Player Matchup

Neith
Neith
Alskuh
Neith
Level 149
God Stats
2W - 0L
1,428 SR
Queue Stats
10W - 7L
1,581 Elo+
Party 1
Cthulhu
Cthulhu
BubonTony
Cthulhu
Level 106
God Stats
28W - 21L
1,524 SR
Queue Stats
656W - 647L
1,527 Elo+
Solo
Chang'e
Chang'e
Condemneduser
Chang'e
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,624 Elo+
Party 1
Artemis
Artemis
Pandacious1
Artemis
Level 144
God Stats
4W - 3L
1,558 SR
Queue Stats
338W - 333L
1,514 Elo+
Solo
Nox
Nox
blitzo91
Nox
Level 146
God Stats
4W - 0L
1,843 SR
Queue Stats
333W - 316L
1,467 Elo+
Solo
Team Averages
Level 131
1,570 SR
1,543 Elo+

VS

Team Averages
Level 87
1,484 SR
1,570 Elo+
Loki
Loki
F1N1AY666
Loki
Level 100
God Stats
1W - 2L
1,644 SR
Queue Stats
168W - 150L
1,553 Elo+
Solo
Ra
Ra
Hydroggenn
Ra
Level 37
God Stats
0W - 1L
1,338 SR
Queue Stats
40W - 23L
1,620 Elo+
Solo
Cabrakan
Cabrakan
oEvoLuTioNzo
Cabrakan
Level 126
God Stats
3W - 4L
1,624 SR
Queue Stats
261W - 261L
1,528 Elo+
Solo
Thor
Thor
pintof_wine
Thor
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 109L
1,526 Elo+
Solo
Susano
Susano
tylerthecreator3
Susano
Level 42
God Stats
0W - 1L
1,314 SR
Queue Stats
7W - 4L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alskuh
Neith
20
11 / 2 / 11
13,981
736
29,750
20,330
11,447
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
BubonTony
Cthulhu
20
2 / 1 / 22
14,232
749
23,139
28,680
34,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
20
3 / 1 / 16
12,482
657
15,271
20,075
11,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Pandacious1
Artemis
20
5 / 5 / 12
12,530
659
24,240
17,723
10,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 2 / 13
12,466
656
14,548
12,694
7,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
2 / 7 / 5
10,716
564
14,944
19,499
10,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 3 / 5
13,007
685
24,429
15,985
11,220
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cabrakan
oEvoLuTioNzo
Cabrakan
18
0 / 4 / 8
11,834
623
9,537
29,228
48,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 8 / 3
10,661
561
14,143
23,302
19,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 5 / 6
11,488
605
22,398
22,801
11,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
38
26
Kills
11
11
Deaths
27
74
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Neith
Alskuh
Neith
11
2
11
8.25
W
Cthulhu
BubonTony
Cthulhu
2
1
22
13
W
Chang'e
3
1
16
11
L
Loki
2
7
5
0.64
L
4
3
5
2.17
W
Artemis
Pandacious1
Artemis
5
5
12
2.2
W
5
2
13
5.75
L
Cabrakan
oEvoLuTioNzo
Cabrakan
0
4
8
1
L
2
8
3
0.44
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,948
Damage
85,451
99,502
Taken
110,815
75,783
Mitigated
101,664
54,052
Healing
39,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alskuh
Neith
29,750
11,187
3,290
4,754
20,330
11,447
2,606
6,349
13,981
0
54,107
W
Cthulhu
BubonTony
Cthulhu
23,139
744
6,332
7,776
28,680
34,890
323
10,227
18,453
52,120
0
W
Chang'e
15,271
1,296
17,671
7,632
20,075
11,531
934
6,656
13,419
30,905
0
L
Loki
14,944
472
990
3,024
19,499
10,263
0
11,387
8,112
0
31,018
L
24,429
971
14,619
5,944
15,985
11,220
0
6,958
9,027
84,815
0
W
Artemis
Pandacious1
Artemis
24,240
7,995
1,091
1,664
17,723
10,095
1,040
5,580
12,143
0
49,998
W
14,548
1,135
2,437
1,405
12,694
7,820
1,543
5,154
7,540
31,382
0
L
Cabrakan
oEvoLuTioNzo
Cabrakan
9,537
1,125
1,338
6,556
29,228
48,665
0
11,876
17,352
14,162
0
L
14,143
1,233
529
1,180
23,302
19,748
0
11,731
11,571
0
20,774
L
22,398
3,293
1,522
3,930
22,801
11,768
0
11,006
11,795
0
29,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,691
Gold Earned
57,706
246
Minions Killed
208
0
Camps Cleared
0
1,735,618
Distance Traveled
1,607,156
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,981
736
42
2
0
331,987
2
W
Cthulhu
14,232
749
55
3
0
403,702
4
W
Chang'e
12,482
657
50
3
0
402,090
3
L
Loki
10,716
564
25
1
0
303,245
3
L
Ra
13,007
685
135
7
0
324,367
7
W
Artemis
12,530
659
55
3
0
239,255
2
W
Nox
12,466
656
44
2
0
358,584
3
L
Cabrakan
11,834
623
7
0
0
350,294
2
L
Thor
10,661
561
19
1
0
319,061
0
L
Susano
11,488
605
22
1
0
310,189
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role