Player Matchup

Xing Tian
Xing Tian
DAINTYCOLT
Xing Tian
Level 126
God Stats
2W - 5L
1,417 SR
Queue Stats
192W - 190L
1,517 Elo+
Party 1
Pele
Pele
Rokuro123456
Pele
Level 119
God Stats
2W - 1L
1,695 SR
Queue Stats
110W - 119L
1,467 Elo+
Solo
Chang'e
Chang'e
Senzubun
Chang'e
Level 129
God Stats
4W - 7L
1,526 SR
Queue Stats
424W - 461L
1,439 Elo+
Solo
Ra
Ra
daTank170
Ra
Level 69
God Stats
2W - 5L
1,602 SR
Queue Stats
138W - 157L
1,477 Elo+
Party 1
Izanami
Izanami
superP1g
Izanami
Level 119
God Stats
20W - 14L
1,644 SR
Queue Stats
197W - 191L
1,495 Elo+
Solo
Team Averages
Level 112
1,577 SR
1,479 Elo+

VS

Team Averages
Level 122
1,611 SR
1,521 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Jellolard
Tiamat
Level 106
God Stats
8W - 8L
1,415 SR
Queue Stats
112W - 96L
1,560 Elo+
Party 2
Artio
Artio
Jokertegn
Artio
Level 146
God Stats
4W - 1L
1,692 SR
Queue Stats
132W - 118L
1,536 Elo+
Party 2
Mercury
Mercury
Pepon231
Mercury
Level 127
God Stats
11W - 9L
1,538 SR
Queue Stats
250W - 234L
1,523 Elo+
Solo
Sylvanus
Sylvanus
iAm4r
Sylvanus
Level 84
God Stats
3W - 0L
1,912 SR
Queue Stats
101W - 111L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DAINTYCOLT
Xing Tian
10
0 / 1 / 2
7,027
439
8,622
16,911
13,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 3 / 0
7,689
481
6,845
14,961
5,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Senzubun
Chang'e
15
1 / 2 / 1
8,887
555
10,799
16,221
6,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 5 / 1
8,109
507
4,236
10,176
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
superP1g
Izanami
13
1 / 0 / 3
7,688
481
11,046
11,971
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
1 / 0 / 2
8,369
523
8,968
12,120
4,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
Jellolard
Tiamat
15
5 / 0 / 2
9,555
597
13,807
9,193
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
Jokertegn
Artio
14
2 / 1 / 2
8,115
507
10,457
17,341
14,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
Pepon231
Mercury
15
2 / 2 / 2
8,684
543
8,255
15,234
6,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
iAm4r
Sylvanus
13
1 / 1 / 4
8,138
509
7,463
16,009
12,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
4
Kills
11
11
Deaths
4
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
0
2
2
L
Xing Tian
DAINTYCOLT
Xing Tian
0
1
2
1
W
Tiamat
Jellolard
Tiamat
5
0
2
6
W
Artio
Jokertegn
Artio
2
1
2
3
W
Mercury
Pepon231
Mercury
2
2
2
1.5
L
1
3
0
0.33
L
Chang'e
Senzubun
Chang'e
1
2
1
0.75
L
1
5
1
0.3
W
Sylvanus
iAm4r
Sylvanus
1
1
4
3
L
Izanami
superP1g
Izanami
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,548
Damage
48,950
70,240
Taken
69,897
32,714
Mitigated
44,178
23,709
Healing
31,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
8,968
4,265
0
6,914
12,120
4,608
3,073
3,045
9,075
0
79,572
L
Xing Tian
DAINTYCOLT
Xing Tian
8,622
1,005
0
3,734
16,911
13,713
0
6,474
10,333
15,591
0
W
Tiamat
Jellolard
Tiamat
13,807
1,169
0
3,713
9,193
5,894
821
3,157
6,036
70,187
0
W
Artio
Jokertegn
Artio
10,457
947
1,260
7,749
17,341
14,700
0
8,996
8,345
45,314
0
W
Mercury
Pepon231
Mercury
8,255
3,873
0
2,977
15,234
6,254
849
4,033
11,201
0
74,945
L
6,845
1,362
0
1,236
14,961
5,013
0
4,529
10,328
0
75,103
L
Chang'e
Senzubun
Chang'e
10,799
1,351
609
10,531
16,221
6,510
880
7,749
7,792
75,021
0
L
4,236
750
323
2,295
10,176
3,652
51
6,509
3,667
55,795
0
W
Sylvanus
iAm4r
Sylvanus
7,463
3,609
2,664
5,891
16,009
12,722
108
4,426
11,583
28,519
0
L
Izanami
superP1g
Izanami
11,046
7,342
0
4,981
11,971
3,826
0
5,578
6,393
0
66,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,400
Gold Earned
42,861
466
Minions Killed
493
0
Camps Cleared
0
1,559,787
Distance Traveled
1,591,002
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,369
523
116
7
0
281,111
4
L
Xing Tian
7,027
439
19
1
0
343,796
7
W
Tiamat
9,555
597
137
9
0
337,980
3
W
Artio
8,115
507
72
5
0
335,810
2
W
Mercury
8,684
543
117
7
0
362,420
2
L
Pele
7,689
481
112
7
0
342,593
4
L
Chang'e
8,887
555
134
8
0
258,249
5
L
Ra
8,109
507
112
7
0
286,006
2
W
Sylvanus
8,138
509
51
3
0
273,681
4
L
Izanami
7,688
481
89
6
0
329,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role