Player Matchup

Ymir
Ymir
Jinseii_x
Ymir
Level 57
God Stats
3W - 2L
1,447 SR
Queue Stats
29W - 57L
1,289 Elo+
Solo
Scylla
Scylla
Leissi_GIGANT
Scylla
Level 41
God Stats
2W - 2L
1,329 SR
Queue Stats
2W - 13L
1,079 Elo+
Party 1
Danzaburou
Danzaburou
Manùwù
Danzaburou
Level 7
God Stats
1W - 2L
1,162 SR
Queue Stats
1W - 5L
1,138 Elo+
Party 1
Team Averages
Level 35
1,313 SR
1,168 Elo+

VS

Team Averages
Level 51
1,519 SR
1,323 Elo+
Bellona
Bellona
KobaCage
Bellona
Level 56
God Stats
7W - 6L
1,644 SR
Queue Stats
101W - 177L
1,275 Elo+
Party 2
Baron Samedi
Baron Samedi
SMCxKing
Baron Samedi
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 49L
1,505 Elo+
Solo
Fenrir
Fenrir
xColtxn
Fenrir
Level 5
God Stats
2W - 5L
1,414 SR
Queue Stats
2W - 8L
1,190 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
2 / 2 / 2
11,944
747
7,402
14,924
17,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 4 / 2
11,924
745
11,706
12,934
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
Manùwù
Danzaburou
15
1 / 4 / 2
10,597
662
9,173
12,753
5,808
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KobaCage
Bellona
18
5 / 2 / 5
11,857
741
13,433
17,825
14,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
SMCxKing
Baron Samedi
12
2 / 1 / 5
9,662
604
12,649
7,868
3,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
xColtxn
Fenrir
16
3 / 3 / 4
10,373
648
6,144
16,114
8,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
10
10
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
2
2
1.5
L
Bellona
KobaCage
Bellona
5
2
5
3.75
W
3
4
2
1
W
Danzaburou
Manùwù
Danzaburou
1
4
2
0.5
L
Baron Samedi
SMCxKing
Baron Samedi
2
1
5
4.5
L
Fenrir
xColtxn
Fenrir
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,281
Damage
32,226
40,611
Taken
41,807
29,242
Mitigated
26,181
5,336
Healing
11,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,402
552
0
2,602
14,924
17,977
242
3,230
11,694
32,832
0
L
Bellona
KobaCage
Bellona
13,433
2,196
2,227
3,207
17,825
14,214
10
8,968
8,857
0
41,927
W
11,706
342
0
670
12,934
5,457
272
4,425
8,509
45,313
0
W
Danzaburou
Manùwù
Danzaburou
9,173
3,819
0
2,064
12,753
5,808
2,470
5,012
7,741
0
30,443
L
Baron Samedi
SMCxKing
Baron Samedi
12,649
574
2,070
3,362
7,868
3,876
136
2,020
5,848
37,888
0
L
Fenrir
xColtxn
Fenrir
6,144
1,629
0
788
16,114
8,091
0
8,182
7,932
0
18,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,465
Gold Earned
31,892
172
Minions Killed
143
0
Camps Cleared
0
822,814
Distance Traveled
740,282
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,944
747
44
3
0
282,117
3
L
Bellona
11,857
741
54
3
0
321,587
3
W
Scylla
11,924
745
83
5
0
271,145
0
W
Danzaburou
10,597
662
45
3
0
269,552
2
L
Baron Samedi
9,662
604
58
4
0
154,061
1
L
Fenrir
10,373
648
31
2
0
264,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role