Player Matchup

Bacchus
Bacchus
Clanktimus
Bacchus
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 76L
1,507 Elo+
Party 1
Shiva
Shiva
No Im Tough
Shiva
Level 125
God Stats
8W - 6L
1,648 SR
Queue Stats
178W - 174L
1,546 Elo+
Party 3
Rama
Rama
RastatutionOG
Rama
Level 155
God Stats
9W - 3L
1,739 SR
Queue Stats
289W - 340L
1,475 Elo+
Party 3
Nu Wa
Nu Wa
Silanire
Nu Wa
Level 126
God Stats
14W - 13L
1,575 SR
Queue Stats
202W - 239L
1,471 Elo+
Party 3
Geb
Geb
TXJamesSmithTX
Geb
Level 148
God Stats
7W - 3L
1,559 SR
Queue Stats
227W - 212L
1,425 Elo+
Party 1
Team Averages
Level 137
1,604 SR
1,485 Elo+

VS

Team Averages
Level 98
1,489 SR
1,501 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
BLAKxVIPER
Cupid
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fafnir
Fafnir
CONNER0044
Fafnir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,395 Elo+
Party 2
Bastet
Bastet
Mr Queezal
Bastet
Level 127
God Stats
13W - 17L
1,426 SR
Queue Stats
284W - 257L
1,605 Elo+
Party 2
Chang'e
Chang'e
harrisouly
Chang'e
Level 105
God Stats
9W - 12L
1,521 SR
Queue Stats
114W - 97L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Clanktimus
Bacchus
8
3 / 1 / 1
5,246
583
2,974
5,714
2,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 0 / 2
5,666
630
4,670
5,856
3,289
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 1 / 0
5,466
607
1,376
6,053
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Silanire
Nu Wa
9
0 / 0 / 1
5,037
560
1,915
2,201
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 1
4,933
548
1,748
4,730
2,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
9
1 / 1 / 0
5,185
576
4,207
7,899
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
8
1 / 0 / 0
4,557
506
2,221
3,522
1,089
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
CONNER0044
Fafnir
1
0 / 0 / 0
3,292
366
0
779
380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
Mr Queezal
Bastet
7
0 / 2 / 0
4,381
487
1,935
6,603
2,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
harrisouly
Chang'e
9
0 / 1 / 0
5,061
562
1,738
4,870
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
4
Kills
2
2
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
1
0
1
L
Cupid
1
0
0
1
L
Fafnir
CONNER0044
Fafnir
0
0
0
0
W
Bacchus
Clanktimus
Bacchus
3
1
1
3.5
L
Bastet
Mr Queezal
Bastet
0
2
0
0
W
1
0
2
2
W
0
1
0
0
W
Nu Wa
Silanire
Nu Wa
0
0
1
0.5
W
0
0
1
0.5
L
Chang'e
harrisouly
Chang'e
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,683
Damage
10,101
24,554
Taken
23,673
11,523
Mitigated
8,157
9,657
Healing
10,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,207
525
0
5,802
7,899
2,692
0
1,824
6,075
30,307
0
L
Cupid
2,221
1,341
0
514
3,522
1,089
0
555
2,967
0
18,610
L
Fafnir
CONNER0044
Fafnir
0
0
0
30
779
380
0
159
620
1,453
0
W
Bacchus
Clanktimus
Bacchus
2,974
888
0
2,315
5,714
2,960
0
2,194
3,520
21,028
0
L
Bastet
Mr Queezal
Bastet
1,935
247
0
1,486
6,603
2,132
0
1,418
5,185
0
23,699
W
4,670
994
0
1,870
5,856
3,289
0
2,316
3,540
203
32,843
W
1,376
1,260
0
3,256
6,053
1,986
1,188
0
6,053
0
43,675
W
Nu Wa
Silanire
Nu Wa
1,915
638
0
435
2,201
744
0
967
1,234
30,658
0
W
1,748
108
0
1,781
4,730
2,544
0
468
4,262
11,370
5,144
L
Chang'e
harrisouly
Chang'e
1,738
148
169
2,389
4,870
1,864
0
2,559
2,311
38,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,348
Gold Earned
22,476
279
Minions Killed
217
0
Camps Cleared
0
885,967
Distance Traveled
663,058
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,185
576
60
7
0
172,348
1
L
Cupid
4,557
506
26
3
0
164,531
2
L
Fafnir
3,292
366
4
0
0
21,193
0
W
Bacchus
5,246
583
44
5
0
191,085
2
L
Bastet
4,381
487
45
5
0
154,822
0
W
Shiva
5,666
630
56
6
0
180,917
4
W
Rama
5,466
607
89
10
0
144,222
3
W
Nu Wa
5,037
560
60
7
0
168,454
0
W
Geb
4,933
548
30
3
0
201,289
2
L
Chang'e
5,061
562
82
9
0
150,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role