSordauc
Amaterasu
1
0
2
2
L
0
1
4
2
W
Chiron
keefbahuna
Chiron
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,576
Damage
75,985
88,337
Taken
65,643
74,636
Mitigated
49,611
22,899
Healing
23,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,138
937
5,097
2,446
13,656
16,567
34
4,845
8,620
25,177
0
W
Set
 
Set
15,895
6,741
0
2,952
15,044
10,830
2,185
5,375
9,402
0
57,361
L
17,916
7,383
0
7,996
24,987
11,898
2,297
6,525
18,215
63,704
0
W
7,233
1,846
0
1,912
7,713
3,950
2,773
3,291
4,422
32,537
0
W
17,347
3,330
0
4,413
18,305
21,487
814
7,613
10,486
0
32,779
L
Danzaburou
Mateom100301
Danzaburou
7,037
2,421
0
2,182
21,303
9,689
585
3,928
17,133
0
29,076
W
Baron Samedi
Perseo95
Baron Samedi
19,846
1,005
2,822
6,749
16,040
9,217
1,391
8,457
7,402
53,119
0
L
Amaterasu
PhoenixSordauc
Amaterasu
2,871
700
0
2,270
10,775
13,822
0
2,637
7,791
0
23,358
L
6,614
221
0
2,908
17,616
22,660
0
8,365
8,855
14,833
0
W
Chiron
keefbahuna
Chiron
15,664
6,645
1,615
3,164
8,541
4,127
2,627
5,046
3,263
0
47,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,579
Gold Earned
53,226
252
Minions Killed
297
0
Camps Cleared
0
1,335,738
Distance Traveled
1,587,500
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,389
742
30
2
0
246,469
5
W
Set
11,137
796
58
4
0
361,893
5
L
Sol
9,947
711
99
7
0
243,450
0
W
Hera
9,919
709
53
4
0
301,354
1
W
Bellona
10,522
752
27
2
0
335,975
2
L
Danzaburou
9,404
672
60
4
0
243,288
3
W
Baron Samedi
11,179
799
91
7
0
280,288
0
L
Amaterasu
9,276
663
46
3
0
317,700
4
L
Sobek
8,563
612
17
1
0
284,831
2
W
Chiron
10,469
748
68
5
0
307,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role