Player Matchup

Cupid
Cupid
 
Cupid
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BribonCyric
Atlas
Level 46
God Stats
0W - 1L
1,264 SR
Queue Stats
1W - 4L
1,291 Elo+
Solo
Susano
Susano
TodWald
Susano
Level 108
God Stats
2W - 2L
1,617 SR
Queue Stats
151W - 132L
1,410 Elo+
Party 1
Cernunnos
Cernunnos
memelle17
Cernunnos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 99L
1,404 Elo+
Party 1
Rama
Rama
yngve_hardRock
Rama
Level 121
God Stats
6W - 5L
1,513 SR
Queue Stats
1,074W - 1,107L
1,438 Elo+
Solo
Team Averages
Level 103
1,479 SR
1,409 Elo+

VS

Team Averages
Level 73
1,521 SR
1,341 Elo+
Sobek
Sobek
Akadortt
Sobek
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 15L
1,093 Elo+
Solo
Baron Samedi
Baron Samedi
GodOofGunns
Baron Samedi
Level 86
God Stats
2W - 2L
1,301 SR
Queue Stats
82W - 90L
1,421 Elo+
Party 2
Kali
Kali
IvanPuche
Kali
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 48L
1,417 Elo+
Solo
Zeus
Zeus
JoERi_BoZ
Zeus
Level 125
God Stats
6W - 4L
1,488 SR
Queue Stats
226W - 263L
1,376 Elo+
Solo
Scylla
Scylla
The-Arya
Scylla
Level 86
God Stats
3W - 0L
1,817 SR
Queue Stats
19W - 22L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
3 / 4 / 5
9,883
706
10,989
11,572
6,732
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 9 / 6
9,945
710
12,854
24,718
36,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
TodWald
Susano
14
1 / 5 / 2
8,122
580
9,191
14,622
15,453
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
memelle17
Cernunnos
18
3 / 2 / 4
9,569
684
13,466
11,952
6,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 10 / 3
7,889
564
4,646
18,942
9,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Akadortt
Sobek
16
1 / 2 / 19
10,754
768
5,508
21,490
31,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
GodOofGunns
Baron Samedi
17
5 / 1 / 19
10,524
752
15,826
14,535
9,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kali
16
6 / 4 / 15
11,082
792
9,386
19,048
11,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
19
8 / 1 / 13
11,169
798
24,978
8,357
4,425
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
The-Arya
Scylla
19
9 / 1 / 17
11,490
821
18,041
11,458
5,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
112
8
Kills
29
30
Deaths
9
20
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
4
5
1.38
W
Sobek
Akadortt
Sobek
1
2
19
5.25
L
1
9
6
0.44
W
Baron Samedi
GodOofGunns
Baron Samedi
5
1
19
14.5
W
Kali
6
4
15
3.38
W
Zeus
8
1
13
14.5
W
Scylla
The-Arya
Scylla
9
1
17
17.5
L
Susano
TodWald
Susano
1
5
2
0.4
L
Cernunnos
memelle17
Cernunnos
3
2
4
2.5
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,146
Damage
73,739
81,806
Taken
74,888
74,889
Mitigated
63,020
19,446
Healing
41,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
10,989
3,728
7,266
3,209
11,572
6,732
1,393
10,295
1,277
0
24,537
W
Sobek
Akadortt
Sobek
5,508
685
787
4,576
21,490
31,614
1,019
3,600
17,890
8,847
0
L
12,854
4,217
208
1,886
24,718
36,720
310
16,940
7,778
26,231
0
W
Baron Samedi
GodOofGunns
Baron Samedi
15,826
811
11,663
7,592
14,535
9,997
1,026
3,077
11,458
33,212
0
W
Kali
9,386
4,059
3,443
6,343
19,048
11,213
1,555
2,673
16,375
0
19,730
W
Zeus
24,978
1,728
1,018
1,085
8,357
4,425
2,303
1,031
7,326
55,209
0
W
Scylla
The-Arya
Scylla
18,041
652
2,068
2,702
11,458
5,771
1,333
2,473
8,985
31,377
0
L
Susano
TodWald
Susano
9,191
445
458
2,187
14,622
15,453
502
11,288
3,334
0
12,192
L
Cernunnos
memelle17
Cernunnos
13,466
4,745
1,141
2,903
11,952
6,186
1,736
11,045
907
0
28,968
L
4,646
3,327
0
188
18,942
9,798
423
14,785
4,157
0
7,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,408
Gold Earned
55,019
101
Minions Killed
147
0
Camps Cleared
0
1,108,696
Distance Traveled
1,342,152
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,883
706
30
2
0
240,296
1
W
Sobek
10,754
768
9
1
0
261,401
0
L
Atlas
9,945
710
17
1
0
188,352
1
W
Baron Samedi
10,524
752
42
3
0
272,009
0
W
Kali
11,082
792
15
1
0
277,388
1
W
Zeus
11,169
798
54
4
0
259,812
0
W
Scylla
11,490
821
27
2
0
271,542
0
L
Susano
8,122
580
6
0
0
250,088
0
L
Cernunnos
9,569
684
40
3
0
242,851
0
L
Rama
7,889
564
8
1
0
187,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role