Player Matchup

Tyr
Tyr
 
Tyr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
IDroepcke
Sun Wukong
Level 60
God Stats
3W - 6L
1,466 SR
Queue Stats
311W - 329L
1,559 Elo+
Solo
Hun Batz
Hun Batz
Magic Plantain
Hun Batz
Level 132
God Stats
1W - 1L
1,775 SR
Queue Stats
35W - 39L
1,538 Elo+
Party 2
He Bo
He Bo
Sage yami
He Bo
Level 160
God Stats
0W - 5L
1,081 SR
Queue Stats
282W - 275L
1,521 Elo+
Party 1
Skadi
Skadi
Sheedifidouh
Skadi
Level 146
God Stats
3W - 5L
1,473 SR
Queue Stats
340W - 308L
1,546 Elo+
Party 1
Team Averages
Level 130
1,459 SR
1,533 Elo+

VS

Team Averages
Level 114
1,544 SR
1,554 Elo+
Rama
Rama
 
Rama
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Kirito7192
Osiris
Level 95
God Stats
1W - 1L
1,349 SR
Queue Stats
215W - 226L
1,450 Elo+
Solo
Ah Puch
Ah Puch
Notorious TMW
Ah Puch
Level 149
God Stats
8W - 3L
1,711 SR
Queue Stats
369W - 389L
1,576 Elo+
Solo
Eset
Eset
Pacothewaco
Eset
Level 128
God Stats
3W - 0L
1,863 SR
Queue Stats
214W - 222L
1,543 Elo+
Solo
Cu Chulainn
Cu Chulainn
Wulfvrmentis
Cu Chulainn
Level 69
God Stats
1W - 0L
1,295 SR
Queue Stats
8W - 3L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
2 / 7 / 5
9,945
622
8,689
23,626
25,017
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sun Wukong
IDroepcke
Sun Wukong
18
1 / 5 / 5
9,777
611
15,634
20,866
26,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
17
2 / 7 / 5
10,475
655
11,795
15,097
9,196
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
Sage yami
He Bo
20
6 / 4 / 4
11,405
713
20,603
14,572
7,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 8 / 5
10,027
627
13,206
16,771
7,774
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
5 / 2 / 16
11,637
727
8,785
14,055
7,547
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Kirito7192
Osiris
20
13 / 4 / 13
13,469
842
14,643
23,503
33,202
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
20
6 / 4 / 21
12,594
787
28,456
16,213
10,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
5 / 2 / 20
12,202
763
18,718
20,631
12,111
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Wulfvrmentis
Cu Chulainn
17
2 / 1 / 17
10,737
671
8,115
12,545
12,327
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
118
12
Kills
31
31
Deaths
13
24
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
7
5
0.64
W
Rama
 
Rama
5
2
16
6.5
L
Sun Wukong
IDroepcke
Sun Wukong
1
5
5
0.7
W
Osiris
Kirito7192
Osiris
13
4
13
4.88
L
Hun Batz
2
7
5
0.64
W
Ah Puch
6
4
21
4.13
W
5
2
20
7.5
L
He Bo
Sage yami
He Bo
6
4
4
2
L
1
8
5
0.44
W
Cu Chulainn
Wulfvrmentis
Cu Chulainn
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,927
Damage
78,717
90,932
Taken
86,947
75,973
Mitigated
75,229
23,801
Healing
27,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,689
558
3,013
5,253
23,626
25,017
0
15,313
8,313
0
15,109
W
Rama
 
Rama
8,785
6,566
1,230
2,130
14,055
7,547
2,375
3,296
10,580
0
21,549
L
Sun Wukong
IDroepcke
Sun Wukong
15,634
1,420
2,030
5,194
20,866
26,871
0
7,559
13,307
0
30,640
W
Osiris
Kirito7192
Osiris
14,643
4,889
3,463
4,724
23,503
33,202
2,180
4,560
18,413
4,749
24,493
L
Hun Batz
11,795
1,947
458
758
15,097
9,196
757
9,450
5,647
0
28,635
W
Ah Puch
28,456
500
1,113
4,245
16,213
10,042
1,364
4,357
11,518
59,054
0
W
18,718
993
3,774
5,787
20,631
12,111
1,769
5,331
14,904
40,603
0
L
He Bo
Sage yami
He Bo
20,603
377
2,090
4,276
14,572
7,115
578
7,777
6,795
34,576
0
L
13,206
4,919
0
729
16,771
7,774
317
9,072
7,699
0
33,531
W
Cu Chulainn
Wulfvrmentis
Cu Chulainn
8,115
1,706
202
892
12,545
12,327
680
3,059
9,432
0
18,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,629
Gold Earned
60,639
174
Minions Killed
178
0
Camps Cleared
0
1,374,613
Distance Traveled
1,497,814
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,945
622
23
1
0
291,512
3
W
Rama
11,637
727
27
2
0
272,560
0
L
Sun Wukong
9,777
611
14
1
0
245,850
0
W
Osiris
13,469
842
15
1
0
291,736
0
L
Hun Batz
10,475
655
36
2
0
299,723
2
W
Ah Puch
12,594
787
67
4
0
286,285
0
W
Eset
12,202
763
43
3
0
331,244
2
L
He Bo
11,405
713
50
3
0
274,820
0
L
Skadi
10,027
627
51
3
0
262,708
0
W
Cu Chulainn
10,737
671
26
2
0
315,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role