Player Matchup

Ravana
Ravana
FALCON LOONEY
Ravana
Level 160
God Stats
33W - 30L
1,563 SR
Queue Stats
382W - 411L
1,473 Elo+
Party 2
Ishtar
Ishtar
KingRobbStark
Ishtar
Level 145
God Stats
1W - 2L
1,544 SR
Queue Stats
77W - 92L
1,450 Elo+
Solo
Cthulhu
Cthulhu
MalcolmX 713898
Cthulhu
Level 126
God Stats
12W - 10L
1,623 SR
Queue Stats
892W - 1,041L
1,558 Elo+
Party 2
Agni
Agni
iBlaktimusPrime
Agni
Level 160
God Stats
3W - 3L
1,644 SR
Queue Stats
585W - 694L
1,491 Elo+
Party 2
Hercules
Hercules
tyDuDeKing
Hercules
Level 157
God Stats
0W - 1L
1,644 SR
Queue Stats
8W - 8L
1,522 Elo+
Solo
Team Averages
Level 150
1,604 SR
1,499 Elo+

VS

Team Averages
Level 137
1,608 SR
1,484 Elo+
Tyr
Tyr
 
Tyr
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CatFishWilly
Artemis
Level 104
God Stats
15W - 8L
1,666 SR
Queue Stats
263W - 257L
1,572 Elo+
Party 1
Thanatos
Thanatos
DiegoExterminado
Thanatos
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,281 Elo+
Solo
Ao Kuang
Ao Kuang
YupBKRandom
Ao Kuang
Level 119
God Stats
4W - 0L
1,756 SR
Queue Stats
115W - 122L
1,563 Elo+
Party 1
Baron Samedi
Baron Samedi
j_church
Baron Samedi
Level 156
God Stats
10W - 4L
1,617 SR
Queue Stats
414W - 406L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 2
8,536
776
7,344
12,941
6,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 5 / 2
7,900
718
7,625
11,880
5,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 1 / 3
7,872
716
7,612
10,738
11,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 2
7,537
685
5,007
7,995
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
tyDuDeKing
Hercules
14
3 / 0 / 3
8,083
735
11,603
9,167
9,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
3 / 2 / 4
8,175
743
8,835
13,827
16,996
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
CatFishWilly
Artemis
15
2 / 1 / 4
8,334
758
8,371
6,691
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
7 / 3 / 5
8,584
780
8,566
11,569
5,631
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
YupBKRandom
Ao Kuang
14
2 / 1 / 8
8,418
765
9,712
16,257
14,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
j_church
Baron Samedi
17
2 / 0 / 8
8,922
811
8,542
6,863
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
7
Kills
16
16
Deaths
7
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
2
4
2.5
W
Artemis
CatFishWilly
Artemis
2
1
4
4
W
7
3
5
3.17
L
3
7
2
0.57
L
0
5
2
0.2
L
0
1
3
1.5
W
Ao Kuang
YupBKRandom
Ao Kuang
2
1
8
6
L
1
3
2
0.67
W
Baron Samedi
j_church
Baron Samedi
2
0
8
6
L
Hercules
tyDuDeKing
Hercules
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,191
Damage
44,026
52,721
Taken
55,207
34,569
Mitigated
43,697
9,460
Healing
23,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,835
1,204
0
2,859
13,827
16,996
0
4,128
9,527
0
22,231
W
Artemis
CatFishWilly
Artemis
8,371
4,568
0
1,622
6,691
3,018
2,049
281
6,366
0
32,244
W
8,566
1,920
0
7,179
11,569
5,631
0
2,888
8,510
0
22,607
L
7,344
2,431
958
1,881
12,941
6,119
108
3,733
9,208
0
14,187
L
7,625
4,404
0
2,572
11,880
5,000
439
4,302
7,578
0
36,457
L
7,612
462
242
1,214
10,738
11,309
145
4,989
5,749
20,501
0
W
Ao Kuang
YupBKRandom
Ao Kuang
9,712
3,992
1,506
4,476
16,257
14,044
22
3,718
12,091
20,964
0
L
5,007
367
0
216
7,995
3,113
0
1,068
6,927
20,120
0
W
Baron Samedi
j_church
Baron Samedi
8,542
545
2,661
3,136
6,863
4,008
512
1,604
5,132
41,471
0
L
Hercules
tyDuDeKing
Hercules
11,603
2,877
0
2,377
9,167
9,028
0
4,162
5,005
0
22,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,928
Gold Earned
42,433
176
Minions Killed
216
0
Camps Cleared
0
1,052,948
Distance Traveled
1,143,067
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,175
743
34
3
0
258,103
2
W
Artemis
8,334
758
57
5
0
194,082
0
W
Thanatos
8,584
780
18
2
0
228,948
0
L
Ravana
8,536
776
19
2
0
200,232
2
L
Ishtar
7,900
718
75
7
0
197,943
1
L
Cthulhu
7,872
716
25
2
0
244,418
1
W
Ao Kuang
8,418
765
25
2
0
233,234
0
L
Agni
7,537
685
25
2
0
192,461
1
W
Baron Samedi
8,922
811
82
7
0
228,700
1
L
Hercules
8,083
735
32
3
0
217,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role