Player Matchup

He Bo
He Bo
Diamond V
 
He Bo
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond II
 
Ravana
Diamond II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum I
 
Ares
Platinum I
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
aJRG
Rama
Masters
Level 155
God Stats
25W - 25L
1,586 SR
Queue Stats
344W - 314L
2,913 MMR
Solo
Loki
Loki
Diamond V
éoalegcarai
Loki
Diamond V
Level 149
God Stats
2W - 0L
1,567 SR
Queue Stats
153W - 146L
2,062 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,531 SR
1,895 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,604 SR
2,017 MMR
Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Diamond IV
 
Geb
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Platinum I
F3L1P3R
Scylla
Platinum I
Level 85
God Stats
12W - 5L
1,809 SR
Queue Stats
128W - 116L
1,976 MMR
Solo
Thanatos
Thanatos
Masters
Laitlan
Thanatos
Masters
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
2,884 MMR
Solo
Hercules
Hercules
Masters
RaJJaDDa
Hercules
Masters
Level 160
God Stats
2W - 5L
1,713 SR
Queue Stats
117W - 101L
2,225 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
3 / 0 / 4
7,447
621
7,842
6,668
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
 
Ravana
12
1 / 2 / 1
7,114
593
7,331
7,343
5,583
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
 
Ares
11
3 / 1 / 4
6,874
573
4,550
7,867
5,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
aJRG
Rama
12
3 / 2 / 1
7,210
601
5,003
9,079
2,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
2 / 0 / 4
7,074
590
3,979
6,131
2,455
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Chang'eIshtarSusano

VS

Bans
ThorSetAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 2 / 1
6,461
538
5,426
8,162
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Geb
 
Geb
8
0 / 4 / 2
5,488
457
3,055
10,879
8,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
F3L1P3R
Scylla
12
0 / 1 / 0
6,508
542
3,083
4,570
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Laitlan
Thanatos
10
2 / 3 / 2
6,530
544
4,311
9,217
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
RaJJaDDa
Hercules
12
1 / 2 / 1
7,289
607
5,728
13,929
10,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
12
Kills
5
5
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
0
4
5
W
Ravana
 
Ravana
1
2
1
0.75
W
Ares
 
Ares
3
1
4
5
L
Anhur
 
Anhur
2
2
1
1.25
L
Geb
 
Geb
0
4
2
0.25
L
Scylla
F3L1P3R
Scylla
0
1
0
0
L
Thanatos
Laitlan
Thanatos
2
3
2
1
L
Hercules
RaJJaDDa
Hercules
1
2
1
0.75
W
Rama
aJRG
Rama
3
2
1
1.75
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,705
Damage
21,603
37,088
Taken
46,757
19,368
Mitigated
27,568
12,836
Healing
19,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,842
605
0
1,273
6,668
3,053
0
3,102
3,566
61,532
0
W
Ravana
 
Ravana
7,331
2,844
0
1,429
7,343
5,583
0
0
7,092
0
49,156
W
Ares
 
Ares
4,550
464
0
1,741
7,867
5,966
63
2,002
5,865
13,087
2,683
L
Anhur
 
Anhur
5,426
2,783
0
3,238
8,162
2,599
0
1,486
6,676
0
42,047
L
Geb
 
Geb
3,055
441
0
1,267
10,879
8,503
0
4,979
5,900
17,446
0
L
Scylla
F3L1P3R
Scylla
3,083
98
0
1,293
4,570
1,837
0
2,847
1,723
59,698
0
L
Thanatos
Laitlan
Thanatos
4,311
1,185
0
7,990
9,217
4,239
0
2,738
6,479
0
43,488
L
Hercules
RaJJaDDa
Hercules
5,728
3,039
0
5,672
13,929
10,390
0
0
13,929
0
50,891
W
Rama
aJRG
Rama
5,003
3,733
0
4,375
9,079
2,311
0
624
8,455
0
63,126
W
3,979
1,230
0
4,018
6,131
2,455
390
711
5,374
0
49,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,719
Gold Earned
32,276
444
Minions Killed
396
0
Camps Cleared
0
1,296,540
Distance Traveled
1,223,237
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,447
621
117
10
0
260,876
7
W
Ravana
7,114
593
103
9
0
256,250
0
W
Ares
6,874
573
19
2
0
263,954
9
L
Anhur
6,461
538
87
7
0
211,961
3
L
Geb
5,488
457
16
1
0
260,309
3
L
Scylla
6,508
542
109
9
0
236,500
9
L
Thanatos
6,530
544
74
6
0
285,133
2
L
Hercules
7,289
607
110
9
0
229,334
4
W
Rama
7,210
601
113
9
0
230,791
7
W
Loki
7,074
590
92
8
0
284,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role