Player Matchup

Thanatos
Thanatos
Masters
H4TE TH3 BUMZ
Thanatos
Masters
Level 144
God Stats
8W - 6L
1,551 SR
Queue Stats
276W - 225L
2,505 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
PieceControlBrad
Baron Samedi
Diamond IV
Level 104
God Stats
6W - 1L
1,758 SR
Queue Stats
91W - 56L
2,270 MMR
Party 1
Serqet
Serqet
Platinum III
RimΣ
Serqet
Platinum III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 7L
2,137 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 105
1,603 SR
2,304 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,477 SR
2,154 MMR
Hera
Hera
Diamond IV
ChelsDivaDoll
Hera
Diamond IV
Level 155
God Stats
22W - 30L
1,560 SR
Queue Stats
338W - 344L
2,197 MMR
Solo
Bacchus
Bacchus
Diamond I
ELECTRICOOzX
Bacchus
Diamond I
Level 159
God Stats
0W - 3L
1,339 SR
Queue Stats
430W - 415L
2,501 MMR
Party 2
Horus
Horus
Platinum III
Xz P0KER zX
Horus
Platinum III
Level 157
God Stats
9W - 14L
1,531 SR
Queue Stats
727W - 845L
1,764 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
H4TE TH3 BUMZ
Thanatos
17
6 / 2 / 3
11,213
748
12,167
15,682
7,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
PieceControlBrad
Baron Samedi
17
3 / 2 / 7
11,162
744
15,218
11,301
6,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
RimΣ
Serqet
16
1 / 3 / 8
9,911
661
8,875
17,413
18,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ao KuangAtlasAchillesThoth

VS

Bans
Ne ZhaAh Muzen CabGuan YuShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 4
10,074
672
11,381
11,941
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
ELECTRICOOzX
Bacchus
16
3 / 3 / 4
10,275
685
11,618
13,822
19,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 2 / 5
10,528
702
10,243
18,872
21,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
10
Kills
7
7
Deaths
10
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
L
Bacchus
ELECTRICOOzX
Bacchus
3
3
4
1.67
W
Thanatos
H4TE TH3 BUMZ
Thanatos
6
2
3
3.75
W
Baron Samedi
PieceControlBrad
Baron Samedi
3
2
7
3.25
W
Serqet
RimΣ
Serqet
1
3
8
1.67
L
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,260
Damage
33,242
44,396
Taken
44,635
32,781
Mitigated
45,873
28,009
Healing
13,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,381
3,603
282
2,409
11,941
4,093
719
3,316
8,008
51,349
0
L
Bacchus
ELECTRICOOzX
Bacchus
11,618
1,491
1,098
2,871
13,822
19,938
229
6,267
7,209
25,186
0
W
Thanatos
H4TE TH3 BUMZ
Thanatos
12,167
4,073
0
14,045
15,682
7,907
2,104
8,722
6,722
0
44,348
W
Baron Samedi
PieceControlBrad
Baron Samedi
15,218
1,885
3,582
4,547
11,301
6,172
898
7,184
4,021
61,209
0
W
Serqet
RimΣ
Serqet
8,875
2,521
0
5,835
17,413
18,702
227
6,595
10,566
218
30,962
L
10,243
4,192
1,204
6,119
18,872
21,842
376
5,885
12,166
0
28,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,286
Gold Earned
30,877
187
Minions Killed
136
0
Camps Cleared
0
864,372
Distance Traveled
792,157
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,074
672
80
5
0
228,912
2
L
Bacchus
10,275
685
31
2
0
280,098
4
W
Thanatos
11,213
748
63
4
0
303,574
0
W
Baron Samedi
11,162
744
99
7
0
257,770
2
W
Serqet
9,911
661
25
2
0
303,028
4
L
Horus
10,528
702
25
2
0
283,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role