Player Matchup

Geb
Geb
CONTRAx360
Geb
Level 129
God Stats
2W - 1L
1,599 SR
Queue Stats
145W - 162L
1,489 Elo+
Solo
Chaac
Chaac
Minonami
Chaac
Level 118
God Stats
1W - 2L
1,832 SR
Queue Stats
141W - 151L
1,464 Elo+
Solo
Lancelot
Lancelot
Seiper15
Lancelot
Level 65
God Stats
0W - 1L
1,313 SR
Queue Stats
10W - 14L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
TrollGamer24
Sun Wukong
Level 35
God Stats
0W - 1L
1,339 SR
Queue Stats
7W - 4L
1,640 Elo+
Party 1
Aphrodite
Aphrodite
malafin
Aphrodite
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,422 Elo+
Solo
Team Averages
Level 98
1,517 SR
1,501 Elo+

VS

Team Averages
Level 95
1,606 SR
1,530 Elo+
Xing Tian
Xing Tian
CheetahNuggets
Xing Tian
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 33L
1,648 Elo+
Party 2
Yemoja
Yemoja
Kittèn
Yemoja
Level 121
God Stats
2W - 0L
1,763 SR
Queue Stats
28W - 28L
1,484 Elo+
Party 2
Vulcan
Vulcan
Lv99Moogle
Vulcan
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 21L
1,439 Elo+
Party 2
Bellona
Bellona
ShAdOw Ninja 04
Bellona
Level 89
God Stats
1W - 0L
1,343 SR
Queue Stats
17W - 7L
1,518 Elo+
Solo
Janus
Janus
Syeden
Janus
Level 90
God Stats
6W - 0L
1,926 SR
Queue Stats
153W - 121L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 7 / 8
12,346
726
16,606
33,491
58,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Minonami
Chaac
18
2 / 8 / 7
11,323
666
27,987
28,991
19,739
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Seiper15
Lancelot
18
6 / 11 / 5
12,472
734
27,874
26,796
18,946
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
TrollGamer24
Sun Wukong
16
1 / 11 / 5
10,777
634
14,107
27,949
30,330
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
malafin
Aphrodite
19
1 / 5 / 9
10,983
646
13,262
24,987
30,329
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CheetahNuggets
Xing Tian
20
8 / 2 / 27
13,438
790
21,645
30,715
45,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Kittèn
Yemoja
19
4 / 2 / 30
12,999
765
8,725
26,636
28,744
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Lv99Moogle
Vulcan
19
6 / 5 / 24
12,372
728
27,235
17,543
11,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
12 / 2 / 20
12,571
739
18,080
25,709
34,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Syeden
Janus
20
11 / 3 / 23
14,456
850
43,700
18,920
10,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
165
13
Kills
41
42
Deaths
14
34
Assists
124
Player
Kills
Deaths
Assists
KDA
L
3
7
8
1
W
Xing Tian
CheetahNuggets
Xing Tian
8
2
27
10.75
W
Yemoja
Kittèn
Yemoja
4
2
30
9.5
W
Vulcan
Lv99Moogle
Vulcan
6
5
24
3.6
L
Chaac
Minonami
Chaac
2
8
7
0.69
L
Lancelot
Seiper15
Lancelot
6
11
5
0.77
W
12
2
20
11
W
Janus
Syeden
Janus
11
3
23
7.5
L
Sun Wukong
TrollGamer24
Sun Wukong
1
11
5
0.32
L
Aphrodite
malafin
Aphrodite
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,836
Damage
119,385
142,214
Taken
119,523
157,815
Mitigated
130,486
47,188
Healing
56,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,606
2,411
2,005
3,724
33,491
58,471
1,045
23,454
10,037
27,718
0
W
Xing Tian
CheetahNuggets
Xing Tian
21,645
2,592
758
1,865
30,715
45,004
1,687
10,224
20,491
37,521
0
W
Yemoja
Kittèn
Yemoja
8,725
5,040
26,715
9,479
26,636
28,744
2,420
4,352
22,284
15,997
0
W
Vulcan
Lv99Moogle
Vulcan
27,235
13,188
3,767
1,269
17,543
11,303
1,258
3,694
13,849
48,211
0
L
Chaac
Minonami
Chaac
27,987
3,860
671
8,603
28,991
19,739
805
20,298
8,693
0
53,580
L
Lancelot
Seiper15
Lancelot
27,874
3,059
960
4,502
26,796
18,946
1,344
18,642
8,154
0
47,521
W
18,080
7,584
1,791
5,954
25,709
34,439
2,206
8,036
17,673
0
30,309
W
Janus
Syeden
Janus
43,700
2,885
1,910
3,016
18,920
10,996
1,145
3,562
15,358
79,343
0
L
Sun Wukong
TrollGamer24
Sun Wukong
14,107
2,958
561
3,625
27,949
30,330
677
19,491
8,458
0
22,008
L
Aphrodite
malafin
Aphrodite
13,262
1,023
12,275
10,262
24,987
30,329
508
19,420
5,567
34,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,901
Gold Earned
65,836
161
Minions Killed
175
0
Camps Cleared
0
1,478,497
Distance Traveled
1,487,439
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
12,346
726
24
1
0
283,280
1
W
Xing Tian
13,438
790
31
2
0
324,110
2
W
Yemoja
12,999
765
13
1
0
279,489
0
W
Vulcan
12,372
728
38
2
0
286,792
0
L
Chaac
11,323
666
45
3
0
268,949
2
L
Lancelot
12,472
734
39
2
0
334,009
1
W
Bellona
12,571
739
15
1
0
286,612
0
W
Janus
14,456
850
78
5
0
310,436
0
L
Sun Wukong
10,777
634
19
1
0
284,189
0
L
Aphrodite
10,983
646
34
2
0
308,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role