Player Matchup

Anubis
Anubis
DrPrânkenstein
Anubis
Level 77
God Stats
27W - 21L
1,651 SR
Queue Stats
35W - 33L
1,555 Elo+
Party 2
Sol
Sol
Yoglit
Sol
Level 96
God Stats
0W - 3L
1,477 SR
Queue Stats
36W - 35L
1,555 Elo+
Party 2
Lancelot
Lancelot
Zülioüs
Lancelot
Level 43
God Stats
0W - 2L
1,215 SR
Queue Stats
31W - 24L
1,595 Elo+
Party 2
Gilgamesh
Gilgamesh
bingus778
Gilgamesh
Level 25
God Stats
15W - 12L
1,544 SR
Queue Stats
21W - 24L
1,510 Elo+
Party 2
Ymir
Ymir
gorbgorbgorb
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,562 Elo+
Party 2
Team Averages
Level 66
1,478 SR
1,555 Elo+

VS

Team Averages
Level 51
1,508 SR
1,640 Elo+
Guan Yu
Guan Yu
BuddhaBlend
Guan Yu
Level 89
God Stats
21W - 10L
1,680 SR
Queue Stats
125W - 112L
1,525 Elo+
Party 1
He Bo
He Bo
Cabrakesh
He Bo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 6L
1,722 Elo+
Party 1
Athena
Athena
Gator69
Athena
Level 108
God Stats
1W - 0L
1,358 SR
Queue Stats
84W - 62L
1,582 Elo+
Party 3
Awilix
Awilix
Morganlegayyy
Awilix
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,857 Elo+
Party 1
Danzaburou
Danzaburou
l1l Nelson l4l
Danzaburou
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 3
8,816
735
9,768
11,272
5,728
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Yoglit
Sol
18
4 / 2 / 1
10,092
841
6,906
7,772
3,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
Zülioüs
Lancelot
15
2 / 2 / 2
8,828
736
3,794
8,391
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
bingus778
Gilgamesh
13
0 / 8 / 2
7,374
615
7,503
15,273
10,835
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 5 / 4
8,542
712
9,290
18,258
20,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BuddhaBlend
Guan Yu
16
3 / 0 / 10
8,937
745
7,305
8,988
8,948
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

He Bo
Cabrakesh
He Bo
17
7 / 3 / 6
9,718
810
11,400
9,658
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Gator69
Athena
15
1 / 1 / 16
9,137
761
8,186
16,567
18,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
7 / 3 / 8
9,732
811
13,546
12,215
7,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
l1l Nelson l4l
Danzaburou
17
3 / 0 / 10
9,273
773
9,853
5,802
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
71
7
Kills
21
21
Deaths
7
12
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BuddhaBlend
Guan Yu
3
0
10
8
W
He Bo
Cabrakesh
He Bo
7
3
6
3.33
L
1
4
3
0.63
W
Athena
Gator69
Athena
1
1
16
9
W
7
3
8
3.67
L
Sol
Yoglit
Sol
4
2
1
2.25
L
Lancelot
Zülioüs
Lancelot
2
2
2
1.5
L
Gilgamesh
bingus778
Gilgamesh
0
8
2
0.13
L
0
5
4
0.4
W
Danzaburou
l1l Nelson l4l
Danzaburou
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,261
Damage
50,290
60,966
Taken
53,230
43,491
Mitigated
42,034
11,001
Healing
17,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BuddhaBlend
Guan Yu
7,305
1,214
3,228
1,779
8,988
8,948
97
3,898
5,090
0
27,014
W
He Bo
Cabrakesh
He Bo
11,400
1,094
0
1,794
9,658
4,291
0
5,382
4,276
32,301
0
L
9,768
851
0
4,408
11,272
5,728
63
3,273
7,740
43,444
0
W
Athena
Gator69
Athena
8,186
2,132
2,758
3,133
16,567
18,206
59
6,754
9,813
16,686
0
W
13,546
5,264
0
2,083
12,215
7,331
0
7,503
4,712
0
32,791
L
Sol
Yoglit
Sol
6,906
4,057
0
3,147
7,772
3,023
1,421
2,254
5,433
52,882
0
L
Lancelot
Zülioüs
Lancelot
3,794
1,396
0
1,333
8,391
3,588
0
2,348
5,898
0
17,447
L
Gilgamesh
bingus778
Gilgamesh
7,503
1,534
0
874
15,273
10,835
87
5,610
9,537
17
15,163
L
9,290
1,510
0
1,239
18,258
20,317
112
6,101
11,896
16,837
0
W
Danzaburou
l1l Nelson l4l
Danzaburou
9,853
4,949
0
2,735
5,802
3,258
1,674
2,444
3,358
0
40,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,652
Gold Earned
46,797
250
Minions Killed
225
0
Camps Cleared
0
1,172,139
Distance Traveled
1,293,629
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,937
745
44
4
0
303,851
0
W
He Bo
9,718
810
52
4
0
258,286
2
L
Anubis
8,816
735
72
6
0
202,203
1
W
Athena
9,137
761
18
2
0
255,916
1
W
Awilix
9,732
811
42
4
0
246,954
2
L
Sol
10,092
841
98
8
0
221,116
1
L
Lancelot
8,828
736
39
3
0
295,852
0
L
Gilgamesh
7,374
615
13
1
0
230,964
1
L
Ymir
8,542
712
28
2
0
222,004
1
W
Danzaburou
9,273
773
69
6
0
228,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role