Player Matchup

Danzaburou
Danzaburou
Chaıned
Danzaburou
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 1L
2,063 Elo+
Party 1
Bacchus
Bacchus
II Nico ll
Bacchus
Level 160
God Stats
2W - 2L
1,575 SR
Queue Stats
408W - 159L
1,906 Elo+
Party 1
Rama
Rama
NotFatty
Rama
Level 160
God Stats
3W - 1L
1,946 SR
Queue Stats
260W - 149L
1,675 Elo+
Party 1
Cu Chulainn
Cu Chulainn
StonedKorean
Cu Chulainn
Level 160
God Stats
4W - 2L
1,883 SR
Queue Stats
549W - 195L
1,833 Elo+
Party 1
Athena
Athena
Victorypandas
Athena
Level 155
God Stats
1W - 0L
1,224 SR
Queue Stats
33W - 30L
1,624 Elo+
Solo
Team Averages
Level 148
1,626 SR
1,820 Elo+

VS

Team Averages
Level 150
1,554 SR
1,610 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Rain Apollo
Hou Yi
Level 160
God Stats
1W - 3L
1,432 SR
Queue Stats
304W - 278L
1,570 Elo+
Solo
Janus
Janus
SimpIyPray
Janus
Level 129
God Stats
1W - 1L
1,789 SR
Queue Stats
56W - 26L
1,723 Elo+
Party 2
Tiamat
Tiamat
SoloOrSlime
Tiamat
Level 160
God Stats
0W - 4L
1,401 SR
Queue Stats
414W - 371L
1,578 Elo+
Solo
Cabrakan
Cabrakan
exotic_one11
Cabrakan
Level 158
God Stats
16W - 15L
1,649 SR
Queue Stats
316W - 268L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chaıned
Danzaburou
10
4 / 0 / 2
6,305
631
3,826
6,899
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
II Nico ll
Bacchus
8
0 / 1 / 3
5,151
515
3,405
7,963
5,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
10
1 / 0 / 2
5,838
584
4,325
6,524
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
StonedKorean
Cu Chulainn
11
1 / 0 / 1
6,066
607
2,984
6,504
3,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 3
5,917
592
4,989
6,913
3,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 3 / 0
4,560
456
3,808
8,444
2,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
8
0 / 2 / 1
4,902
490
5,624
7,049
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
10
1 / 0 / 0
5,806
581
3,687
3,365
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
9
0 / 2 / 0
5,443
544
2,955
5,843
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
exotic_one11
Cabrakan
7
0 / 1 / 1
4,806
481
2,586
7,353
5,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
8
Kills
1
1
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
0
0
W
Danzaburou
Chaıned
Danzaburou
4
0
2
5
W
Bacchus
II Nico ll
Bacchus
0
1
3
1.5
W
Rama
1
0
2
2
L
Hou Yi
0
2
1
0.25
L
Janus
1
0
0
1
L
Tiamat
0
2
0
0
W
Cu Chulainn
StonedKorean
Cu Chulainn
1
0
1
1.5
W
2
0
3
3.5
L
Cabrakan
exotic_one11
Cabrakan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,529
Damage
18,660
34,803
Taken
32,054
17,961
Mitigated
15,445
16,328
Healing
9,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,808
648
0
1,186
8,444
2,851
0
1,709
6,472
0
28,243
W
Danzaburou
Chaıned
Danzaburou
3,826
1,467
0
1,776
6,899
2,845
0
1,410
5,489
0
40,755
W
Bacchus
II Nico ll
Bacchus
3,405
741
304
3,465
7,963
5,703
0
1,521
5,755
15,752
989
W
Rama
4,325
3,402
0
4,304
6,524
2,008
172
923
5,601
0
40,924
L
Hou Yi
5,624
2,402
0
2,932
7,049
2,198
0
1,250
5,799
0
30,638
L
Janus
3,687
780
0
1,072
3,365
1,168
0
238
2,937
47,080
0
L
Tiamat
2,955
433
0
2,136
5,843
3,337
546
2,039
3,410
31,825
0
W
Cu Chulainn
StonedKorean
Cu Chulainn
2,984
832
0
3,799
6,504
3,731
0
2,874
3,630
0
44,065
W
4,989
1,437
0
2,680
6,913
3,674
0
2,765
4,148
33,959
0
L
Cabrakan
exotic_one11
Cabrakan
2,586
644
0
1,724
7,353
5,891
0
2,378
4,819
9,407
1,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,277
Gold Earned
25,517
321
Minions Killed
281
0
Camps Cleared
0
1,024,271
Distance Traveled
939,913
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,560
456
50
5
0
227,997
3
W
Danzaburou
6,305
631
75
8
0
217,188
2
W
Bacchus
5,151
515
22
2
0
201,887
2
W
Rama
5,838
584
84
8
0
179,102
3
L
Hou Yi
4,902
490
54
5
0
158,939
4
L
Janus
5,806
581
84
8
0
198,618
2
L
Tiamat
5,443
544
69
7
0
178,052
1
W
Cu Chulainn
6,066
607
72
7
0
206,007
3
W
Athena
5,917
592
68
7
0
220,087
2
L
Cabrakan
4,806
481
24
2
0
176,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role